Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: Canada A on July 07, 2007, 12:17:42 AM
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Hey all,
You know, for alot of people, this game may be too comlpicated to enjoy. I'm not saying complicated like it's hard to play, I'm saying complicated as in how you customize it. Crosshairs, HUDs, menus, etc. Why don't you just give us a menu for all these things? Like, say you just unzipped a crosshair pack to your directory. Now you want to use it. Instead of going into the game, and typing it in, why not just go to a newly setup menu inside the Settings menu. (Settings > Display > Crosshairs anyone?) And be shown a picture of the crosshair and a checkbox next to it saying "Default" or "Use".
The same can be done with Menus, and HUDs. Just show a list of all that is available, and check the box. Simple, and fast.
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You want a menu for menus? O_o
For the HUD menu, that's not possible at this point. The game expects the HUD to be static, so the only way you can change it is to manually replace the files. Manually replacing the files consists of unzipping something to your paintball2 folder, so I don't think that's much of a problem. If you want more dynamic HUDs, vote for that in the New Feature Vote thread.
What you proposed is simple and fast to use, sure. But it'd require a bit of work on the engine's side, which isn't likely to happen soon. Vote for whatever it is you want in the New Feature Vote thread if you want it sooner.
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The 'Choose crosshair' menu isnt hard with a new menu syntax.
/me hints to Jitspoe.
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Post removed
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Can I post a link to this topic from the Feature Request thread?
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Uh, feel free. I think you're the only one who needs it, though.
It's right here. http://dplogin.com/forums/index.php?topic=5060.0
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The 'Choose crosshair' menu isnt hard with a new menu syntax.
/me hints to Jitspoe.
K, you just won my vote for new menu format.
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Don't need a new menu format, just variable parsing:
widget
type pic
pic "ch$crosshair$"
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k, just lost it.
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Yeah, variable parsing would be the only major improvment.
What I made to make it parse variables was just use Cmd_MacroExpandString every time you copy text to a widget.
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Don't need a new menu format, just variable parsing:
widget
type pic
pic "ch$crosshair$"
Doesn't work.
GL_FindImage: can't load pics/ch$crosshair$
... Kinda why I voted for the variables in menus thing in the Feature Vote thread.
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I don't think it's suppose to work Zorch, Cobo said it'd be an improvement. I think it's on the vote list...
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It isn't implemented yet. I'm just saying you don't need a whole new menu format to do that.
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Oh. Hehe. Sorry.