Digital Paint Discussion Board
Development => Mapping => Topic started by: y00tz on July 02, 2007, 12:07:26 PM
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I'd like to have a specific brush in my map display a message when walked on... How could I do this?
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With a "trigger_multiple" entity with a "message" key and a "wait" key.
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Thanks works well Zorch.
How can I do a fog/smoke effect?
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- Feature: Mappers can add fog to their maps! "sky" "fog <r> <g> <b> <distance>" or "sky" "[skyname] fogd <r> <g> <b> <density>", ie "sky" "pbsky4 fogd .5 .5 .6 .002"
Thats from the changelog/readme.
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Hmm...
So I make a brush,
add a sky key with the RGB and distance in the value line?
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No, its in the worldspawn.
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No, its in the worldspawn.
Wow that sucks, I can't have a single "smoking room" ?
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Nope. But you can have smoke, like the Smoke grenade. I think.
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PM / IRC ?! ;D
y00tz <3 Zorchenhimer
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PM / IRC ?! ;D
I'd rather these kind of questions that returned nothing in search to be documented for future reference. :D :D
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Fog only creates it over water?
If so this could be the answer to my problem..
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Uh, I donno, but I don't think so.
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I believe fog draws before water, meaning that water will cover it.
Smoke however is drawn after the water.
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I believe fog draws before water, meaning that water will cover it.
Smoke however is drawn after the water.
I don't understand that smoke thing, I can make smoke in my maps? I.e. in "Heist" I want to have a smokers room, covered in smoke, is this possible?
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Dont think so, by smoke I meant the smoke that comes out of the smoke grenades.
EDIT:
You could probably make 'smoke' appear in a room by using the same techique used for rain.
Make your custom texture and fill the room with an untouchable, but drawable brush (forgot the flag name) and maybe you could add the water flag so it gives the illusion that its 'moving'.
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Don't put the warp flag on it, or the engine will try to make it reflective. You could maybe put a smoke texture on a moving (func train) brush or something. Otherwise using the smoke grenade tempent (TE_CHAINFIST - don't remember the actual number, though) will generate large smoke puffs.