Digital Paint Discussion Board
Development => Mapping => Topic started by: taz-the-devil on May 25, 2007, 08:46:12 AM
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helllo,
i'm trying to build a small, 6 v 6 map in a real paintball (sub air) style, but now i'm trying to make a spot specialy for grenades. this wil be a small box where you can sit in and there wil be like 10 grenades in it. so jou can throw 10 grenades very fast so you can defend your base:D (in theory)
this map wil not be placed on the web with this grenade thing, but i will only use it on lan matches with friends.
now i have the question, how can i make a spot where those grenades wil come?
there that thing where you can make spots where it wil make guns and stuff, but if i use it to make grenades it wont plant the grenades on that spot.
any1 knows how i can make this work?
thank you.
gr
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>type "e"
>search "item_pballgrenade"
>click "make entity"
>click "+"
>add "type" "smoke/paint" (just one)
>click "ok"
>click "+"
>add "count" "1"
>click "ok"
For more details click the "?". You can copy the grenade now.
The grenades spawn with the begin of the round.
PS: Why you want the map just for lans?
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ok thanx:D
i want this map just for lans because its a pritty noob map, (just a box, with boxes planted in it and 2 bird towers foor snipers on it. and i don't think its very fun to play this map if you havn't got a well trained team, that can work very good in teams.
but the map wil be posted on the site, but only withouth the grenade spot.
gr
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but what if i do count 10, wil it plant 10 grenades?
gr
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In the help of this entity you could find this:
"count" "1"
always spawns grenades there in addition
to the number of grenades set by the server
But you can do also 10 grens with "count" "1". Just copy the entity.
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If you don't put the "count" "1" there, it will take the grenades that randomly spawn around the base and put them in your item_pballgrenade spawn.
Also, you want to be careful about spawning too many grenades, as multiple grenades going off at once can create too many entities and crash the server.
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Does light-entities count to the entity-limit?
I wondered, because sometimes i had lots of light-entities, then i added 2 other entities and i reached the limit. But i could add light-entities.
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I believe light entities are stripped out during the compile. I could be wrong, though. I pretty much always use surface and sun lighting.