Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: MsH on July 03, 2007, 07:24:14 AM

Title: New Map:CoT
Post by: MsH on July 03, 2007, 07:24:14 AM
                             Conquest
                                  of
                              Temple
   This is siege. this have 2 flags,first flag has 5 points
            and second 1 point.   Here is Beta 1
Title: Re: New Map:CoT
Post by: magalhaes on July 03, 2007, 07:53:04 AM
I like the idea of the trap but you definitely need to add more entrances to the castle or the defenders will just spray that door.
Title: Re: New Map:CoT
Post by: KiLo on July 03, 2007, 11:23:28 AM
As usual make the file name all lowercase for our Linux friends.
Title: Re: New Map:CoT
Post by: XtremeBain on July 03, 2007, 11:34:28 AM
As usual make the file name all lowercase for our Linux friends.

On behalf of all three linux users, we're not your friend.
Title: Re: New Map:CoT
Post by: KiLo on July 03, 2007, 12:03:45 PM
(http://img233.imageshack.us/img233/627/fallthroughfloorzn2.jpg)

I fall through the floor in this room. Could this be a leak or something?
Title: Re: New Map:CoT
Post by: MsH on July 03, 2007, 12:52:22 PM
map not leak
Title: Re: New Map:CoT
Post by: Chef-Killer on July 03, 2007, 01:23:21 PM
If there would be a leak, there couldn't be any lighting. There is a func_door, i think, and a room under this floor. So you can fall through the floor (through the entity) as an observer but not while playing the map. Just test it :D
Title: Re: New Map:CoT
Post by: ViciouZ on July 03, 2007, 01:24:37 PM
As usual make the file name all lowercase for our Linux friends.

On behalf of all three linux users, we're not your friend.
Four.
Title: Re: New Map:CoT
Post by: y00tz on July 03, 2007, 01:25:55 PM
As usual make the file name all lowercase for our Linux friends.

On behalf of all three linux users, we're not your friend.
Four.

Four and half...
Title: Re: New Map:CoT
Post by: ViciouZ on July 03, 2007, 01:29:59 PM
Good point, there may be a few when y00tz and I are done... Anyway, back on topic....

Please post screenshots!

y00tz, do you hate me or MSN? Or are you just forgetful?
Title: Re: New Map:CoT
Post by: MsH on July 03, 2007, 03:05:39 PM
Here is Beta 2 :)
Title: Re: New Map:CoT
Post by: Chef-Killer on July 03, 2007, 04:05:54 PM
« on: Today at 06:24:14 AM »
« Reply #10 on: Today at 02:05:39 PM »

Very fast  :D

As usual make the file name all lowercase for our Linux friends.
Would be nice if you could change it for beta3 ;)
Title: Re: New Map:CoT
Post by: jitspoe on July 03, 2007, 08:53:59 PM
- I'll mention this again, since it hasn't sunk in yet: the file name needs to be all lowercase.
- The top flag gives you 26 points.  Matches will be pretty short at that rate.
- Railing in b2 makes the stairs look nicer, but it also makes it harder to get out with the low flag.  It's easy to get wedged in between the railing and the wall.  Also, I'd suggest using a different texture.  Somehow tread metal doesn't fit in a temple very well.
- If you make the trap doors a "team", they will open and close together.  I think you can just put "team" "1" on each one.
- The player teams are red and blue, but the colors in the map are red and purple.
- The top step is too high to step up, so when you run up the stairs to the top flag, you abruptly stop.
- The bottom flag says it's worth 1 point, but gives you 6.
- It would be nice if you opened the area up under the stairs so the bottom flag was easier to get to.
- Having two completely different rock textures looks out of place.
- You need to add some wedge shaped clip brushes on the side of the banner by the top flag, so players don't get caught on it.