Digital Paint Discussion Board
Digital Paint Community => Other Stuff => Topic started by: y00tz on June 29, 2007, 12:10:43 PM
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I put together some screenshots for advertisement use (you could put these on other forums, on your site, etc.) They were taken at hi-resolution using textures from my HR pack (Modified CTP textures) and a HR pack I got from this site.
I know a lot of people whine that screenies shouldn't have HR textures, but for the years of hard work put into this game, why not show people what it CAN do, especially if we get more people playing.
Multiple posts so I put it in other stuff.
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More
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*mouth waters*
Now please MSNerize.
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ViciouZ got in the way
Coming soon - players etc.
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Those look great. But #7 has the "this map requires at least: 2 teams" message in the middle. If that wasn't there, it'd be perfect.
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What's the map in that second shot?
The grass you've got on arenaball looks way too saturated (bright green). I think this texture works a lot better: http://dplogin.com/files/textures/pball/hr4/grassp1.jpg - matches the low res version almost exactly. I do like the grass you've got on pbcup_renoir, though. While it's supposed to be rocks, the leaves fit the overall look of the texture pretty well.
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:)
Maps like crimethink, pbcup_sassault and summer please y00tz :P
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#7 has the "this map requires at least: 2 teams" message in the middle. If that wasn't there, it'd be perfect.
I was actually the HUD & Framerate :P I had a 998/1000 constant then I screenshotted and it dipped, go figure.
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What's the map in that second shot?
some map he made?
wow y00tz...just awesome, really good job
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What's the map in that second shot?
Kinda reminds of NHB but I don' think that is it.
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In that shot of Siege Castle, fog in the moat would look awsome.
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http://qehs.indiereview.co.uk/webspell/index.php?site=gallery&galleryID=9
good job y00tz, already got a few from QNet to give the game a go due to your screenshots (and some discussion of how great this game is) :P As soon as you get more send em over please, the more the better!
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You're getting ~300 frames with r_reflectivewater enabled?
I don't even get 200 frames starring at a wall (~12fps at reflective water :'()
ON-TOPIC:
Really cool pics. I guess it's time for the CTP to be released, heh?
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For you bitmate, look at the FPS:
(http://img443.imageshack.us/img443/8914/sshot053qi4.jpg)
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/me quits life.
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Dont quit yet. I got 60.:)
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I usually have a much higher FPS, but right now I doubt I could get over 800 consistent, mostly because I have tons of paintball hud/texture/screenshots open in Photoshop.
@ Jits: Took your advice on saturation in arenaball grass. And the 2nd shot is one of my unreleased treasures "Renovation Innovation" (yz_reno.bsp) It's probablygoing to be included in the first y00tz's map pack (along with ctp1_terminal and yz_warehouse) That's a real bland, early alpha screenshot, the basis of the map is a construction zone, i.e. I have tiles stacked up tiles in place of other common obstacles, wet paint on boards that eliminates the player, saw horses that become useful for jumps, etc. The innovation part comes in when you notice most paths vary in accessibility (and lack thereof), usually blocked due to renovation (like a stairway that's being removed)
Expect this map in... Novemberish? Unless I get more help (source images) on the CTP and such.
:)
Maps like crimethink, pbcup_sassault and summer please y00tz :P
@ Lekky: Yes sir :D
@ everyone: (2 shots of Renovation Innovation are below)
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Looks awesome, keep up the great work.
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Nice.
Please insert a picasso base enterence or nitefactor etc.....
Oh the lightened.
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http://qehs.indiereview.co.uk/webspell/index.php?site=gallery&galleryID=9
good job y00tz, already got a few from QNet to give the game a go due to your screenshots (and some discussion of how great this game is) :P As soon as you get more send em over please, the more the better!
That's exactly what I wanted to see happen, thanks for the news Lekky :D :D
Nice.
Please insert a picasso base enterence or nitefactor etc.....
Oh the lightened.
Alright, will do in my next go around, in the meantime, why not check out my new HUD numbers - "Expyro" theme? (http://dplogin.com/forums/index.php?topic=7207.msg79728#msg79728)
</shamelessPromotion>
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Sorry for double post :(
"Engine" media
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y00tz.
Can you hook me up with those sick high res textures please. I pm'd you on mirc. Just hit me up and PM me there or on here with a link please. [=
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Hes going to release them.
He havent for now :)
(HURRY!)
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How is that 'engine' media?
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How is that 'engine' media?
Stuff that can be done with the engine. In this case, it's obvious I'm showing off HR4 textures
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But thats only one feature of the engine.
What about reflective water, fog, water caustics, etc.
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But thats only one feature of the engine.
What about reflective water, fog, water caustics, etc.
Give it a break man, it's not like these are the only images.
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:P
I just thought I'd point it out.
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I want to use Jitspoe's parthenon.map file (which he GPL'd), add some random detail, a backdrop etc, then set it in front of a pool of water (roughly 20-30 yards away) and screenshot it... I think it'd be a great (looking) demo of the reflective water. Thoughts?