Digital Paint Discussion Board

Development => Mapping => Topic started by: ViciouZ on July 11, 2007, 12:17:15 PM

Title: Explosions?
Post by: ViciouZ on July 11, 2007, 12:17:15 PM
Is there any way I can make explosions in my map? Like a script? func_explosive doesn't work :-(
Title: Re: Explosions?
Post by: Cobo on July 11, 2007, 12:28:28 PM
I think func_explosive was removed from the game.
Why do you want to have an explosion in a PB map anyway o.O
Title: Re: Explosions?
Post by: y00tz on July 11, 2007, 12:43:03 PM
Why do you want to have an explosion in a PD map anyway o.O

Maybe the police department blew up?

But ViciouZ, we ought to make a vote to get explosions returned, ever if it's just paint explosions that kill anyone.

-y00tz
Title: Re: Explosions?
Post by: Eiii on July 11, 2007, 03:24:32 PM
Func_explosive was removed because it used quake 2 content. :P I don't think it has enough applications for it to be returned/redone, though.
Title: Re: Explosions?
Post by: Magical-Tree on July 11, 2007, 05:45:44 PM
Couldn't you use a bunch of triggers and func_push to make it seem like the bushes are exploding, just make the paths all over the place.



~HK
Title: Re: Explosions?
Post by: jitspoe on July 11, 2007, 08:17:35 PM
You can trigger the explosion effect with a tempent.  The explosion model itself was removed, though, so there are just some particles.
Title: Re: Explosions?
Post by: y00tz on July 12, 2007, 03:02:51 AM
The explosion model itself was removed

If we could recreate the model, we could make cool explosions?
Title: Re: Explosions?
Post by: Chef-Killer on July 12, 2007, 12:41:06 PM
You can try this for an example, but there is nothing with paint, you just die.
http://www.gamedesign.net/content/quake2/entity/samples/func_clock.zip (http://www.gamedesign.net/content/quake2/entity/samples/func_clock.zip)
Title: Re: Explosions?
Post by: jitspoe on July 12, 2007, 03:11:25 PM
The model looked really ugly anyway.  I think sprites work better for explosions.