Digital Paint Discussion Board
Paintball 2: The Game => Help and Support => Resolved Help & Support => Topic started by: Phenax on May 27, 2007, 12:58:24 AM
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I'm just curious about some things.
[1] How do you build the game library.. There doesn't seem to be an option in the Makefile for that.
[2] Are we just plain out of luck.. I'd rather not be banned for using 'modified content' (AKA, x86_64 custom built client) -- should I even go any further?
And no, I'm not going to install x86 emulation libraries and enable x86 emulation in-kernel.
Thanks,
Phenax.
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1. I don't think Jitspoe has that part GPL yet, and there's the whole cheating thing which may prevent it's source from being released.
2. PPC, probably. AMD64, I run it fine with some lib32's. You can request proper PPC and AMD64 support in the 2007 requests thread, I know that 64-bit is already in there once for something. Jitspoe probably doesn't have AMD64 or PPC to work with, but I'm sure we can drag a dev into it who he can trust, I don't think he'd be willing to lend me the source though since I hax.
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Yeah. I've already requested that in the thread.
Well, I didn't know the actual game code wasn't GPL'd (And I doubt it has any plans to be GPL'd considering how cheat-weary the developers are).. that answers both of my question sufficiently.
Thanks,
Phenax
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Well, I added myself to your request in that thread, so I hope that helps push it.