Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: gallo on May 27, 2007, 10:57:48 AM
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i think it'd be pretty cool. And the fog would limit your line of site, like a weakened smoke grenade?
Just a suggestion.
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Post removed
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yeah! good idea P!nk
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As a matter of fact, my current project is a map with fog. here's how it's going:
Also, the last shot is of the flowing mist, which is actually just a waterfall texture, flowing and transparent.
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that looks pretty awesome. ithat is the perfect level of fog (if it was too thick you wouldn't be able to see anything. is there fog everywhere? or did you make some places without fog?
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Wow gallo... thats my last name hehe have i found another one with the same last name?
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I think most uses of fog would support blind spraying into the fog at choke points.
Looks cool though.
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Agreed S8N only one thing is that flowing fog as you called it moving?
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= Oh, since you said that the "mist is a waterfall made transparent will you be able to climb it. Or can you turn that off when you make a waterfall?
- Twistdid -
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you can't climb it, you just fall through it, because it is set to "mist"
Mist means the object basically doesn't exist, it looks solid, however, everything goes through it. Hope that cleared things up ;)
that flowing fog as you called it moving?
yep.
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fog reduces the amount of visibility and causing players to not play those maps cause they cant see well enough.
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The idea of swamptime is that it's very easy to hide, which i think makes it fun because it's actually possible to "sneak" without being seen.
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that would be fun, but when you need to see the person you cant so it becomes stupid?
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He could add clearer areas.