Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: DAVEW_1 on December 30, 2004, 02:20:49 PM

Title: request
Post by: DAVEW_1 on December 30, 2004, 02:20:49 PM
 ;D
can the 12 gram co2,
upgrade to compressed air
45cci ( aprox 900 shots)  68cci (approx 1300 shots) 92cci (approx 2300 shots)

add angels
intimidators, the trix, the e cocker
the karni
etc.. etcc.

:)
just a thought
Title: Re: request
Post by: jitspoe on December 30, 2004, 08:11:28 PM
Nah, that would turn it into a 100% sprayfest instead of just 90% ;)

Personally I think the game would play better if nothing higher than the stingray were used...

In all seriousness, though.  The current selection of weapons is there to provide a broad spectrum of firing rates.  Adding more high-end weapons would just be more of the same.  Just pretend the autococker is an angel. :)
Title: Re: request
Post by: LAN@wasted on December 31, 2004, 05:22:47 AM
well said Jitspoe
but I wouldnt limit on the guns, but rather on the hoppers and bottles (yes, reduce the loads even more!)
cuz if u cannot shoot more than 50 shots due to limitations on hoppers/co2 bottles you won't go lining important spots for minutes (as in Siege Castle) or go spraying the middle (as in Sandtrap and Paintball Cliffs)

So what i did on my newest map was to exclude hoppers and co2 bottles completely, making each player have to think before he shoots.

MfG
Title: Re: request
Post by: Eiii on December 31, 2004, 05:26:56 AM
1 "high" per map. Max.
Title: Re: request
Post by: DAVEW_1 on January 01, 2005, 08:55:52 AM
ok so we go back to editing custom ent files again :) issue resolved