Digital Paint Discussion Board
Digital Paint Community => Other Stuff => Topic started by: y00tz on June 06, 2007, 10:57:55 PM
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My md2 export doesn't work on Blender (results in a crash)
Unless someone knows an obvious problem I'm doing wrong,
my next fix is to export it as a .3ds and import it to QME where I'll export it as an .md2. Unfortunately, I don't know if I can export the skin separately, does anyone have any idea?
Cheers,
y00tz
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Just the skin? I don't think so. But I think it just stores the UV data with the model and has a separate file for the skin. However, I could be wrong.
Btw, mine crashes too. Soooo annoying.
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Yeah, if you can get the UV data through and the texture itself you should be fine. >_>