Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: y00tz on July 17, 2007, 12:18:16 AM
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UPDATED: 9-28-2007, make sure 'CTP1' folders are lower case for our Linux 'friends'
Download Links:
CTP 1.0 Pre-release (.zip) - European Mirror - Graciously Provided by OTB/T3RROR15T, thanks! (ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/)
CTP 1.0 Pre-release (.zip) (http://splattix.org/CTP1-Prerelease.zip)
CTP 1.0 PR SDK (.zip) (http://splattix.org/CTP1-SDK-UPDATE.zip) - This is the .WAL files, necessary for developing in BSP.
CTP 1.0 PR SDK (.zip) (ftp://85.214.56.218/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-SDK-UPDATE.zip) - This is the .WAL files, necessary for developing in BSP - Thanks to T3RR0R15T for hosting
Here is 120-140 textures. Each is a sample of different types of textures that are to be included in v1.0
For Players
Why download?
The Community Texture Pack ("CTP") is a user-lead, community-created texture compilation. It features many unique and high-resolution textures not found in the official release of Paintball II. In order to play maps developed with these new textures, you must download the CTP.
What to download?
This is the file for you: CTP 1.0 Pre-release (.zip) (http://splattix.org/CTP1-Prerelease.zip)
How to install?
Simply extract the folder "CTP1" to c:\games\paintball2\pball\textures
(Linux users/users with drives other than 'C' should know where they installed it, and how to install it)
For Developers
Why download?
The Community Texture Pack SDK ("CTP SDK") is a compilation of files necessary to begin making maps with the CTP. This very early release features only 140 of the first textures created from specific categories, however in future versions these images are planned to be redone, and will look much better.
What to download?
CTP SDK 1.0 Pre-release (ZIP)
(http://splattix.org/CTP1-SDK-Prerelease.zip)
How to install?
Simply extract to "CTP1" to c:\bsp\pball2\quake2\pball\textures.
How to use?
In BSP hit 'L' to load textures, except instead of loading PBALL like you usually do, load CTP1. (You can use the textures in conjunction with the regular textures.
VERY IMPORTANT NOTE FOR DEVELOPERS:
I can not stress enough how important it is to name your maps with a "ctp1_" prefix.
e.g. If your maps name is ponies, and you decide to use the CTP, users need to know they need the CTP version 1.0, so please name your map ctp1_ponies.bsp.
If someone could make a .tar.gz that would be great.
Also, please contact me about mirrors, since I'd be grateful for anyone to mirror it.
KNOWN BUGS:
-In BSP, the textures aren't palleted correctly, and look terrible. (Fixed)
Download Links:
CTP 1.0 Pre-release (.zip) - European Mirror - Graciously Provided by OTB/T3RROR15T, thanks! (ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-Prerelease.zip)
CTP 1.0 Pre-release (.zip) (http://splattix.org/CTP1-Prerelease.zip)
CTP 1.0 PR SDK (http://splattix.org/CTP1-SDK-UPDATE.zip) Will be back up soon, I'm shuffling hosts.
CTP 1.0 PR SDK (.zip) (ftp://85.214.56.218/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-SDK-UPDATE.zip) - This is the .WAL files, necessary for developing in BSP - Thanks to T3RR0R15T for hosting (link dead)
REPORT ALL BUGS IN THE CTP DISCUSSION THREAD IN OTHER STUFF.
http://www.halo-trilogy.com/programs/CTP1-SDK-UPDATE.zip (http://www.halo-trilogy.com/programs/CTP1-SDK-UPDATE.zip)
http://www.halo-trilogy.com/programs/CTP1-Prerelease.zip (http://www.halo-trilogy.com/programs/CTP1-Prerelease.zip)
Thanks Corporal Perez.
This entire package is released under the GPL, version 2. The 1.0 release will include the license. Feel free to use these textures in any maps or other games, WITHOUT giving credit.
Thanks,
y00tz
(http://img404.imageshack.us/img404/7431/ctpss1aq1.th.jpg) (http://img404.imageshack.us/my.php?image=ctpss1aq1.jpg)
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Thank god this has finaly been realeased. I'll download it when im at home. :)
~MT
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Why do these things always happen when I'm on vacation?
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Good job, I'll try to take a look at it later.
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Post removed
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well i went ahead and tryed this out downloaded it installed it with those confusing directions i think i installed it right
(put it in c:\games\paintball2\pball\textures) then i went to see if i could see any change i went in about every pub i didnt see any difference on any walls jus grass so im wondering if i didnt install it right or that they maps i played didnt use these so if u could name some maps that use these or tell me i didnt install right
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I would assume that no maps use the textures yet since y00tz just pre-released this this morning.
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I'm confused so I'm just going to download all of them almost missed this thread lol gj though.
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Ok, so I decided to make a little test map to check it out (looks awesome, btw) and came across with this...
I'm not sure if its the texture, my video card, or my video settings, but you should look into that.
(http://img59.imageshack.us/img59/5673/sshot004gs0.jpg)
Edit: The texture is WALL_G_2 btw.
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Ok, so I decided to make a little test map to check it out (looks awesome, btw) and came across with this...
I'm not sure if its the texture, my video card, or my video settings, but you should look into that.
{image)
Edit: The texture is WALL_G_2 btw.
I've never had a problem with that texture :(
You're map is looking pretty smooth though, see the disproportionate grass? I've fixed it in the next release.
What video card do you have?
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Well, as you can see by my framerate, not a really good one :P
It's an nvidia geforce 5500.
I'm starting to like this map I'm making, I might even tell everyone that I'm releasing it and then forget about it after a week. release it some day :)
(http://img50.imageshack.us/img50/2100/sshot005gw3.jpg)
Btw, that white door texture is just HUGE, It's like 3 times my size :-\
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The door texture is huge, it's something like 30 feet. Needs to be scaled. Hence the 'pre-release' I'll probably release a pre-release update so that everyone can get their textures in order in case I eff up the scales. That 60 frame rate makes me wonder if you're using a clean build. I ALWAYS get 60 for FPS when I am, until I type a specific command. I'll find it for ya and see if that makes the difference.
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Ok, so I decided to make a little test map to check it out (looks awesome, btw) and came across with this...
I'm not sure if its the texture, my video card, or my video settings, but you should look into that.
Edit: The texture is WALL_G_2 btw.
Its your video settings. I think its texture compression (cant remember exactly). I always have a hard time finding the option again in the nVidia control panel. Which reminds me, I still need to fix that. :P
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Guess I do too, mine does the same thing. If you do remember Zorch, I'm sure a few of us would love that info.
Edit:
Doors look best and most proportionate scaled at 0.25. Also, I've rescaled them in the next release as well as all the grass. Be prepared to update your maps.
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When I get back home, I'll look for it again. For some reason my video card settings reset them selves every once in a wile (in windows, not pball). Soooo annoying.
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Anisotropic filtering? That's probably it.
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16x. Ehh maybe, too tired to check. :D I'll check tomorrow. Jits had me correct it for something, maybe I switched it back, did it make a difference? Post some screenies of that map please so I can put them in the first post for screenies.
-y00tz
edit - looks like gl_anisotropy 16 helped.
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Wait. I think it was the Aniostropic filtering. But I had to check "Let application decide" in the nVidia control panel.
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I have it set to application-controlled but it looks like the 2 options below it for optimization which are checked, could make a difference if they were set to off. I'll try it too. Also, this is relevant, but probably better suited as different topic, so you know the drill.. I'll move in the morning, to keep this directly related to questions, comments etc for the CTP PR
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ctp1_belaruse slowly on it's way...
(The spelling is not a mistake)
edit: oooh nice screens cobo!
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Lookin' pretty smooth there :D I'll pull some out tomorrow, thanks.
UPDATE: tomorrow, expect some grass/ground textures to be RE-SATURATED as well as a the renaming of metal_g_2 (should be metal_b_2) and metal_g_ 3 is an error because it was 2, but b got renamed, anyway that will be metal_g_2.
Also, I want to re-saturate concrete_b_1, to look like the same color as most blues in game already, and to match the flag and players, as well as concrete_r_1. This shouldn't affect much, only help. I apologize for the inconveniences.
I didn't realize until today what a treat you guys are in for later, considering that these ones I released look to be the worst of the group. :D
Edit: Cobo, I've always had FPS stuck at 60 until I've used these commands;
cl_maxfps 0
gl_swapinterval 0
It usually shoots it up a good 900...
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hah, gl_swapintervals did the trick :D
It only goes up to 250 tho :(
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This pack didn't include any .wal files, i thought it was going to?
~MT
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This pack didn't include any .wal files, i thought it was going to?
~MT
See the SDK file attached at the bottom of the first post? That has the WAL files.
And Cobo, theres others too that would help, but with a 5500 I don't see it going much past 300 :-\
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Thanks y00tz, i got my BSP palletes to look nice :D. I'm going to start the layout of my map with your textures, and hope that when the models are finished you can help me place those in there :P
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Updates:
MT - I put .WALs after the SDK to help with future confusion, thanks :D
When Jitspoe comes back, I'll check with him to make sure these other grass textures are suitable for HR4 replacements.
-y00tz
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So, I just extract them all to textures? They should have their own folder right, because now there are 3 different textures folders that I have. hr4 ctp1 and pball. And it doesn't seem that the hr4 textures are working, or the ctp1
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¡woot! ¡woot! I see two of my textures, lol. I cant wait until I get back home so I can download it.
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None of mine are out yet :( by the way I've got most of the layout for my ctp map done.
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None of mine are out yet :( by the way I've got most of the layout for my ctp map done.
remeber y00tz said these textures are the worst of the pack that jus mean ur is better then nitroboys textures =p
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y00tz check your messages for Pete's sake.
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Lol I sent him PM like three four days ago lol.
Thank you Kaos I feel fuzzy and warm inside now lmao.
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A couple things I've noticed looking through the textures:
- The mirroring I see in several textures (several wood, in particular) looks bad. Feels like I'm looking at a kaleidoscope. Filter|Offset is your friend when it comes to tiling textures.
- Wood planks should line up perfectly with the edges of the texture. That way grid aligned brushes will have aligned textures, too. Also, if the planks are evenly spaced, they should be lined up as some multiple of 2, like every 8 units or something (that'd be a little under 1 foot)
- Dirt b1 and b2 are a bit too similar for my tastes. You should focus on making a few unique, good looking texture rather than a bunch of textures that are almost the same. You'll kick yourself later if you ever go back to touch up textures or make higher quality replacements. I know this because I did it. :P
Haven't had time to look at all of them yet.
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i needed this thanks ihope it works..
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ok,
Me and Reed have been working a nice new map using the CTP1 pack, which we hope will be ready to show you very soon. However, we are in disagreement about the ctp1_ naming convention you implore us to use. Reed says its pointless as the only people who will know what it means will already have the pack, and those who don't wont realise it means an hour of downloading textures if it comes up on rotation or vote, etc... He also says that if anything it will hurt the maps popularity as it will be more difficult to remember the map name. Personally, I think he has very valid points, however you are quite explicit in saying we have to use the prefix if we use the textures.
So, can anyone explain to us why its a good idea and why Reed is wrong?
- Dr Rick Dagless M.D
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Heh, I think I'll ditch the prefix in the next release, and hopefully soon we'll have faster downloading so people can get the necessary textures very quickly.
I think in the mean time people should include a subset (i.e. directory and used files) of the textures they have in their map, so that users cna download a zip of the map, and the few CTP textures they'll need.
I'd like to see some screenshots of your map, if it's alright with you, Doctor.
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I can do you one better, all being well we should be able to post a beta of it in the mapping section later on today. Just working out the kinks and final details really at the moment.
- Rick
Edit: Sorry, it came a little later than I had expected, but you can have a gander at the map here. (http://dplogin.com/forums/index.php?topic=8283.new#new)
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Looks fantastic Dagless, thanks for the post.
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ok maybe i didnt install it right but i dont see a difference. i already have fourthxs hr4 textures so what do i do? i installed to the directory you specified but no dice.
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ok maybe i didnt install it right but i dont see a difference. i already have fourthxs hr4 textures so what do i do? i installed to the directory you specified but no dice.
There really isn't a difference yet since maps using the ctp1 textures have not been made or released with the exception of the new map Kung Fu.
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Basically, if you HADN'T installed right, half the textures would be missing. (on Kung-Fu)
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i havent played kung fu i dont pub much anymore and even if i did i wouldnt sit there downloading a new map.
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It provides textures for new maps, doesn't replace old ones, and the only map to use it yet is the kung-fu beta.
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Hmm, I never noticed how much most of the scales were off by. I'm working on it :D
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Is the final v1 out yet?
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Close, I've been working 50 hours this month... Plus some of the texture slots aren't filled. For example, I finally got some snow pictures from Jitspoe, and I'm still needing more textures (I made a list in the CTP thread)
-y00tz
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If someone could make a .tar.gz that would be great.
Also, please contact me about mirrors, since I'd be grateful for anyone to mirror it.
y00tz, still want/need them?
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Same :D
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I'll take that as a "Yes." :P
Zilla-clan.net/upload didn't take the normal pack. PM me and we'll work something out.
CTP1-SDK-update.tar.gz (http://zilla-clan.net/upload/756494)