Digital Paint Discussion Board
Development => Mapping => Completed Maps => Topic started by: ViciouZ on June 24, 2007, 02:16:36 PM
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This is designed for constant action for up to 8 players.
http://www.viciouz.co.uk/other/maps/minispeed/minispeed.bsp
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you need to rotate the wood on your ladders
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Screenies, please. And I'm on MSN, where ya at?
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you need to rotate the wood on your ladders
Will do.
Screenies, please. And I'm on MSN, where ya at?
IRC, GGC, #viciouz.
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The map will be funny :D
Maybe it would be better if the sky would be higher.
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Fixed, redownload it.
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Come on, ViciouZ, you know better than to release a map without doing a beta first. :)
- Lights and the top of the map in general look kind of weird, like they were cut off too soon.
- You should probably put some boxes or something in the ditch so the newbies can get out of it.
- The plank bridges look weird -- they're almost 2 feet thick and are made of planks of wood... nailed to other planks of wood? I would either have a frame for them to be nailed to (and make them a realistic thickness) or just use different texture entirely, like make it look like a random piece of plywood or particle board laying there (and make it like 1 unit thick as well, to be more realistic).
- All the ladder textures need to be rotated.
- Boards by the flag are a little on the thick side -- it might be nice to make them look like they're nailed to some kind of frame as well.
- Wood texture on the angled side of the stairs should be rotated 45 degrees to line up with the top edge.
- Might want to make the center bridge out of something besides solid metal. Can't say I've seen many solid metal bridges.
Overall, the map looks pretty good, though.
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I <3 the Easter Egg :D :P
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This is actualy pretty good at least with bots lol :P
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I put it in rotation in the beta server (as beta/minispeed). See PM for details.
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i got stuck in in between the barrels =|
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Maybe a bit small but funny :)
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Beta2
Screenies
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Uploaded to the beta server. I haven't had a chance to run through it yet, but from the screen shots, I still think you should do something different with those side bridges. They just don't look right as a 2 foot thick wad of planks. Looks like the ladder textures might still need to be rotated as well. Can't tell for sure. Another thing I forgot to mention last time: the textures you've got along the bottom of the walls are upside-down. The shadows go UP and the light highlights are on the bottom. Maybe we can do some actual play testing on it tonight.
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I played it versus ACEBots and it seems to run okay, but the side paths i find are kinda pointless when not spraying lines.
Map looks and plays good though.
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Oh, and your, uh... texture. It needs to be all lowercase for Linux compatibility, and we could really do without the blue phallic symbol.
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Ok, blue phallic symbol removed. I just realised after I uploaded that i forgot to change the bridge texture... I'll get another beta and maybe we can all test it tonight, eh? *threatens forum users* (btw that's 12pm-3pm to americans)
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I played it versus ACEBots and it seems to run okay, but the side paths i find are kinda pointless when not spraying lines.
Map looks and plays good though.
When I played w/ ACEBots, they charged the hole, got stuck, and never left. :(
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Not even using b2's steps?
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Not even using b2's steps?
What beta did we play together?
I assumed it was beta 2 since you made me update mine, thus I didn't download it.
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Nope... MSN!
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Is there a possibility to touch the func_button?
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darnit, don't decompile my maps without permission! And yes, it's very simple.
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hrr, sorry, i just searched the new texture ;)
Found the way, nice idea :D
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What func_button?
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Awwwww shucks... why did the easter egg have to die... nobody post about it any more.
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What Easter Egg and where is the func button!!!
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darnit, don't decompile my maps without permission!
Put a model in it and they won't be able too.
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So func_models stop decompilation? Sweet.
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I think models just plain intercourse winbspc up.
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Lol I like to stick them out in the middle of nowhere. By the way where is that func_button??
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Redid the bridge a bit, changed the 2 smaller bridges.
I think it's ready for release.
Far away from the land of our birth
We fly a flag on some foreign earth
We sailed away like our fathers before
These colours don't run from cold bloody war
PS. Apoc don't even bother asking, I ditched the func_button easter egg.
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Haha, I would have just ditched the phallic symbol...
Looks goood.
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Looks pretty close to done. The spawn points are the only critical thing I see needing fixing, but a few other tweaks would be nice (see demo):
Also, the map is up for testing on the beta server: paintball2://70.85.9.178:27919
Edit: That was supposed to be an edit, not a double post.
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jitspoe? Double posting?!!??!?!?!?!?11/?!!!?
THE END IS NIGH
... for the development of this map.
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He's done it a few times lately :-\ I wonder what happened in Oregon..
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Where was the function button?
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Hidden :P
Now will everyone please stop asking.
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I'm guessing it was by a base.
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Nice map, I vsed a couple of bots last night in it.
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After looking at the map with lowres textures, I realized the texture you used for the side bridges was sand. I'd suggest using something different. Making it thinner (like 1 unit thick) and aligning some wood textures so it looks like a sheet of plywood would probably be your best bet.
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I think I finally finished it... nothing I know of left to go...
So here is minispeed b4... tell me if you think it should be final.
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Looks pretty good. There's just a couple minor things that kind of bother me, but they aren't that big of a deal (see demo).
Edit: Oh, and maybe capitalize "minispeed" in the message.
I've put the map on the beta server.
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Beautiful map man. Keep it up.
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Woo! Done!
Here's the finished bsp and map.
Server owners please upload to servers.
* Steve crosses his fingers and hopes his meagre effort is included in the next release.
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It's beautiful <3
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Mind making a mapinfo file as well?
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OK