Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: DAVEW_1 on December 30, 2004, 02:20:49 PM
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;D
can the 12 gram co2,
upgrade to compressed air
45cci ( aprox 900 shots) 68cci (approx 1300 shots) 92cci (approx 2300 shots)
add angels
intimidators, the trix, the e cocker
the karni
etc.. etcc.
:)
just a thought
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Nah, that would turn it into a 100% sprayfest instead of just 90% ;)
Personally I think the game would play better if nothing higher than the stingray were used...
In all seriousness, though. The current selection of weapons is there to provide a broad spectrum of firing rates. Adding more high-end weapons would just be more of the same. Just pretend the autococker is an angel. :)
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well said Jitspoe
but I wouldnt limit on the guns, but rather on the hoppers and bottles (yes, reduce the loads even more!)
cuz if u cannot shoot more than 50 shots due to limitations on hoppers/co2 bottles you won't go lining important spots for minutes (as in Siege Castle) or go spraying the middle (as in Sandtrap and Paintball Cliffs)
So what i did on my newest map was to exclude hoppers and co2 bottles completely, making each player have to think before he shoots.
MfG
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1 "high" per map. Max.
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ok so we go back to editing custom ent files again :) issue resolved