Digital Paint Discussion Board

Digital Paint Community => Other Stuff => Topic started by: IronFist on April 24, 2005, 09:15:10 AM

Title: _
Post by: IronFist on April 24, 2005, 09:15:10 AM
Post removed
Title: Re: Need a hand2/0 bind
Post by: jitspoe on April 25, 2005, 03:25:47 PM
I think the +/- only work when bound by themselves, so you should be able to do:
alias +firehide "+attack; hand 2"
alias -firehide "-attack; hand 0"
bind mouse1 +firehide

Though I'd recommend having an alias to just swap hands manually rather than doing it every time you fire, as it uploads the entire configstring when switch hands, meaning wasted bandwidth.  I have something like this (don't have my config here, so I'm not sure this is 100% correct):

alias switchhand1 "hand 2; bind mouse2 switchhand2"
alias switchhand2 "hand 0; bind mouse2 switchhand1"
bind mouse2 switchhand1

Then it swaps hands every time I hit the right mouse button.  Then I can check briefly to see if I picked up the right gun and leave it centerhanded.

Wow, "centerhanded" passed the spell check.
Title: Re: Need a hand2/0 bind
Post by: loial21 on April 26, 2005, 04:15:39 PM
I could never figure out the advantage of not just staying center handed?

Is there any advantage to all these custom cfg binds?
Title: Re: Need a hand2/0 bind
Post by: Eiii on April 26, 2005, 07:33:33 PM
not staying centerhanded- You might be moving too fast to realize that you didn't pick up that autococker, and go into battle with a PGP.
CFG binds- You can ALWAYS see what weapon you have, until you fire. I've never switched weapons while firing.
Title: Re: Need a hand2/0 bind
Post by: jitspoe on April 26, 2005, 07:41:28 PM
Why, you get to look at the pretty weapon models, of course!
Title: Re: Need a hand2/0 bind
Post by: loial21 on May 11, 2005, 10:38:54 PM
uh ok i depend on sound of weapon pick up   aka the chick click

btw if u auto spawn weapons....

So what ur saying is that other than visual weapon display there is absolutely no advantage to custom cfg binds? Liars...

Trying to learn grasp custom cfg binds and why you would manipulate the original intention's of binding one key to do one thing. << old school binder

 *note i will never be a customer of cfg binds

Over complicates the game, unless there is an advantage.

Example
Title: Re: Need a hand2/0 bind
Post by: S8NSSON on May 12, 2005, 06:43:00 AM
That's NOT old school...
Custom binding has been around since day one.
If ya don't want to use custom bind just deal with what you got.
I don't use custom binds. I just stay center handed all the time.
I use a variety of methods to know what weapon I have. On the top of that list is "awareness of surroundings." Of course that sits right next to, "just gimme any gun and i'm happy".
Title: _
Post by: IronFist on May 12, 2005, 11:41:20 AM
Post removed
Title: Re: Need a hand2/0 bind
Post by: jitspoe on May 12, 2005, 12:00:21 PM
The accuracy is the same, it's just offset.
Title: Re: Need a hand2/0 bind
Post by: Eiii on May 12, 2005, 05:35:24 PM
I'm pretty sure the paintballs fire differently...
Title: Re: Need a hand2/0 bind
Post by: loial21 on May 13, 2005, 04:35:18 PM
Thanks guys.