Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: ViciouZ on June 24, 2007, 02:16:36 PM

Title: New Map: minispeed
Post by: ViciouZ on June 24, 2007, 02:16:36 PM
This is designed for constant action for up to 8 players.
http://www.viciouz.co.uk/other/maps/minispeed/minispeed.bsp
Title: Re: New Map: minispeed
Post by: Spook on June 24, 2007, 02:25:10 PM
you need to rotate the wood on your ladders
Title: Re: New Map: minispeed
Post by: y00tz on June 24, 2007, 02:43:47 PM
Screenies, please.  And I'm on MSN, where ya at?
Title: Re: New Map: minispeed
Post by: ViciouZ on June 24, 2007, 02:47:07 PM
you need to rotate the wood on your ladders
Will do.

Screenies, please.  And I'm on MSN, where ya at?
IRC, GGC, #viciouz.
Title: Re: New Map: minispeed
Post by: Chef-Killer on June 25, 2007, 11:17:20 AM
The map will be funny :D

Maybe it would be better if the sky would be higher.
Title: Re: New Map: minispeed
Post by: ViciouZ on June 25, 2007, 11:25:29 AM
Fixed, redownload it.
Title: Re: New Map: minispeed
Post by: jitspoe on June 26, 2007, 02:35:14 PM
Come on, ViciouZ, you know better than to release a map without doing a beta first. :)

- Lights and the top of the map in general look kind of weird, like they were cut off too soon.
- You should probably put some boxes or something in the ditch so the newbies can get out of it.
- The plank bridges look weird -- they're almost 2 feet thick and are made of planks of wood... nailed to other planks of wood?  I would either have a frame for them to be nailed to (and make them a realistic thickness) or just use different texture entirely, like make it look like a random piece of plywood or particle board laying there (and make it like 1 unit thick as well, to be more realistic).
- All the ladder textures need to be rotated.
- Boards by the flag are a little on the thick side -- it might be nice to make them look like they're nailed to some kind of frame as well.
- Wood texture on the angled side of the stairs should be rotated 45 degrees to line up with the top edge.
- Might want to make the center bridge out of something besides solid metal.  Can't say I've seen many solid metal bridges.

Overall, the map looks pretty good, though.
Title: Re: New Map: minispeed
Post by: y00tz on June 26, 2007, 02:44:42 PM
I <3 the Easter Egg :D :P
Title: Re: New Map: minispeed
Post by: Apocalypse on June 27, 2007, 05:53:17 PM
This is actualy pretty good at least with bots lol :P
Title: Re: New Map: minispeed
Post by: jitspoe on June 28, 2007, 01:27:10 PM
I put it in rotation in the beta server (as beta/minispeed).  See PM for details.
Title: Re: New Map: minispeed
Post by: Money on June 28, 2007, 06:46:53 PM
i got stuck in in between the barrels =|
Title: Re: New Map: minispeed
Post by: PainKe on June 29, 2007, 01:48:37 AM
Maybe a bit small but funny  :)
Title: Re: New Map: minispeed
Post by: ViciouZ on June 29, 2007, 03:04:34 PM
Beta2
Screenies
Title: Re: New Map: minispeed
Post by: jitspoe on June 29, 2007, 05:01:49 PM
Uploaded to the beta server.  I haven't had a chance to run through it yet, but from the screen shots, I still think you should do something different with those side bridges.  They just don't look right as a 2 foot thick wad of planks.  Looks like the ladder textures might still need to be rotated as well.  Can't tell for sure.  Another thing I forgot to mention last time: the textures you've got along the bottom of the walls are upside-down.  The shadows go UP and the light highlights are on the bottom.  Maybe we can do some actual play testing on it tonight.
Title: Re: New Map: minispeed
Post by: Termin8oR on June 29, 2007, 05:44:58 PM
I played it versus ACEBots and it seems to run okay, but the side paths i find are kinda pointless when not spraying lines.

Map looks and plays good though.
Title: Re: New Map: minispeed
Post by: jitspoe on June 29, 2007, 06:35:10 PM
Oh, and your, uh... texture.  It needs to be all lowercase for Linux compatibility, and we could really do without the blue phallic symbol.
Title: Re: New Map: minispeed
Post by: ViciouZ on June 30, 2007, 03:05:44 AM
Ok, blue phallic symbol removed. I just realised after I uploaded that i forgot to change the bridge texture... I'll get another beta and maybe we can all test it tonight, eh? *threatens forum users* (btw that's 12pm-3pm to americans)
Title: Re: New Map: minispeed
Post by: y00tz on June 30, 2007, 08:37:28 AM
I played it versus ACEBots and it seems to run okay, but the side paths i find are kinda pointless when not spraying lines.

Map looks and plays good though.

When I played w/ ACEBots, they charged the hole, got stuck, and never left. :(
Title: Re: New Map: minispeed
Post by: ViciouZ on June 30, 2007, 08:41:22 AM
Not even using b2's steps?
Title: Re: New Map: minispeed
Post by: y00tz on June 30, 2007, 08:47:24 AM
Not even using b2's steps?

What beta did we play together?
I assumed it was beta 2 since you made me update mine, thus I didn't download it.
Title: Re: New Map: minispeed
Post by: ViciouZ on June 30, 2007, 08:56:36 AM
Nope... MSN!
Title: Re: New Map: minispeed
Post by: Chef-Killer on June 30, 2007, 09:25:18 AM
Is there a possibility to touch the func_button?
Title: Re: New Map: minispeed
Post by: ViciouZ on June 30, 2007, 09:33:33 AM
darnit, don't decompile my maps without permission! And yes, it's very simple.
Title: Re: New Map: minispeed
Post by: Chef-Killer on June 30, 2007, 09:55:03 AM
hrr, sorry, i just searched the new texture ;)

Found the way, nice idea :D
Title: Re: New Map: minispeed
Post by: Apocalypse on June 30, 2007, 10:55:42 AM
What func_button?
Title: Re: New Map: minispeed
Post by: ViciouZ on June 30, 2007, 11:07:31 AM
Awwwww shucks... why did the easter egg have to die... nobody post about it any more.
Title: Re: New Map: minispeed
Post by: Apocalypse on June 30, 2007, 11:08:21 AM
What Easter Egg and where is the func button!!!
Title: Re: New Map: minispeed
Post by: Zorchenhimer on July 01, 2007, 12:35:14 PM
darnit, don't decompile my maps without permission!

Put a model in it and they won't be able too.
Title: Re: New Map: minispeed
Post by: ViciouZ on July 01, 2007, 12:54:36 PM
So func_models stop decompilation? Sweet.
Title: Re: New Map: minispeed
Post by: KiLo on July 01, 2007, 02:25:07 PM
I think models just plain intercourse winbspc up.
Title: Re: New Map: minispeed
Post by: Apocalypse on July 01, 2007, 05:52:44 PM
Lol I like to stick them out in the middle of nowhere. By the way where is that func_button??
Title: Re: New Map: minispeed
Post by: ViciouZ on July 24, 2007, 07:01:32 AM
Redid the bridge a bit, changed the 2 smaller bridges.

I think it's ready for release.

Far away from the land of our birth
We fly a flag on some foreign earth
We sailed away like our fathers before
These colours don't run from cold bloody war

PS. Apoc don't even bother asking, I ditched the func_button easter egg.
Title: Re: New Map: minispeed
Post by: y00tz on July 24, 2007, 07:04:05 AM
Haha, I would have just ditched the phallic symbol... 
Looks goood.
Title: Re: New Map: minispeed
Post by: jitspoe on July 26, 2007, 12:06:12 AM
Looks pretty close to done.  The spawn points are the only critical thing I see needing fixing, but a few other tweaks would be nice (see demo):

Also, the map is up for testing on the beta server: paintball2://70.85.9.178:27919

Edit: That was supposed to be an edit, not a double post.
Title: Re: New Map: minispeed
Post by: ViciouZ on July 26, 2007, 04:25:43 AM
jitspoe? Double posting?!!??!?!?!?!?11/?!!!?

THE END IS NIGH







... for the development of this map.
Title: Re: New Map: minispeed
Post by: y00tz on July 26, 2007, 04:44:54 AM
He's done it a few times lately :-\ I wonder what happened in Oregon..
Title: Re: New Map: minispeed
Post by: Corporal Perez on July 26, 2007, 06:16:34 AM
Where was the function button?
Title: Re: New Map: minispeed
Post by: ViciouZ on July 26, 2007, 08:50:57 AM
Hidden :P

Now will everyone please stop asking.
Title: Re: New Map: minispeed
Post by: Apocalypse on July 26, 2007, 09:10:39 AM
I'm guessing it was by a base.
Title: Re: New Map: minispeed
Post by: Rick on July 28, 2007, 02:37:34 AM
Nice map, I vsed a couple of bots last night in it.
Title: Re: New Map: minispeed
Post by: jitspoe on July 31, 2007, 03:00:36 PM
After looking at the map with lowres textures, I realized the texture you used for the side bridges was sand.  I'd suggest using something different.  Making it thinner (like 1 unit thick) and aligning some wood textures so it looks like a sheet of plywood would probably be your best bet.
Title: Re: New Map: minispeed
Post by: ViciouZ on August 29, 2007, 02:46:06 PM
I think I finally finished it... nothing I know of left to go...

So here is minispeed b4... tell me if you think it should be final.

Title: Re: New Map: minispeed
Post by: jitspoe on August 29, 2007, 06:41:11 PM
Looks pretty good.  There's just a couple minor things that kind of bother me, but they aren't that big of a deal (see demo).

Edit: Oh, and maybe capitalize "minispeed" in the message.

I've put the map on the beta server.
Title: Re: New Map: minispeed
Post by: Garrett on August 29, 2007, 08:21:20 PM
Beautiful map man.  Keep it up.
Title: Re: New Map: minispeed
Post by: ViciouZ on August 30, 2007, 02:23:46 PM
Woo! Done!

Here's the finished bsp and map.

Server owners please upload to servers.

* Steve crosses his fingers and hopes his meagre effort is included in the next release.
Title: Re: New Map: minispeed
Post by: Apocalypse on August 30, 2007, 02:31:55 PM
It's beautiful <3
Title: Re: New Map: minispeed
Post by: jitspoe on August 30, 2007, 09:02:32 PM
Mind making a mapinfo file as well?
Title: Re: New Map: minispeed
Post by: ViciouZ on August 31, 2007, 11:40:17 AM
OK