Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Stryker on January 10, 2005, 08:55:25 PM

Title: BUG:smoke nade draw order
Post by: Stryker on January 10, 2005, 08:55:25 PM
it does not draw the smoke on the other side of glass...

*HINT* to fix it set sprits to have a model property
Title: Re: BUG:smoke nade draw order
Post by: Eiii on January 10, 2005, 10:28:29 PM
I complained about this too. The only problem is, to fix it, it would take extensive re-writing of the...code. That portion of which, jits didn't write.
Title: Re: BUG:smoke nade draw order
Post by: jitspoe on January 10, 2005, 11:19:01 PM
Stop playing blitz.bsp! :)

I never bothered sorting particles because I didn't think it was worth the CPU overhead.  Most of the time you can't tell.  Maybe I'll fix it with the new map format.
Title: Re: BUG:smoke nade draw order
Post by: Eiii on January 10, 2005, 11:43:22 PM
I though the particles were Q2's thing. :\
Title: Re: BUG:smoke nade draw order
Post by: Stryker on January 11, 2005, 11:36:13 AM
i will not stop playing blitz... well not until a new map kinnda like it comes out(j/p) i was the one the server put up....