Digital Paint Discussion Board
Development => Mapping => Topic started by: BinarySpike on May 26, 2007, 01:54:13 AM
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I made an arch with 5 pieces on top, and when standing under it looking up I get a yellow r_speed of 1200, when I make a 20 piece arch, I get 1200-1300.
So what's making it so high for the 5 piece arch?
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Did you do final compile?
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No, because I have no lights.
*edit*
I have used light entities before, but the compile looks like it hangs at the second pass. (where it starts printing 0..1..2 the second time)
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It hangs? I think it need a lot of time, but hang???
After a final compile the r_speeds would be lower.
You can try the compile "qbsp vis rad.bat" if you don't have lights, but want to have normal r_speeds, i think.
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You can try the compile "qbsp vis rad.bat" if you don't have lights, but want to have normal r_speeds, i think.
You'll want to compile with "qbsp vis.bat" if you don't have any lights. "rad" is the lighting part of the compiling.
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Wow, yeah it was at 2000 with the beams in, now it is 1200.
Hopefully the final compile will do an even better job :)
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hehe I'm 2200 on this new part... qbsp vis.bat is taking forever... at least it doesn't "seem to hang"
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Type this at the console:
deathmatch 0
gl_showtris 1
map <yourmap>
This will make it easier to see where the polygons are going. If your map is very large and open, or the textures are scaled way down, the map will be broken up into small chunks and generate a bunch of polygons.