Digital Paint Discussion Board

Development => Mapping => Topic started by: y00tz on May 14, 2007, 04:33:26 PM

Title: Leak
Post by: y00tz on May 14, 2007, 04:33:26 PM
Is there an easy debugging trick for finding a leak? I've searched everywhere..

Thanks,
Mike
Title: Re: Leak
Post by: ViciouZ on May 14, 2007, 04:38:28 PM
Yes. Go to file > leak check > load .pts, load <mapname>.pts and look for a great big line drawn through your map.
Title: Re: Leak
Post by: Cobo on May 14, 2007, 04:40:55 PM
The line will start from the nearest info_playerdeathmatch entity I believe.
Title: Re: Leak
Post by: y00tz on May 14, 2007, 05:37:14 PM
Edit: Success!
Thanks Cobo & ViciouZ!