Digital Paint Discussion Board

Development => Mapping => Topic started by: Money on June 23, 2007, 06:11:57 PM

Title: Quick question
Post by: Money on June 23, 2007, 06:11:57 PM
what is the hight and width of a player model when standing and when crouching?
Title: Re: Quick question
Post by: Cobo on June 23, 2007, 06:13:49 PM
Player Height -- 56 units.
Player Crouch Height -- 32 units
Title: Re: Quick question
Post by: Eiii on June 23, 2007, 06:59:51 PM
The player's hight is 57, actually. I wasn't able to walk under something 56 units high.
Title: Re: Quick question
Post by: Matze on June 23, 2007, 07:51:55 PM
The player's hight is 57, actually. I wasn't able to walk under something 56 units high.

I don't get you, eiii :P. How should it walk UNDER something which is equal to its height?

I might as well have an error in reasoning here, cause i'm pretty tired.
Title: Re: Quick question
Post by: magalhaes on June 23, 2007, 07:55:26 PM
lol....you know what he meant lol
Title: Re: Quick question
Post by: Matze on June 23, 2007, 08:00:47 PM
lol....you know what he meant lol
Unfortunately, no :(

See, if the player model has a height of 56 units it simply can't walk under something which has the same height.  But I'll stop for now because i don't to look like a dumb idiot ;)
Title: Re: Quick question
Post by: bitmate on June 24, 2007, 04:06:58 AM
rudumbz?

Code: [Select]
     _______
    |       |    }
    |       |    }
    |       |    } 57 units
    |       |    }
  __|       |__  }

The model can walk under this hole. (57units)
Title: Re: Quick question
Post by: Eiii on June 24, 2007, 05:13:50 AM
^truth. That's how I measured/tested it. :P
Title: Re: Quick question
Post by: Matze on June 24, 2007, 10:43:29 AM
huh. Now that I'm halfway OK again I see what was my error. I was always thinking about a "flying quadrangle" in the height of the model, not about a hole plus the cover.
Title: Re: Quick question
Post by: lekky on June 24, 2007, 10:58:18 AM
The player's hight is 57, actually. I wasn't able to walk under something 56 units high.

but surely the player is still 56 units high?
Title: Re: Quick question
Post by: Eiii on June 24, 2007, 06:26:38 PM
Nope. I tested 56- the player can't walk under it. Also, the minimum crouch height seems to be 29.
This is how I'm measuring:
Title: Re: Quick question
Post by: jitspoe on June 26, 2007, 01:56:45 PM
It's 56 units, and here's how I'm measuring:

Code: [Select]
void PutClientInServer (edict_t *ent)
{
vec3_t mins = {-16, -16, -24};
vec3_t maxs = {16, 16, 32};

24 + 32 = 56

Also, the crouch height is exactly half that: 28 units.
Title: Re: Quick question
Post by: Eiii on June 26, 2007, 04:42:46 PM
Experimental methods > all.