Digital Paint Discussion Board
Paintball 2: The Game => Server Discussion => Topic started by: Y2J on June 14, 2007, 05:47:27 PM
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I know I had some backing on this before, and I personally think it makes a lot more sense.
16v16 any map is rediculous, no map is made to be played like that. And it sucks because it always is a pack of people joining one server, never spreading out. an 8v8 game is a lot more funner, and what pretty much every map is maxed out for. I think it would do a lot for the game if the servers were 16 people max. It wouldn't be such a cluster intercourse, everyone could get guns, and instead of newbies going unnoticed that needed help, there would be less people flooding the servers so someone could help them.
I remember when I first started there would be like 5 different servers maxed at 16, all full, and not the same 4 maps being picked over an over, and it made pubbing a lot more interesting, and funner. It's really not fun going into a clusterintercourse shaz33 game, Siege, PP1, or AT3 , which seem to be the only maps in rotation.
I know I had some backing on this before when it was intertwined in another topic, I just want to get everyone elses opinion, because I think it would make pubbing a lot funner then it currently is.
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yeah, its no fun playing with 30 other people on shazam33. I dont understand why server owners would set a limit like this, wouldnt it be better to set a lower limit, then have a couple extra servers with the extra bandwidth?
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I agree, 16 was the GT limit when i first started about a year and a half ago, it was definately a lot more fun
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Plus even the GT or OTB servers start to lag with more than 16
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yeah, megalhaes hit on another subject. when the servers are maxed out, it's hard as intercourse to get any momentum going, because it's so choppy with the 15 other people spawning around you.
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I might bite on this. There are certainly a number of maps that don't play well with too many people. Probably the majority of them. I hoped the mapinfo system would be enough to regulate the over and underpopulation of maps, but this game seems particularly prone to players joining and leaving mid-match, so while the map may start out OK, the situation changes when 10 more players suddenly connect, or when half the players quit.
My only concern with the 16 player limit is the underpopulation of large maps. Inevitably any time a large map pops up in rotation, half the players quit or don't have the map, so if you've got a pretty crowded 12v12 server, all of a sudden it drops down to 6v6, which is still playable, but if it's 8v8 and drops down to 4v4, the rest of the players slowly trickle out until there's just a couple people running around on a huge map or it empties completely, knocking that server off the map, since nobody wants to connect to an empty server playing a large map.
I guess the ideal thing to have would be an "absolute maximum" setting on the mapinfo that would actually modify the server's maxclients on the fly to prevent overpopulation of small maps and still allow more players on larger maps.
In the mean time, if we're going to adjust the player counts on the servers, I think all the admins need to get together and do it at the same time, otherwise players will crowd onto whoever still has the 32 player server up.
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I'm with Y2J on this one.
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Y2J s got a point there. I started playing on OTB speed server wich is good server with 5 sec respawn time for new players to learn basics. I can´t remember when I played on that server last time. Now I´m mostly on GT, Ch1ll, or QeHs and map rotation is alway the same. Shazz 22, 33, propaint, Airtime, Castle 1, Siegcastle circle the most. These are rather small maps for 32 players and as Mag said lagg is killing you. Perhaps it woud be a good thing to lower the number of players to 16, and leave the OTB servers as they are.
Edited for writing in the morning before drinking coffe.
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+1 for that idea.
but I can't agree with jitspoe: tell me one map that is unplayable 4v4; actually, most maps are unplayable with more than 6 players on one team, as they just spawn way too often, either making the rounds neverending, or letting a team capture the flag(s) continuously.
currently there is no way to alter the maxclient-setting without restarting the server, I believe. But if that were changed and included into the mapinfo files, that would be a viable solution. But even then, the serverowners should cap the maxclients-setting at no more than 16, everything else is just too crowded. I mean, where is the map that is fun to play with more than 8 players on one team?
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The only map i can think of being unplayable 4v4 is NHB but it doesnt matter cause its only on public servers 1 time per month so...
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nhb is definitely playable with 4v4 magalhaes :/
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Have you tried 4V4 in NHB in a pub?
I answer, you didnt or you wouldnt say that, trust me.
but thats of-topic here
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In the past we had the servers at 16 and you would have 16 on one server and 3 on another I even lowered it to 12 thinking that would even out the servers but players went to the servers where they could play against more people. As the community grew we allowed more people to the servers. It seams everyone wants to be on a packed server.Yesterday I made the servers where you have to use the dplogin and they thinned out so if you want to play with less people then use those servers. Pub 0 & Pub 1 are dplogin only,,Pubs 2 & 3 are open .All Match servers are dplogin only.I uploaded a screen shot of the servers I took where there are 17 to 19 people on the 4 pub servers.
With this dplogin when jits gets done all the servers will be set that way. By the way jits for some reason the noobs cant figure out how to login or something what about making the console like AAO where you can create your nick and password from there before you can launch the game or a clickable link to the web page ?
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Robert, as you can see in the screenshots, the servers are not completely filled up with players - they cap at 19, even though there are several which would allow for up to 32 players. Which is only 1 reason to set maxclients back to 16 :)
You say you think everyone wants to play on a packed server. Well, as long as "packed" doesn't exceed 12 players, even I would behave that way. But at times there are servers filled with 30 and more players, which is not much fun at all anymore, except for some newbies that haven't picked up on "CTF" yet. But isn't that what we (as server admins) should attempt to achieve? 95% of the maps are created for CTF, and almost all maps that are on the public servers' rotations are in CTF mode. So why not force the newer players to understand the meaning of that gamemode by enforcing smaller servers with a higher possibility of grabs & caps? I think that is the way we have to look at it.
As I have mentioned in my earlier post, I can not see any map being fun with more than 6 players on a team. While some can not agree on that, I think servers with maxclients 16 would be a situation most people could live with and agree on. Surely, nobody can force any server admin to change anything about his servers, but it is a pledge that has been brought forth and I think it follows the opinion of most players in this community.
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tell me one map that is unplayable 4v4
palace
crimethink
carpathian
brainstorm
nhb
anubis
tlc
mirror2
sphouse
darkages
They certainly aren't unplayable 4v4, but they end up feeling kind of barren, and people with short attention spans start dropping off the server. Soon 4v4 becomes 3v2...then a couple more drop off...
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tell me one map that is unplayable 4v4
palace
crimethink
carpathian
brainstorm
nhb
anubis
tlc
mirror2
sphouse
darkages
They certainly aren't unplayable 4v4, but they end up feeling kind of barren, and people with short attention spans start dropping off the server. Soon 4v4 becomes 3v2...then a couple more drop off...
Dang it you stole mine! I agree with what Jits said here I might bite on this. There are certainly a number of maps that don't play well with too many people. Probably the majority of them. I hoped the mapinfo system would be enough to regulate the over and underpopulation of maps, but this game seems particularly prone to players joining and leaving mid-match, so while the map may start out OK, the situation changes when 10 more players suddenly connect, or when half the players quit.
My only concern with the 16 player limit is the underpopulation of large maps. Inevitably any time a large map pops up in rotation, half the players quit or don't have the map, so if you've got a pretty crowded 12v12 server, all of a sudden it drops down to 6v6, which is still playable, but if it's 8v8 and drops down to 4v4, the rest of the players slowly trickle out until there's just a couple people running around on a huge map or it empties completely, knocking that server off the map, since nobody wants to connect to an empty server playing a large map.
I guess the ideal thing to have would be an "absolute maximum" setting on the mapinfo that would actually modify the server's maxclients on the fly to prevent overpopulation of small maps and still allow more players on larger maps.
In the mean time, if we're going to adjust the player counts on the servers, I think all the admins need to get together and do it at the same time, otherwise players will crowd onto whoever still has the 32 player server up.
Lol @ Edge
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Motion seconded y2j.
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Post removed
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That is not advice, that is failing. My advice to Y2J is thanks for bringing this topic up, so hopefully servers owners can see the points being made and do what is best for the state of this game.
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Post removed
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LOL
I dont like playing against too many enemies.
If you dont like the 32 ports.....psst dont play on them.
Good day.
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Problem is, no one plays on the 16. A lot of the time, you don't really have a choice.
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That is a public decision.
How about a formal request instead of a formal complaint. :)
I am game.
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tell me one map that is unplayable 4v4
palace
crimethink
carpathian
brainstorm
nhb
anubis
tlc
mirror2
sphouse
darkages
They certainly aren't unplayable 4v4, but they end up feeling kind of barren, and people with short attention spans start dropping off the server. Soon 4v4 becomes 3v2...then a couple more drop off...
Heh, I remember a short time where my friends and I used to do 1 on 1's in some of those maps... good times. also, long games XD.
There is only one server that should be allowed to have more than 20 players max, and thats [OTB] Speed. For the players that love explosive action and WWI-like trench fighting (i.e. people using good cover skills with the barrels and ramps on ub_cliffs) and not just endless suicide runs kinda enjoy Speed. I know I do :) !
But, if the limit was capped, there would inevitably be people who couldnt get into any server during peak playing time, so there would have to be more servers running paintball than before, so it would cost more... so whats worse, paintball having too many players in one server, or having to give "donations" to the server ops to have new servers?
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there are plenty servers to support all players if the 32 maxclient-servers would be converted to 16 maxclient-servers, as most servers are currently emtpy
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There is only one server that should be allowed to have more than 20 players max, and thats [OTB] Speed.
I couldn't disagree more. The speed server is the one that needs lower player limits the most. With short respawns, the crowd never thins out. If there are 25 players, at least 20 of them are alive, and it's practically impossible to get the round to end. On servers with a sensible respawn time, even crowded servers thin out pretty quickly at the beginning of the round.
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I'm glad to see the support for this. And I completely agree with b00nlander, there would still be plenty of space if the servers were lowered to 16, and wouldn't it be possible to add another server since they were all lowered in limit?
And as far as the speed server goes, i dont think anyone cares about the score on that server, just their own personal stats.
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There is only one server that should be allowed to have more than 20 players max, and thats [OTB] Speed.
I couldn't disagree more. The speed server is the one that needs lower player limits the most. With short respawns, the crowd never thins out. If there are 25 players, at least 20 of them are alive, and it's practically impossible to get the round to end. On servers with a sensible respawn time, even crowded servers thin out pretty quickly at the beginning of the round.
The short respawn, endless rounds and overtime play are what make the Speed server one of the most insane servers in the game. when there's 15 guys on the other team firing at you when you are respawning, you have to be quick on your feet, (or fingers) to survive. Hence, Speed.
I think I spelled hence right...
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I'm glad to see the support for this.
Sadly that doesnt matter if the server admins dont like the idea...
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Speed just teaches newbies the wrong idea they need to learn to play without 30 people alive at one time and without 5 second respawn. It would also help OTB get some better people in there a lot more skilled players would want to go if there was only 16 players or less in it.
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Speed just teaches newbies the wrong idea they need to learn to play without 30 people alive at one time and without 5 second respawn. It would also help OTB get some better people in there a lot more skilled players would want to go if there was only 16 players or less in it.
thats insane. saying that Speed is the wrong way to play is like saying that playing real paintball in anything other than woods is wrong. I think its good that theres more than one way to play the game (lots of people, low respawn vs. a few people and waiting your brains out if you die) and that the server player limits aren't controlled by the makers of the game, and that server admins CAN SET THEIR OWN LIMITS. You should all be glad that ALL servers aren't capped at 16 players, because what happens if you want to play Speed? Even if you don't like Speed, what if you decide to give it another try, only to discover that you got it taken away. And Even if Speed isn't taken away, it wouldn't be the same if you only had 8v8 and you could actually tell what you were doing :)
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The only people who enjoy speed servers are those that don't know any better.
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I enjoy Speed because of the variety it adds to the game and I don't like playing the same CTF games over and over again.
You just hate Speed cuz its German :P
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lekky, they try other servers and they dont like them...
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i'm all for keeping a speed server, people do enjoy it. But it shouldnt be the case that a speed server is the only server with players in.
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Well if thats what players want to play, so be it.
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I agree with lekky on that. Thats why i like this idea/topic
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But the whole POINT of the Speed server is that there is way too many people playing at one time. Thats what makes it different. And as anyone in business knows, Every person/thing/idea needs a gimmick.
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saying that Speed is the wrong way to play is like saying that playing real paintball in anything other than woods is wrong. I think its good that theres more than one way to play the game (lots of people, low respawn vs. a few people and waiting your brains out if you die) and that the server player limits aren't controlled by the makers of the game, and that server admins CAN SET THEIR OWN LIMITS. You should all be glad that ALL servers aren't capped at 16 players, because what happens if you want to play Speed? Even if you don't like Speed, what if you decide to give it another try, only to discover that you got it taken away. And Even if Speed isn't taken away, it wouldn't be the same if you only had 8v8 and you could actually tell what you were doing
Actually, it's more like saying playing real paintball where you don't have to leave the field when you get hit is wrong. 8v8 on ub_cliff is still way too many. That map becomes crowded with anything over 2v2.
Back on topic: Shouldn't this issue really be self-correcting? I mean, if the majority of people feel the way Y2J does, then when a server becomes too crowded, they will disconnect and find a less crowded server.
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Yeah it should be self-correcting. I correct it for myself all the time.
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Back on topic: Shouldn't this issue really be self-correcting? I mean, if the majority of people feel the way Y2J does, then when a server becomes too crowded, they will disconnect and find a less crowded server.
But it will not. Newbies who have never experienced a better style of gaming, which would eventually lead them to the clanscene and whatnot, will always jump on crowded servers as they don't have to think before they play and they will be less responsible for points scored by opponents. In addition, newbies tend to like the constant respawn - and there are just not enough DM servers to compensate :)
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Jitspoe, the other servers have 0 players. I prefer to play with 30 players or not to play better than jump alone trhough some map waiting for someone to join.
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I just like how everything seems to be chaotic and I
like LOVE chaos. It's like a battlefield, as opposed to a tactical op with a few people on your team. XD No one ever has any idea what I'm talking about...
Basically, although I tend to never follow anything in real life, and I'm completely different than anyone else, I'd rather be a member of a large group of soldiers fighting a chaotic battle than like a Rainbow Six member where you have a few guys to kill, a few guys to cover, and an objective to complete. I don't like objectives, and they are basically lost to the Speed server as it's very hard to get to a flag without being shot in there anyway.
I'm not likening this game to any other game, just giving scenarios to compare to Speed/regular play.
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so you like DM matches then, thats totally different to CTF.
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Speed just teaches newbies the wrong idea they need to learn to play without 30 people alive at one time and without 5 second respawn. It would also help OTB get some better people in there a lot more skilled players would want to go if there was only 16 players or less in it.
thats insane. saying that Speed is the wrong way to play is like saying that playing real paintball in anything other than woods is wrong. I think its good that theres more than one way to play the game (lots of people, low respawn vs. a few people and waiting your brains out if you die) and that the server player limits aren't controlled by the makers of the game, and that server admins CAN SET THEIR OWN LIMITS. You should all be glad that ALL servers aren't capped at 16 players, because what happens if you want to play Speed? Even if you don't like Speed, what if you decide to give it another try, only to discover that you got it taken away. And Even if Speed isn't taken away, it wouldn't be the same if you only had 8v8 and you could actually tell what you were doing :)
I don't mind Speed I was only saying that they should lower the limit some they don't have to lower it to 16 like I said maybe just to 20 or something less then 32. I liked it as a noob then slowly moved to lower respawn pubs with 15-30 and eventually 60 second respawn and the clan scene all I am saying is that it is getting a bit extreme and newbies keep going there and don't get involved in the bigger picture.
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Im involved in the bigger picture, and I still go there all the time.
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I know people like to go there still I would if I just wanted to have pretty much straight playing with no big pauses if there was a few less maps but I think they should add a couple more maps before I do maybe Carpathian or something.
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The problem is ........nothing is being done as it should be.
Use the force and make it so.
Otherwise be quiet and let majority decide what they like.
Either way....game on!
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The majority of the playerbase seems mentally disabled in some extreme manner. Those that show that they actually care about the game enough to join the forums should have control of the direction of the game more than the guys that just play the pubs.
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3 Things:
The majority of the playerbase seems mentally disabled in some extreme manner
Your majority fascist.
Those that show that they actually care about the game enough to join the forums should have control of the direction of the game
LOL.
Those that care about the game should only have control via the forum.
Hmmm OK please don't steal my sentiment OK...
*edit +3
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The problem is ........nothing is being done as it should be.
Use the force and make it so.
Otherwise be quiet and let majority decide what they like.
Either way....game on!
How is nothing being done as it should... This was a great spot to voice a concern I have for the pub scene of digital paint, and get others input to see if it was just me or not, and it seems as though everyone agrees with me. This problem isn't self correcting itself because at any given time the same map can be on the pubs. Who is going to go play shazam33 with no one in the server, when they can go play with 20.. (Who wants to go play that map at all....) but anyways, make 2 of the pubs classic, where there is a map rotation and 16 limit or something. I'm just throwing out some ideas to think about with the game evolving with build 18, that would make the game funner for all.
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I miss the old irrational Y2J :'(
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3 Things:
The majority of the playerbase seems mentally disabled in some extreme manner
Your majority fascist.
Those that show that they actually care about the game enough to join the forums should have control of the direction of the game
LOL.
Those that care about the game should only have control via the forum.
Hmmm OK please don't steal my sentiment OK...
*edit +3
LOL isn't really a valid response, or a very helpful one.
PS: Where'd the last quote come from?
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I searched the forums and it only showed on your quote so I don't know maybe he typed it wrong.
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I think the last quote is from Smokey's topic titled A Good Read.
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Wonderfull, when i made topic of otb servers having to many slots. Nobody could give their 2 cents, But yeah otb servers are laggy as hell.
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Wonderfull, when i made topic of otb servers having to many slots. Nobody could give their 2 cents, But yeah otb servers are laggy as hell.
Lol what about 1 cent :P
On Topic: Otb servers are really really laggy having so many people doesn't help either.
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i havent noticed any lag problem with otb's... the only servers that i REALLY truly lag on (like enough to affect the game really badly) are Sparks server and gotmtdew's server... which i was kicked from the other day. Anyone who was there at the time know the reason why? i told a guy "nice kill" and they kicked me...
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i havent noticed any lag problem with otb's... the only servers that i REALLY truly lag on (like enough to affect the game really badly) are Sparks server and gotmtdew's server... which i was kicked from the other day. Anyone who was there at the time know the reason why? i told a guy "nice kill" and they kicked me...
Who cares about lag on some homerun server?And who cares that you´ve been kicked from those homerun servers also?
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I actually have almost the best ping on Sparks and gotmtdew also GT,EV1 and Thc
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i was just trying to see what i did wrong. no ned to be a jerk about it.
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How about a simple poll to see what the majority thinks: http://dplogin.com/forums/index.php?topic=7209
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How about a simple poll to see what the majority thinks: http://dplogin.com/forums/index.php?topic=7209
HA! A poll? MAJORITY? HAHA you're foolish democracy will never work! KHAAAAAAAN
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How about a simple poll to see what the majority thinks: http://dplogin.com/forums/index.php?topic=7209
HA! A poll? MAJORITY? HAHA you're foolish democracy will never work! KHAAAAAAAN
Lmao. But what he says it´s often true. I can´t remember when any of polls had impact...
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The polls give the ideas of what people think but no one ever does anything with them.
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you make good points y2j..i completely agree
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HA! A poll? MAJORITY? HAHA you're foolish democracy will never work! KHAAAAAAAN
Odd, I honestly do not recall writing that...
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Odd, I honestly do not recall writing that...
GG Alcohol.
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so yeah, otb have reduced theirs to 16, now its down to GT and EV1 servers to reduce theirs. Any news on this happening?
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I'll probably set the limits down next time I restart the servers. I've been kind of busy lately, though.
I've been keeping an eye on the servers recently, though, and with the exception of the speed server, it's very rare that there are more than 16 active players. Sometimes there will be like 20 connected to a graffiti server, but when you look at it, like 8 of them are idle/observer, so not that many are actually playing. Has this really been an issue lately? Am I just checking during off hours or what? I mean, right now even, there isn't a single server that has 16 or more players on. Even the speed server only has 15, and 4 of those are observer.
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I have played a shazam33 today in a GT server with 28 active players.
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if people didnt want to play with that many people, who would go to speed? ;)
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so yeah, otb have reduced theirs to 16, now its down to GT and EV1 servers to reduce theirs. Any news on this happening?
I questioned snipen about it last night when i saw him playing, pretty much said the same thing, and he told me to "intercourse off"
Apparently the will of the people doesn't matter to him?
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And in terms of jitspoe's post, i played a games of 12 on 12 shaz33 and airtime3 this early afternoon
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well about 40 mins ago, there were about 7 servers nearly maxed out at 12-16
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Right now 29 in speed and a graffiti paint with 18.
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yeah its just the american ones that need to reduce like i said before :p