Digital Paint Discussion Board
Development => Mapping => Topic started by: ViciouZ on July 11, 2007, 12:17:15 PM
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Is there any way I can make explosions in my map? Like a script? func_explosive doesn't work :-(
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I think func_explosive was removed from the game.
Why do you want to have an explosion in a PB map anyway o.O
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Why do you want to have an explosion in a PD map anyway o.O
Maybe the police department blew up?
But ViciouZ, we ought to make a vote to get explosions returned, ever if it's just paint explosions that kill anyone.
-y00tz
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Func_explosive was removed because it used quake 2 content. :P I don't think it has enough applications for it to be returned/redone, though.
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Couldn't you use a bunch of triggers and func_push to make it seem like the bushes are exploding, just make the paths all over the place.
~HK
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You can trigger the explosion effect with a tempent. The explosion model itself was removed, though, so there are just some particles.
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The explosion model itself was removed
If we could recreate the model, we could make cool explosions?
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You can try this for an example, but there is nothing with paint, you just die.
http://www.gamedesign.net/content/quake2/entity/samples/func_clock.zip (http://www.gamedesign.net/content/quake2/entity/samples/func_clock.zip)
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The model looked really ugly anyway. I think sprites work better for explosions.