Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: WarWulf on June 14, 2007, 12:45:26 AM

Title: picking an irc network
Post by: WarWulf on June 14, 2007, 12:45:26 AM
soo the dp community has been talking about this for sometime now :P

so far we have irc.enterthegame.com
and irc.gg-center.com
and i guess some even get on irc.quakenet.com


Title: Re: picking an irc network
Post by: Eiii on June 14, 2007, 12:52:28 AM
I'd rather stay with the reliability of out current medium and large sized servers. Startups have a pretty good chance of not staying up for long. :D
Title: Re: picking an irc network
Post by: WarWulf on June 14, 2007, 02:51:25 AM
eh we have the same tools as the big networks, but usually new servers dont stay up long because lack of activity
Title: Re: picking an irc network
Post by: Eiii on June 14, 2007, 02:57:28 AM
but usually new servers dont stay up long because lack of activity
Exactly.
Title: Re: picking an irc network
Post by: lekky on June 14, 2007, 08:26:20 AM
If anything we should be moving to a larger network to entice more people to play, rather than cutting ourselves off even more from potential players. I don't know if anyone has noticed this recently, but there are fewer active clans right now than at any time i have been playing, and yet no one seems to want to do anything about it.
Title: Re: picking an irc network
Post by: magalhaes on June 14, 2007, 08:40:39 AM
Less clans = Better ranking your clan has in this game.
Thats why no one wants to move lekky and sadly you cant change it..
I honestly dont give a intercourse cause im just the leader of a newbie clan so...
Title: Re: picking an irc network
Post by: Moe_Lester on June 14, 2007, 10:17:41 AM
Less clans = Better ranking your clan has in this game.
Thats why no one wants to move lekky and sadly you cant change it..
I honestly dont give a intercourse cause im just the leader of a newbie clan so...

What does better ranking have to do with it its just a game and you don't win no award. Matching the same clans over and over again isn't that much fun. I rather move to a bigger irc channel so we can get new clans and new players instead of only the active clans right now.
Title: Re: picking an irc network
Post by: magalhaes on June 14, 2007, 10:26:41 AM
Then Moe you want to move to quakenet so it wasnt for you.
Title: Re: picking an irc network
Post by: Smokey on June 14, 2007, 11:07:01 AM
are you serious? That network has like 5 users, if that.
Title: Re: picking an irc network
Post by: magalhaes on June 14, 2007, 11:12:30 AM
had 2 when i connected...lol :)
Title: Re: picking an irc network
Post by: Moe_Lester on June 14, 2007, 12:05:41 PM
I didnt say anything about quake net i just said a bigger irc server
Title: Re: picking an irc network
Post by: magalhaes on June 14, 2007, 12:20:23 PM
There are only 2 options: thats quakenet or gamesurge
Title: Re: picking an irc network
Post by: Smokey on June 14, 2007, 12:30:46 PM
There are only 2 options: thats quakenet or gamesurge
uhg no, they're both garbage, but i would choose gamesurge over quakenet anyday.
Title: Re: picking an irc network
Post by: Moe_Lester on June 14, 2007, 12:44:36 PM
Which has the better chance of getting more people into DP. I would go with that one!!!
Title: Re: picking an irc network
Post by: ViciouZ on June 14, 2007, 01:31:17 PM
I'm an ircop on viciousnetwork too.
Title: Re: picking an irc network
Post by: lekky on June 14, 2007, 01:53:02 PM
Which has the better chance of getting more people into DP. I would go with that one!!!

Its proven that moving to a larger network can get more players to play this game, fact as I have done it myself. Have a read of this thread http://dplogin.com/forums/index.php?topic=6402.0
Title: Re: picking an irc network
Post by: Smokey on June 14, 2007, 02:18:42 PM
I'm an ircop on viciousnetwork too.
Why bother, who needs more than one ircop for a network with less than 10 people?
Title: Re: picking an irc network
Post by: ViciouZ on June 14, 2007, 02:20:09 PM
I'm trying to find some more people :-(
Title: Re: picking an irc network
Post by: Moe_Lester on June 14, 2007, 02:33:34 PM
Why did we leave etg aslo what is the largest irc networl out there?
Title: Re: picking an irc network
Post by: KnacK on June 14, 2007, 03:54:28 PM
Why did we leave etg aslo what is the largest irc networl out there?

The MAIN reason that SOME people left is that they got bent out of shape when the ircops started getting tough on all of the immature punks on the servers, essentially they got tired of their k and g lines.

/me looks @ skater.....
Title: Re: picking an irc network
Post by: magalhaes on June 14, 2007, 03:56:16 PM
moe we have to move to a gaming network....largest would be like some network on USA dont know
Title: Re: picking an irc network
Post by: Moe_Lester on June 14, 2007, 06:00:40 PM
Well lets find a game network quick because the community is dropping like flies.
Title: Re: picking an irc network
Post by: Smokey on June 14, 2007, 06:10:59 PM
Well lets find a game network quick because the community is dropping like flies.
That always happens two times a yea, before summer and when school starts.
Title: Re: picking an irc network
Post by: KiLo on June 14, 2007, 06:25:28 PM
Well lets find a game network quick because the community is dropping like flies.

Because of jitspoe banning the world. :)
Title: Re: picking an irc network
Post by: jitspoe on June 14, 2007, 09:50:20 PM
I like the guys at gg-center, but I just don't see that network growing very quickly.  ETG seems kind of dead now, too.

Smokey: Why are those bigger networks "garbage"?
Title: Re: picking an irc network
Post by: vLaD on June 14, 2007, 11:47:26 PM
guys why dint we stick to one network an keep it at that because its very inconvenient changing networks to go to somebody's else's irc channel.
Title: Re: picking an irc network
Post by: blaa on June 15, 2007, 02:57:04 AM
I think its enough when jitspoe registers "official" #paintball channel in numerous networks, then somebody who likes to help could start promoting paintball in one of the networks. I am sure that true eSport games like wsw and quake and many more do not have only 1 network where they at. "The official networof UTk" should be GG-C, on the same time I know guys from wsw that play/have played UT for a long time, but they have no idea wtf GGC is and why oin earth they should leave quakenet.

Point is, the whole community doesnt have to move. There is a chance to idle multiple servers at once, you dont have to create your clan channel everywhere so dont whine you dont have enough room in your channel-bar.
Title: Re: picking an irc network
Post by: 2PAC on June 15, 2007, 03:20:12 AM
Gamesurge has alot of ppl cause it is used for Css and Call of Duty.It is a good size irc server alot of ppl in it.
Title: Re: picking an irc network
Post by: Eiii on June 15, 2007, 03:22:49 AM
I don't think Paintball could ever rise up to the level that Warsow or UT have. It's just not a spectator sport, most of the time. Lining and all that which the nature of the one-hit kill has brought on makes the game fairly boring to watch. Anyway, good players will be able to dispatch other players in 2-5 seconds, which isn't too interesting for the crowd either.

I think it's best for the community to stay in one central place- it confuses new people less, and splitting between two servers in inevitably split the community to some extent.
Title: Re: picking an irc network
Post by: Edgecrusher on June 15, 2007, 04:19:45 AM
I don't think Paintball could ever rise up to the level that Warsow or UT have. It's just not a spectator sport, most of the time. Lining and all that which the nature of the one-hit kill has brought on makes the game fairly boring to watch. Anyway, good players will be able to dispatch other players in 2-5 seconds, which isn't too interesting for the crowd either.


That depends. I got quite attached to PB, can´t remember when I was so hooked on only 1 game for so long (5-6 months) and that excitment is growing every day. If you put time in game you can always find something new wich encrease gameplay. And probably the best part of it is playing agains much better players. 1 hit kill makes you more carefull and tactical than any other FPS.

Off topic: yesterday I downloaded Sid´s Colonization, the game of my youth beside Civilization. Still can´t believe how much this game is still playable (played it over 5 hours before switching to DP) :)

Title: Re: picking an irc network
Post by: lekky on June 15, 2007, 09:32:00 AM
Also the aim is not to reach the popularity of warsow or similar games, the aim is to maximise our own potential. The fact is that being on a small network like GGC does little to help us move towards achieving our aim. A larger network, like i have proven on a smaller scale with #qehs on Quakenet, will help us move towatds our goal.
Title: Re: picking an irc network
Post by: Moe_Lester on June 15, 2007, 10:37:58 AM
It also doesnt hurt to try to advertise dpball by going to a bigger network. The worst that will happen is we move back to gg-c
Title: Re: picking an irc network
Post by: JpKool on June 15, 2007, 11:23:10 AM
Yea id say Gamesurge alot of other clans for other mods use it. i havent used it lately caus eof gg-center. that or make ur own irc network and we all go there
Title: Re: picking an irc network
Post by: lekky on June 15, 2007, 11:55:31 AM
that or make ur own irc network and we all go there

Have you actually read any of this or the other thread i created?
Title: Re: picking an irc network
Post by: JpKool on June 15, 2007, 11:56:21 AM
ha no im lazy sum it up for me lol
Title: Re: picking an irc network
Post by: lekky on June 15, 2007, 11:57:43 AM
http://dplogin.com/forums/index.php?topic=6402.0

A move to a larger network does allow more people to hear about this game,  and actively take part. Plus it has the side effect of pre-existing clans taking up the game, which for the clan scene is better than individual new players.
Title: Re: picking an irc network
Post by: JpKool on June 15, 2007, 12:00:51 PM
Alright ill go and idle there for a bit and see how it is.. Any paticular Channel u in that i should go to ??
Title: Re: picking an irc network
Post by: JpKool on June 15, 2007, 12:32:27 PM
Lekky man im gonna shoot u.. i need atlest 3 ppl to creat a channel.. Get in here and tell me what channnel ur in i tired of talking to ops there useless lol.
Title: Re: picking an irc network
Post by: lekky on June 15, 2007, 12:37:11 PM
im at work right now, and my channel is #qehs
Title: Re: picking an irc network
Post by: JpKool on June 15, 2007, 12:45:44 PM
rgr that sry
Title: Re: picking an irc network
Post by: Smokey on June 15, 2007, 01:57:17 PM
I like the guys at gg-center, but I just don't see that network growing very quickly.  ETG seems kind of dead now, too.

Smokey: Why are those bigger networks "garbage"?
Quakenet: Netsplits are so bad there...and the services are lacking so badly..
Gamesurge: A bunch of 12 year old CS kiddies, more channel advertising goes on there than actual chatting.

But gamesurge > quakenet
Title: Re: picking an irc network
Post by: bitmate on June 15, 2007, 02:06:42 PM
But gamesurge > quakenet

GlobalGamers > ETG > Gamesurge > QNet
Title: Re: picking an irc network
Post by: lekky on June 15, 2007, 02:13:44 PM
For reasons of chan services and personal service its:

ETG > GlobalGamers  > QNet > Gamesurge

For reasons of wanting to help this game expand its:

QNet > Gamesurge > ETG > GlobalGamers

There is the crucial difference, all those who want to stay at GGC are being selfish to say the least. On Quakenet i am not effected by netsplits. If i split, im straight back on. I am more effected by netsplits on GGC where I can't get back into the server for ages. Please think of the effect netsplits have on each server, rather than the number of them.
Title: Re: picking an irc network
Post by: bitmate on June 15, 2007, 02:16:22 PM
I didn't split in ages on both GGC and QNet. (You have to pick the right server... lol)
Title: Re: picking an irc network
Post by: lekky on June 15, 2007, 02:19:03 PM
Exactly, I wouldn't know if i have split from QNet or not, which is weird as im quite active on it and have never noticed anything :/
Title: Re: picking an irc network
Post by: Smokey on June 15, 2007, 04:37:20 PM
For reasons of chan services and personal service its:

ETG > GlobalGamers  > QNet > Gamesurge

For reasons of wanting to help this game expand its:

QNet > Gamesurge > ETG > GlobalGamers
You mean, ETG is the worst for all of them, right? Do you seriously think ETG was good for our expansion or services-wise? You had to wait a week to register a darn channel.
Title: Re: picking an irc network
Post by: jitspoe on June 15, 2007, 04:54:32 PM
Our community on IRC seems to be pretty dead lately.  There are plenty of people, but no activity.  There are, what, 50 people in #paintball on gg-c?  I come home from work and scroll through like 5 pages of joins/parts and there are maybe 2 lines of actual chat, and that's usually bob making fun of somebody.  There are less than 20 left on ETG, and there's still more conversation going on there, but not by much.

Smokey: are you implying netsplits are any better on gg-c?  It seems they happen pretty frequently, especially considering there are only a couple servers on the network.  And what do you want from services?  I mean, really.  It's IRC.  You join a channel and talk.  If you need anything more than that, it's easy enough to write scripts or a bot.  I haven't really noticed any difference going from ETG to GGC in that respect.  What services do you actually make use of on a regular basis that QNet lacks?
Title: Re: picking an irc network
Post by: Smokey on June 15, 2007, 05:29:42 PM
Our community on IRC seems to be pretty dead lately.  There are plenty of people, but no activity.  There are, what, 50 people in #paintball on gg-c?  I come home from work and scroll through like 5 pages of joins/parts and there are maybe 2 lines of actual chat, and that's usually bob making fun of somebody.  There are less than 20 left on ETG, and there's still more conversation going on there, but not by much.

Smokey: are you implying netsplits are any better on gg-c?  It seems they happen pretty frequently, especially considering there are only a couple servers on the network.  And what do you want from services?  I mean, really.  It's IRC.  You join a channel and talk.  If you need anything more than that, it's easy enough to write scripts or a bot.  I haven't really noticed any difference going from ETG to GGC in that respect.  What services do you actually make use of on a regular basis that QNet lacks?
Many, namely a Chanserv like service that actually works.
Title: Re: picking an irc network
Post by: lekky on June 15, 2007, 05:42:40 PM
Well L on QNet works perfectly, i have no complaints whatsoever about that.

And like I have previously mentioned, the fact that you cannot register a channel on the fly may help the clan scene. If you can't register a channel in an instant it might discourage the 1 week (or even 1 day clans i have seen) clans from emerging, instead forcing people to actually plan out a new clan creation.

Smokey do you actually play this game anymore? Or do you have ulterior motives for not making a valid argument?
Title: Re: picking an irc network
Post by: bitmate on June 15, 2007, 06:58:07 PM
What services do you actually make use of on a regular basis that QNet lacks?
Don't know if L/Q has that feature, but !scrim is used quite frequently on GGC.
Title: Re: picking an irc network
Post by: Cobo on June 15, 2007, 11:10:15 PM
There are less than 20 left on ETG, and there's still more conversation going on there, but not by much.
70% of that conversation is done by me :P
Title: Re: picking an irc network
Post by: 2PAC on June 15, 2007, 11:19:31 PM
Im with smokey on Gamesurge in the channel #sourceringer its all the ppl spamming  abt how they need a clan and stuff
Title: Re: picking an irc network
Post by: Smokey on June 16, 2007, 01:08:18 AM
Smokey do you actually play this game anymore? Or do you have ulterior motives for not making a valid argument?
I don't play. I don't play any games really, no idea why I even stick around, but I'm just not wasting my time elaborating on something to someone who refuses to acknowledge opposing viewpoints.
Title: Re: picking an irc network
Post by: lekky on June 16, 2007, 04:49:32 AM
When have I ever refused to acknowledge opposing viewpoints? I encourage people to bring forward arguments opposing my suggestions as that gives me the opportunity to explain the reasons behind my conclusions.

You talk about netsplits, I have tried to give you a valid response. You talk about a lack of services, which I believe I have previously given a valid response to.

There are also many places to get 24/7 bots that either have clan specific commands, or allow you to define your own commands.

To re-iterate on my point. Their are a lack of clan-specific services provided by Q and L (QNet equivalent to Chanserv), however there are many places that offer a bot which you can customise with your own commands and that will idle your channel 24/7. To see this in action you can visit #qehs on QNet and do a !members command (customised more than is allowed on GGC with multiple lines for each squad). Therefore a lack of clan specific functions provided natively by QNet is easily overridden through secondary services.

Thats not a way to get over the lack of a !scrim command however. There is no way that I know of to currently replicate this exactly, but QNet has lots of clans that do actually get matches so it should not have an impact on us, we just need to pick up another method on searching for matches. But, and this is a nice but, the !scrim command is barely effective anyway. I know the majority of my clans matches are not actually gained through !scrim, but by asking clans individually if they can match, which gets rid of the lack of a !scrim command argument.

(I can also say whats the point of a !scrim command when there are only 3 other clans to match? We need more clans to make a !scrim command worthwhile, and one of the best ways to do that in my mind is to move to a larger network, which I have proven brings more players to the game).
Title: Re: picking an irc network
Post by: Smokey on June 16, 2007, 10:33:28 AM
When have I ever refused to acknowledge opposing viewpoints? I encourage people to bring forward arguments opposing my suggestions as that gives me the opportunity to explain the reasons behind my conclusions.

You talk about netsplits, I have tried to give you a valid response. You talk about a lack of services, which I believe I have previously given a valid response to.

There are also many places to get 24/7 bots that either have clan specific commands, or allow you to define your own commands.

To re-iterate on my point. Their are a lack of clan-specific services provided by Q and L (QNet equivalent to Chanserv), however there are many places that offer a bot which you can customise with your own commands and that will idle your channel 24/7. To see this in action you can visit #qehs on QNet and do a !members command (customised more than is allowed on GGC with multiple lines for each squad). Therefore a lack of clan specific functions provided natively by QNet is easily overridden through secondary services.

Thats not a way to get over the lack of a !scrim command however. There is no way that I know of to currently replicate this exactly, but QNet has lots of clans that do actually get matches so it should not have an impact on us, we just need to pick up another method on searching for matches. But, and this is a nice but, the !scrim command is barely effective anyway. I know the majority of my clans matches are not actually gained through !scrim, but by asking clans individually if they can match, which gets rid of the lack of a !scrim command argument.

(I can also say whats the point of a !scrim command when there are only 3 other clans to match? We need more clans to make a !scrim command worthwhile, and one of the best ways to do that in my mind is to move to a larger network, which I have proven brings more players to the game).
Ok, then stop crying and complaining that people arn't doing it, do it yourself and prove to us it works. Get more clans, not newbie pub players.
Title: Re: picking an irc network
Post by: Moe_Lester on June 16, 2007, 11:45:49 PM
Those newby pub players turn out to become dps finest players in the game. LYKE ME .Ij.FTW
Title: Re: picking an irc network
Post by: WarWulf on June 17, 2007, 12:00:40 AM
darn 3 pages already. wasnt thinking this was going to be a popular thread.

yeah unfortunetly we only have a few users on our irc server at the moment. the day i started this topic is the day the irc server actually started. yesterday we actually had a user join and offer us a shell account for a new server :P soo we got 2 servers in our network now.
i didnt mean to make it sound like we are counting on the dp community to make our server grow. i just thought it would be a nice act to let you guys know about the irc server since it recently has been a hot topic lately.

we are also working on a gaming league for our irc server

basicly its a database\website for clans and people who like to 1v1. basicly you set matches up threw the bot. and the bot records the info after the match. and uploads it to the webspace we provide each clan with

(ive actually have offered the gaming league to dp more then once in the past)



Our community on IRC seems to be pretty dead lately.  There are plenty of people, but no activity.  There are, what, 50 people in #paintball on gg-c?  I come home from work and scroll through like 5 pages of joins/parts and there are maybe 2 lines of actual chat, and that's usually bob making fun of somebody.  There are less than 20 left on ETG, and there's still more conversation going on there, but not by much.

lol thats cause if someone says something friendly in #paintball.. you got like 10 people in there that are going to eventually make fun of that person. DUUUH, you refuse to get rid of the few rotten eggs that have plagued this community from the start. something that will not change now.. everyones to defensive of everything now you cant have a simple conversation with soemone, always thinking its like some sort of competition.
Title: Re: picking an irc network
Post by: magalhaes on June 17, 2007, 04:40:58 PM
lol thats cause if someone says something friendly in #paintball.. you got like 10 people in there that are going to eventually make fun of that person. DUUUH, you refuse to get rid of the few rotten eggs that have plagued this community from the start. something that will not change now.. everyones to defensive of everything now you cant have a simple conversation with soemone, always thinking its like some sort of competition.
I have to agree with uni on this.
Im actually afraid of typing something on any channel this days cause even if i type something like: "sup guys?" there are only 3 things that can happen : -nobody says nothing
                   -someone shouts: "be quiet MEGELHES" (cause im still waiting for someone to type my name right)
                   -get kicked with the msg "WHO CARES!!!!"
Title: Re: picking an irc network
Post by: lekky on June 17, 2007, 05:28:11 PM
Ok, then stop crying and complaining that people arn't doing it, do it yourself and prove to us it works. Get more clans, not newbie pub players.

Do you read threads relevant to your posts before you post, or are you just ignorant? I have managed to get some clans playing this game through having a channel on QNet already. I have, and am doing it myself, and have already proved that it works, as i have said over and over and over to you.

However, what significant effect do you expect 1 clan do have? Again, I have posted this before, that in order for this to work the whole community must support it. When they ask where is the games channel what do i say? "Oh we don't have one here". That won't work smokey.
Title: Re: picking an irc network
Post by: Smokey on June 17, 2007, 11:51:56 PM
Ok, then stop crying and complaining that people arn't doing it, do it yourself and prove to us it works. Get more clans, not newbie pub players.

Do you read threads relevant to your posts before you post, or are you just ignorant? I have managed to get some clans playing this game through having a channel on QNet already. I have, and am doing it myself, and have already proved that it works, as i have said over and over and over to you.

However, what significant effect do you expect 1 clan do have? Again, I have posted this before, that in order for this to work the whole community must support it. When they ask where is the games channel what do i say? "Oh we don't have one here". That won't work smokey.
I don't see this clan being active in the clan community, and why would you expect us to move to that network without this proof? Yes, its a vicious cycle that eats itself, I know.


Also, nice insults in that post, I think it deserves a temp ban.
Title: Re: picking an irc network
Post by: magalhaes on June 18, 2007, 07:16:56 AM
As we saw here there is no reason to stay on GGC.
Smokey is trying to tell us to stay in GGC but all he seems to do is saying things like "stop crying" or "lekky should get a temp-ban" wich is clearly a way to get this thread off-topic or even better to put lekky out of the discussion because Qnet is obviously wining here...
Title: Re: picking an irc network
Post by: Eiii on June 18, 2007, 08:01:59 AM
I think we should move away from GGC, as there's really no possibility of expansion there. We make up about 1/3 of that server's total population, anyway. Networks like qnet sound nice, but I think 'moving' a third time would just further split the community. There would still be hanger-ons at GGC and ETG.
I think we should move away from GGC to ETG, stay there for a month or so, then move to qnet or wherever we decide.
Title: Re: picking an irc network
Post by: magalhaes on June 18, 2007, 08:14:51 AM
Networks like qnet sound nice, but I think 'moving' a third time would just further split the community. There would still be hanger-ons at GGC and ETG.
I think we should move away from GGC to ETG, stay there for a month or so, then move to qnet or wherever we decide.
Yeah move 4 times so we dont have to move 3 times ??? :P
Title: Re: picking an irc network
Post by: lekky on June 18, 2007, 09:10:08 AM
I don't see this clan being active in the clan community, and why would you expect us to move to that network without this proof? Yes, its a vicious cycle that eats itself, I know.

Also, nice insults in that post, I think it deserves a temp ban.

Clans*  And no you won't see them being active in the community, because the community is based on GGC, and these clans have their bases on QNet so why should they move to a smaller network for a game less popular than the games they are currently playing? What I am telling you is that clans have started playing this game due to my clan having a channel on QNet, but 1 small clan cannot have such a large effect by itself. Again, I have to ask if you research before you post on a topic, or just like to remain ignorant to the facts?
Title: Re: picking an irc network
Post by: bctrainers on June 18, 2007, 09:11:02 AM
Also the aim is not to reach the popularity of warsow or similar games, the aim is to maximise our own potential. The fact is that being on a small network like GGC does little to help us move towards achieving our aim. A larger network, like i have proven on a smaller scale with #qehs on Quakenet, will help us move towatds our goal.

Going to cut to the chase here with: "The fact is that being on a small network like GGC does little to help us move towards achieving our aim."

To be honest, we have been planning a Digital Paint Tourney on GGC and going to advertise it on many various Quake related websites/fansites in the coming weeks + prizes. It takes time to grow, you can never reach a goal in one week or even in a months time.  ;)

While i cannot say that you should stay on our IRC network... we do support much more than what QuakeNet or GameSurge even has to offer service wise. QuakeNet may have a much larger user base and such, but their channel services (L/Q) are bare bone. Their just about the same as EnterTheGame's ChanServ to just put into perspective. GameSurge is a decent network, however doesn't have any scrim commands via ChanServ, all manually typed into a large spam channel. Most channels over there of what i idle are just users amsg'ing for a war or scrim.

However, it is your guys choice on where the community goes.  :)
Title: Re: picking an irc network
Post by: lekky on June 18, 2007, 09:16:41 AM
bc, I think i've made it clear that I like the GGC server itself, i think the admins do a great job for us and the services offered are great. I'm open to you organising a DP tourny, but I find it hard to see how the effect of that can compete with the effect of a move to somewhere larger like QNet.
Title: Re: picking an irc network
Post by: bctrainers on June 18, 2007, 09:22:19 AM
bc, I think i've made it clear that I like the GGC server itself, i think the admins do a great job for us and the services offered are great. I'm open to you organising a DP tourny, but I find it hard to see how the effect of that can compete with the effect of a move to somewhere larger like QNet.
It's getting the word of mouth out about the game that counts. You do have to take into fact that a lot of the gamers now a days like games with sharp graphics, not graphics that are 1999'ish, if you know what i mean, which has stunted DP2 a bit from growing. remember that users on QuakeNet have a few games on their mind to play, not Digital Paint all the time. All in all, it's advertising about the game. A good attempt to get more users to play the game, more clans to form, and so forth. :)
Title: Re: picking an irc network
Post by: blaa on June 18, 2007, 09:43:29 AM
I think the best advertisment would be some good 5on5 being videocasted. Played on some good maps. Dunno, 5v5, good teams, good maps, should be quite interesting for everybody to watch and after watching to start playing themselves.

lol
Title: Re: picking an irc network
Post by: bctrainers on June 18, 2007, 09:54:00 AM
I think the best advertisment would be some good 5on5 being videocasted. Played on some good maps. Dunno, 5v5, good teams, good maps, should be quite interesting for everybody to watch and after watching to start playing themselves.

lol
I know fraps does video recording, but does DP2 have an in-game recorder than a converter to AVI format or the like?  If so, let me know, i'll be glad to help out on that :)
Title: Re: picking an irc network
Post by: lekky on June 18, 2007, 10:36:20 AM
It's getting the word of mouth out about the game that counts. You do have to take into fact that a lot of the gamers now a days like games with sharp graphics, not graphics that are 1999'ish, if you know what i mean, which has stunted DP2 a bit from growing. remember that users on QuakeNet have a few games on their mind to play, not Digital Paint all the time. All in all, it's advertising about the game. A good attempt to get more users to play the game, more clans to form, and so forth. :)

Thats exactly what i'm trying to convey, if this game was cutting edge we would not be having this discussion. Of course advertising is needed, and thats what i started out doing, and in fact this idea of moving to a larger network originated from my advertising attempts. Alot of feedback i got from players were along the lines of why we were on "our own irc server" and the fact that we were not on a large server stopped some people taking it seriously, and prevented those that tried the game and were interested from joining our community.

The server we call our home is only one of the factors that will effect the number of players we can attract and keep, it is by no means the "golden key". Other things such as the level of advertising and number of competitions go hand in hand with the server. The success of each relies on the success of the others and all must be considered when trying to achieve our goal.
Title: Re: picking an irc network
Post by: Eiii on June 18, 2007, 04:02:47 PM
Yeah move 4 times so we dont have to move 3 times ??? :P
Not really. One of the 'moves' is just to get people off GGC and in one place, so moving the whole community at once will be easier. As I said, less hanger-ons at GGC.
Title: Re: picking an irc network
Post by: lekky on June 30, 2007, 12:18:46 PM
wade, you may as well not post if thats all you say.

I'm still in QNet trying to spread this game. Its been a good response I've been getting. The help of y00tz' new screenshots has been good, and after telling people about the game and showing them the pics, most download it and give it a go, which i can call a success. I just cant help but think how many more people would start playing the game if it wasn't just me doing this :/

You all should know i like GGC, so why don't people start helping me on places like QNet? Its very, very easy to be in both GGC and Quakenet at the same time and even if we just all idle the one channel (rather than creating all clan channels) that must be better than nothing. It all depends on who wants to help the game grow, and who is willing to put in the effort.
Title: Re: picking an irc network
Post by: bctrainers on July 02, 2007, 03:40:47 PM
wade, you may as well not post if thats all you say.

I'm still in QNet trying to spread this game. Its been a good response I've been getting. The help of y00tz' new screenshots has been good, and after telling people about the game and showing them the pics, most download it and give it a go, which i can call a success. I just cant help but think how many more people would start playing the game if it wasn't just me doing this :/

You all should know i like GGC, so why don't people start helping me on places like QNet? Its very, very easy to be in both GGC and Quakenet at the same time and even if we just all idle the one channel (rather than creating all clan channels) that must be better than nothing. It all depends on who wants to help the game grow, and who is willing to put in the effort.
I've been talking to users over on GameSurge also to get the word out about the game. however, they seem to be stuck with CSS. :|
Title: Re: picking an irc network
Post by: Blitz on July 03, 2007, 07:37:56 PM
+100 GGC
http://dpcup.globalgamerscenter.net