Digital Paint Discussion Board

Development => Mapping => Topic started by: P!nk on June 21, 2007, 02:09:28 PM

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Post by: P!nk on June 21, 2007, 02:09:28 PM
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Title: Re: Converting map
Post by: jitspoe on June 21, 2007, 06:34:16 PM
When you create a brush model, the entity data points to it using a * then a number: *1, *2, etc.  This is auto-generated.  Sounds like the map decompiler didn't take that into account, or the brush model didn't decompile at all.   Try deleting the "model" key from all your entities.  Generally it's best to stay away from decompilers as they will make a mess of things.
Title: Re: Converting map
Post by: Zorchenhimer on June 21, 2007, 11:04:27 PM
If there are any model entities in a map, it will give WinBSPC a heart attack. And yes, it is generally best to avoid decompilers.
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Post by: P!nk on June 22, 2007, 09:03:18 AM
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Title: Re: Converting map
Post by: Zorchenhimer on June 22, 2007, 10:53:20 AM
Just out of curiosity, what map are you trying to decompile?
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Post by: P!nk on June 22, 2007, 06:58:37 PM
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