Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Krizdo4 on June 03, 2007, 05:13:21 AM

Title: In-Game Server List, Windows vs Linux Client
Post by: Krizdo4 on June 03, 2007, 05:13:21 AM
I'm running Fedora 7 with WINE installed.

When I click update on the server list running the windows version I get what seems to be the complete list.
When I use the Linux client it gets only about 4 or 5.
clicking refresh can get one or two more but others turn gray.
So for some reason the pinging to find alive servers isn't working in the linux client. I'll try to gather some more info.
Title: Re: In-Game Server List, Windows vs Linux Client
Post by: TinMan on June 03, 2007, 12:20:30 PM
(http://i8.tinypic.com/507q542.jpg)
I'm not having this problem.
Title: Re: In-Game Server List, Windows vs Linux Client
Post by: Eiii on June 03, 2007, 06:05:21 PM
Yay for consistency.
Title: Re: In-Game Server List, Windows vs Linux Client
Post by: KiLo on June 03, 2007, 06:24:24 PM
Where you live at Tinman because you have a darn good ping to my server.
Title: Re: In-Game Server List, Windows vs Linux Client
Post by: TinMan on June 03, 2007, 06:27:43 PM
Closest landmark would be Chicago, or Joliet if you know where that is.
Title: Re: In-Game Server List, Windows vs Linux Client
Post by: jitspoe on June 04, 2007, 02:46:42 AM
I'd suggest sticking with the Windows version.  It works better. :)
Title: Re: In-Game Server List, Windows vs Linux Client
Post by: y00tz on June 04, 2007, 03:31:53 AM
Closest landmark would be Chicago, or Joliet if you know where that is.

So about a state away?  I ping pretty well to your server also (in Missouri)
Title: Re: In-Game Server List, Windows vs Linux Client
Post by: TinMan on June 04, 2007, 03:32:27 AM
Audio is excrement in Wine. XD