Digital Paint Discussion Board
Development => Mapping => Topic started by: Money on June 23, 2007, 06:11:57 PM
-
what is the hight and width of a player model when standing and when crouching?
-
Player Height -- 56 units.
Player Crouch Height -- 32 units
-
The player's hight is 57, actually. I wasn't able to walk under something 56 units high.
-
The player's hight is 57, actually. I wasn't able to walk under something 56 units high.
I don't get you, eiii :P. How should it walk UNDER something which is equal to its height?
I might as well have an error in reasoning here, cause i'm pretty tired.
-
lol....you know what he meant lol
-
lol....you know what he meant lol
Unfortunately, no :(
See, if the player model has a height of 56 units it simply can't walk under something which has the same height. But I'll stop for now because i don't to look like a dumb idiot ;)
-
rudumbz?
_______
| | }
| | }
| | } 57 units
| | }
__| |__ }
The model can walk under this hole. (57units)
-
^truth. That's how I measured/tested it. :P
-
huh. Now that I'm halfway OK again I see what was my error. I was always thinking about a "flying quadrangle" in the height of the model, not about a hole plus the cover.
-
The player's hight is 57, actually. I wasn't able to walk under something 56 units high.
but surely the player is still 56 units high?
-
Nope. I tested 56- the player can't walk under it. Also, the minimum crouch height seems to be 29.
This is how I'm measuring:
-
It's 56 units, and here's how I'm measuring:
void PutClientInServer (edict_t *ent)
{
vec3_t mins = {-16, -16, -24};
vec3_t maxs = {16, 16, 32};
24 + 32 = 56
Also, the crouch height is exactly half that: 28 units.
-
Experimental methods > all.