Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Xile on July 20, 2007, 09:27:37 AM

Title: Digital Paint 2 Demo Recam
Post by: Xile on July 20, 2007, 09:27:37 AM
After alot of tweaks and annoyances, I finally got Keygrip2 (http://keygrip.planetquake.gamespy.com/ (http://keygrip.planetquake.gamespy.com/)) working with the Paintball 2 client :) Well sort of.... You have to use some older tools and such and it's kind of a pain in the butt... but it can be done!

Currently, im working on a how to video for people new to paintball and it should be out sometime in the next few weeks or so :)

Attached file is a quick recam demo i did in 5 mintues to show that it can be done :)

Title: Re: Digital Paint 2 Demo Recam
Post by: y00tz on July 20, 2007, 10:29:15 AM
Wow, this is going to be awesome
Title: Re: Digital Paint 2 Demo Recam
Post by: DaRkNeSS on July 20, 2007, 11:10:56 AM
Very nice work, thats pretty tight.  Although I noticed you can still see the paintball count and CO2 measure and what not on the 3rd person view.
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 20, 2007, 02:02:00 PM
Yeah, they can be removed though.. I just didn't do a full polish up job. Or you can just send the cl_drawhud 0 command to dp at the start and have it reset it back at the end of the demo.

You can also add music and whatever to it.
Title: Re: Digital Paint 2 Demo Recam
Post by: b00nlander on July 20, 2007, 03:05:18 PM
hey Xile,
would you mind explaining the steps and tools required to make keygrip work? :)
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 20, 2007, 03:16:55 PM
I'm a bit busy with some other things atm, lol if you havent noticed. But i will write up a tutorial after the weekend for this :)
Title: Re: Digital Paint 2 Demo Recam
Post by: y00tz on July 20, 2007, 11:41:26 PM
Maybe list the tools so some of us can tinker while we wait?
Title: Re: Digital Paint 2 Demo Recam
Post by: Corporal Perez on July 21, 2007, 01:13:35 AM
How do you record a game with the demo feature?
Title: Re: Digital Paint 2 Demo Recam
Post by: ViciouZ on July 21, 2007, 04:35:22 AM
Go into the console and type record <demoname>.
Title: Re: Digital Paint 2 Demo Recam
Post by: Corporal Perez on July 21, 2007, 07:48:04 AM
Ok thanks
Title: Re: Digital Paint 2 Demo Recam
Post by: TinMan on July 21, 2007, 09:13:58 AM
Keygrip looks for "Quake II" in the window name, doesn't it? I remember getting it working after messing with the build16 source code after xbain mentioned something like that.
Title: Re: Digital Paint 2 Demo Recam
Post by: ViciouZ on July 21, 2007, 09:23:09 AM
Well jitspoe incorporated the Q2 windowname as a variable in build 18 upwards.

vid_windowclassname
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 21, 2007, 09:27:53 AM
Well what I did was I downloaded Keygrip 2 from the site posted above.

Downloaded The Quake2 Demo...
Downloaded The Quake2 3.20 update..
Downloaded DP 1.51 for Quake2 http://www.fileplanet.com/13521/download/Paintball-II-v1.51 (http://www.fileplanet.com/13521/download/Paintball-II-v1.51)

Installed all of these to a specific location.

Recorded a demo in build 19.

Pointed Keygrip2 configurtions to the Quake2 version of DP.
Copied my demo from build 19 to the Quake 2 pball.

Loaded it up in keygrip. Deleted the first "print" in the blocklist, and it worked.

Theres probably an easier way, but I could not get it to function properly with the build 19 client.
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 21, 2007, 09:29:10 AM
I will have to try to play with some settings to get build 19 to work, but I havent really had much time to play with it.
Title: Re: Digital Paint 2 Demo Recam
Post by: y00tz on July 21, 2007, 10:01:59 AM
That link above for Keygrip has been 'under maintenance' every time I've checked it for 2-3 days now.
Title: Re: Digital Paint 2 Demo Recam
Post by: magalhaes on July 21, 2007, 10:05:26 AM
I just tried it..it's working.
Title: Re: Digital Paint 2 Demo Recam
Post by: y00tz on July 21, 2007, 10:08:14 AM
Ermm, you mind posting the file then?
When I hit download, then 'mirrors' for KeyGrip2, I get the system maintenance error.
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 21, 2007, 10:20:03 AM
Ok I got it to work with build 19.

What I had to do was make a copy of paintball2.exe, rename in to Quake2.exe...

And in my config file i had to add
set vid_windowclassname "Quake 2"

You should add it after these lines:
set vid_ref "gl"
set vid_fullscreen "0"
set vid_windowclassname "Quake 2"

I'm probably going to make some kind of prepackaged version of DP so that it won't interfere with peoples original clients. Also, adding binds that work in conjunction with keygrip 2.

-y00tz, attached the install file.

kg2054.zip -- keygrip program
pakexplr.zip -- .pak file editor
Title: Re: Digital Paint 2 Demo Recam
Post by: ViciouZ on July 21, 2007, 10:29:08 AM
This + DP2Demo2AVI = <3 <3 <3 Xile
Title: Re: Digital Paint 2 Demo Recam
Post by: y00tz on July 21, 2007, 10:30:55 AM
I was just posting at...
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 21, 2007, 11:01:25 AM
Trying to get rid of the status bar manually...

Not working out very well.. lol

Title: Re: Digital Paint 2 Demo Recam
Post by: XtremeBain on July 21, 2007, 12:46:18 PM
Trying to get rid of the status bar manually...

Not working out very well.. lol
cl_hudstyle 0 turns off the client-side hud and instead uses the commands that the server sends instead (drawpic kinda things).  Now you can go through all the frames in keygrip and erase all the hud-related commands in the demo.
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 21, 2007, 01:02:58 PM
Yeah i figured that out after the post :)

Thanks though
Title: Re: Digital Paint 2 Demo Recam
Post by: Xile on July 21, 2007, 02:22:01 PM
Here we go, another demo.. took a few hours but it shows a bit more...

Extract the pak file to your paintball2/pball directory.

Load up dp, and type in map xdemov2.dm2

Should load up and play :D
Title: Re: Digital Paint 2 Demo Recam
Post by: Termin8oR on July 21, 2007, 09:41:25 PM
Looks good, kinda odd though and slow camera change response.
Title: Re: Digital Paint 2 Demo Recam
Post by: Zorchenhimer on July 22, 2007, 02:37:55 PM
Look good. I'm wondering if you could somehow get rid of the HoM's. Specifically, the last scene.
Title: Re: Digital Paint 2 Demo Recam
Post by: Corporal Perez on July 22, 2007, 02:45:22 PM
What is this?
Title: Re: Digital Paint 2 Demo Recam
Post by: jitspoe on July 25, 2007, 07:46:53 PM
Nice, brings back memories of the oldschool machinema (sp?) videos.
Title: Re: Digital Paint 2 Demo Recam
Post by: TinMan on July 25, 2007, 08:27:07 PM
*Machinima
Close though Jits.

http://youtube.com/watch?v=uSGZOuD3kCU
Title: Re: Digital Paint 2 Demo Recam
Post by: jitspoe on July 26, 2007, 02:07:04 PM
Strange.  I always thought machinima was a combination of "machine" and "cinema", both of which have "ine".  Where does the "ini" come from?
Title: Re: Digital Paint 2 Demo Recam
Post by: TinMan on July 26, 2007, 03:06:08 PM
It's more like "machine", "animation", and "cinema".
http://en.wikipedia.org/wiki/Machinima
http://www.machinima.com/
Title: Re: Digital Paint 2 Demo Recam
Post by: y00tz on July 27, 2007, 12:18:10 AM
Huh, where does the cinema come from?  Years ago it was coined from Machine + Animation
MACHine + ANIMAtion

Machinima