Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: Hobo on January 20, 2005, 03:04:19 AM
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Jitspoe
I know you've said before that there are no backdoors to pball2. I was just wondering is that was still true?
The reason I ask is that some of the new changes to the cliient side and server side don't seem to jive. For instance the jumping height, one day I could jump on boxes in sandtrap and the next (it seemed) I couldn't. FourthX just happened to be on the server so I asked him about it, he said it had been changed. It may have been a server update but the graff servers are still running an older version which should have that hieght.. Could you briefly explain how such changes are implimentd? Is there a server/client setting for returning the jump height to the original?
Another thing I noticed was the fps warning and enforcement setting seemed to change on server which I believe no one else has login. I suppose it could have been a server failure or something... just wondering.
I also noticed the field of view for id to work was tightened. I'm sure this was a version update and probalby a improvement to the game.
I've look in my config and don't see any changes which would have caused the changes.
Anyway I was just wondering if it was my client or some auto update... or whatever.
thx,
Hobo
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welcome to loials world
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In order to make things more fair, as well as reduce unnecessary bandwidth, I added an optional server side packet rate cap: sv_maxfps. Unfortunately the only way to cap the packet rate in q2 is to cap the framerate (cl_maxfps). With the standalone, framerate and packet rate are more independent, so you can still have a high framerate for smoother movement, but it won't send as many packets (packet rate capped by cl_cmdrate).