Digital Paint Discussion Board
Development => Mapping => Topic started by: y00tz on May 14, 2007, 04:33:26 PM
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Is there an easy debugging trick for finding a leak? I've searched everywhere..
Thanks,
Mike
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Yes. Go to file > leak check > load .pts, load <mapname>.pts and look for a great big line drawn through your map.
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The line will start from the nearest info_playerdeathmatch entity I believe.
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Edit: Success!
Thanks Cobo & ViciouZ!