Digital Paint Discussion Board

Digital Paint Community => Other Stuff => Topic started by: y00tz on June 29, 2007, 12:10:43 PM

Title: Media, (Knack - Lots of Images)
Post by: y00tz on June 29, 2007, 12:10:43 PM
I put together some screenshots for advertisement use (you could put these on other forums, on your site, etc.)  They were taken at hi-resolution using textures from my HR pack (Modified CTP textures) and a HR pack I got from this site.

I know a lot of people whine that screenies shouldn't have HR textures, but for the years of hard work put into this game, why not show people what it CAN do, especially if we get more people playing.

Multiple posts so I put it in other stuff.
Title: Re: Media
Post by: y00tz on June 29, 2007, 12:11:41 PM
More
Title: Re: Media
Post by: ViciouZ on June 29, 2007, 12:12:08 PM
*mouth waters*
Now please MSNerize.
Title: Re: Media
Post by: y00tz on June 29, 2007, 12:14:19 PM
ViciouZ got in the way


Coming soon - players etc.
Title: Re: Media
Post by: Zorchenhimer on June 29, 2007, 02:37:13 PM
Those look great. But #7 has the "this map requires at least: 2 teams" message in the middle. If that wasn't there, it'd be perfect.
Title: Re: Media
Post by: jitspoe on June 29, 2007, 02:45:37 PM
What's the map in that second shot?

The grass you've got on arenaball looks way too saturated (bright green).  I think this texture works a lot better: http://dplogin.com/files/textures/pball/hr4/grassp1.jpg - matches the low res version almost exactly.  I do like the grass you've got on pbcup_renoir, though.  While it's supposed to be rocks, the leaves fit the overall look of the texture pretty well.
Title: Re: Media
Post by: lekky on June 29, 2007, 02:51:48 PM
:)

Maps like crimethink, pbcup_sassault and summer please y00tz :P
Title: Re: Media
Post by: y00tz on June 29, 2007, 02:52:58 PM
#7 has the "this map requires at least: 2 teams" message in the middle. If that wasn't there, it'd be perfect.

I was actually the HUD & Framerate :P  I had a 998/1000 constant then I screenshotted and it dipped, go figure.
Title: Re: Media
Post by: magalhaes on June 29, 2007, 04:58:19 PM
What's the map in that second shot?
some map he made?

wow y00tz...just awesome, really good job
Title: Re: Media
Post by: KiLo on June 29, 2007, 05:25:03 PM
What's the map in that second shot?

Kinda reminds of NHB but I don' think that is it.
Title: Re: Media
Post by: KnacK on June 29, 2007, 07:36:10 PM
In that shot of Siege Castle, fog in the moat would look awsome.
Title: Re: Media
Post by: lekky on June 29, 2007, 08:02:02 PM
http://qehs.indiereview.co.uk/webspell/index.php?site=gallery&galleryID=9

good job y00tz, already got a few from QNet to give the game a go due to your screenshots (and some discussion of how great this game is) :P As soon as you get more send em over please, the more the better!
Title: Re: Media
Post by: bitmate on June 29, 2007, 08:08:49 PM
You're getting ~300 frames with r_reflectivewater enabled?

I don't even get 200 frames starring at a wall (~12fps at reflective water :'()


ON-TOPIC:
Really cool pics. I guess it's time for the CTP to be released, heh?
Title: Re: Media
Post by: KiLo on June 29, 2007, 08:29:46 PM
For you bitmate, look at the FPS:

(http://img443.imageshack.us/img443/8914/sshot053qi4.jpg)
Title: Re: Media
Post by: bitmate on June 29, 2007, 08:32:08 PM
/me quits life.
Title: Re: Media
Post by: magalhaes on June 29, 2007, 08:42:21 PM
Dont quit yet. I got 60.:)
Title: Re: Media
Post by: y00tz on June 30, 2007, 01:45:22 AM
I usually have a much higher FPS, but right now I doubt I could get over 800 consistent, mostly because I have tons of paintball hud/texture/screenshots open in Photoshop. 

@ Jits: Took your advice on saturation in arenaball grass.  And the 2nd shot is one of my unreleased treasures "Renovation Innovation" (yz_reno.bsp)  It's probablygoing to be included in the first y00tz's map pack (along with ctp1_terminal and yz_warehouse)  That's a real bland, early alpha screenshot, the basis of the map is a construction zone, i.e. I have tiles stacked up tiles in place of other common obstacles, wet paint on boards that eliminates the player, saw horses that become useful for jumps, etc.  The innovation part comes in when you notice most paths vary in accessibility (and lack thereof), usually blocked due to renovation (like a stairway that's being removed)

Expect this map in... Novemberish?  Unless I get more help (source images) on the CTP and such.

:)

Maps like crimethink, pbcup_sassault and summer please y00tz :P

@ Lekky: Yes sir :D

@ everyone: (2 shots of Renovation Innovation are below)
Title: Re: Media, (Knack - Lots of Images)
Post by: DaRkNeSS on June 30, 2007, 03:10:03 AM
Looks awesome, keep up the great work.
Title: Re: Media, (Knack - Lots of Images)
Post by: loial21 on June 30, 2007, 03:57:40 AM
Nice.

Please insert a picasso base enterence or nitefactor etc.....

Oh the lightened.
Title: Re: Media, (Knack - Lots of Images)
Post by: y00tz on June 30, 2007, 10:41:10 AM
http://qehs.indiereview.co.uk/webspell/index.php?site=gallery&galleryID=9

good job y00tz, already got a few from QNet to give the game a go due to your screenshots (and some discussion of how great this game is) :P As soon as you get more send em over please, the more the better!

That's exactly what I wanted to see happen, thanks for the news Lekky :D :D

Nice.

Please insert a picasso base enterence or nitefactor etc.....

Oh the lightened.

Alright, will do in my next go around, in the meantime, why not check out my new HUD numbers - "Expyro" theme? (http://dplogin.com/forums/index.php?topic=7207.msg79728#msg79728)
</shamelessPromotion>
Title: Re: Media, (Knack - Lots of Images)
Post by: y00tz on July 04, 2007, 05:45:23 PM
Sorry for double post :(

"Engine" media
Title: Re: Media, (Knack - Lots of Images)
Post by: JiGSaW on July 04, 2007, 07:07:45 PM
y00tz.

Can you hook me up with those sick high res textures please.  I pm'd you on mirc.  Just hit me up and PM me there or on here with a link please.  [=
Title: Re: Media, (Knack - Lots of Images)
Post by: magalhaes on July 04, 2007, 07:26:21 PM
Hes going to release them.
He havent for now :)
(HURRY!)
Title: Re: Media, (Knack - Lots of Images)
Post by: Cobo on July 04, 2007, 09:06:00 PM
How is that 'engine' media?
Title: Re: Media, (Knack - Lots of Images)
Post by: y00tz on July 04, 2007, 09:09:00 PM
How is that 'engine' media?

Stuff that can be done with the engine.  In this case, it's obvious I'm showing off HR4 textures
Title: Re: Media, (Knack - Lots of Images)
Post by: Cobo on July 04, 2007, 09:51:14 PM
But thats only one feature of the engine.
What about reflective water, fog, water caustics, etc.
Title: Re: Media, (Knack - Lots of Images)
Post by: y00tz on July 04, 2007, 09:52:04 PM
But thats only one feature of the engine.
What about reflective water, fog, water caustics, etc.

Give it a break man, it's not like these are the only images.
Title: Re: Media, (Knack - Lots of Images)
Post by: Cobo on July 04, 2007, 09:57:08 PM
:P
I just thought I'd point it out.
Title: Re: Media, (Knack - Lots of Images)
Post by: y00tz on July 05, 2007, 12:41:46 AM
I want to use Jitspoe's parthenon.map file (which he GPL'd), add some random detail, a backdrop etc, then set it in front of a pool of water (roughly 20-30 yards away) and screenshot it... I think it'd be a great (looking) demo of the reflective water.  Thoughts?