Digital Paint Discussion Board
Paintball 2: The Game => Server Discussion => Topic started by: akim on July 15, 2007, 12:00:11 AM
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I have two questions:
1. What is the line I put in my server configs for not dieing with my own nades? (Throw a nade and not kill myself)
2. What is the line I put in my server configs where when you get shot, you get a boost and not get killed? (For jump maps)
*Sorry, maybe this should have been under "Help and Support"
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1. What is the line I put in my server configs for not dieing with my own nades? (Throw a nade and not kill myself)
set grenadeffire 0
2. No idea. edit: maybe it's set nokill 1?
*Sorry, maybe this should have been under "Help and Support"
It's fine here, I think help and support is better used for client stuff. I can move it if you'd like, but I you're fine.
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1. What is the line I put in my server configs for not dieing with my own nades? (Throw a nade and not kill myself)
set grenadeffire 0
I already set grenadeffire 0, yet I still die from my own paint grenades.
2. No idea. edit: maybe it's set nokill 1?
Yeah it's "cvar_set nokills 1" but I don't know how to turn it off. I tried cvar_set nokills 0 and cvar_set kills 1.
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I'm not sure you can make it so your own grenades don't hurt yourself (but someone feel free to correct me).
cvar_set nokills 0 *should* re-enable killing. Not sure why it wouldn't.
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I'm not sure you can make it so your own grenades don't hurt yourself (but someone feel free to correct me).
I'm pretty sure it can because it was used in pbcup and i'm pretty sure it was used in GGC cup too.
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It's "nokill", not "nokills". As for grenades: primed, impact, or friendly fire (ffire or grenadeffire) grenades will always kill the thrower. They also always kill in deathmatch mode. Grenades were actually supposed to always kill the thrower, but due to a bug, they didn't for a long time. When I fixed it, some people whined and cried about it, so I made the old style timed grenades not kill the thrower.
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No selfkills with timed grenades? In witch build u fixed it? 17? 18?
Can u make it as a serversetting?
The serversetting for friendly fire works and impact's are off at the most servers i think.
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I've been meaning to add a server setting for a while. I won't add a setting to disable self kills with impact and primed grenades, though - that just leads to really cheap tactics.
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Ummm..... much easier then cvar_set nokill 1 just type nokill 1 and nokill 0 to turn it on and off.
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We're still discussing this? Why didn't someone just test mine and agree with me?
2. No idea. edit: maybe it's set nokill 1?
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Sorry must have missed that.
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Ummm..... much easier then cvar_set nokill 1 just type nokill 1 and nokill 0 to turn it on and off.
I only think you can do that on a local LAN server. Otherwise you have to use cvar_set.