Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Corporal Perez on July 22, 2007, 04:41:44 PM
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THIS IS MY FIRST MAP. Oops sorry for caps.
Its taken me 2 days. It isn't finished yet though.
Can i have comments please too?
http://www.savefile.com/files/909284
I dont know why the lighting isnt working? Can someone help, it was working before. It was dark outside.
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THIS IS MY FIRST MAP. Oops sorry for caps.
Erm, backspace and retype it?
2 Days? I take it that you've ignored all the warnings about 'don't release your first map...' and '.. good maps don't take 2 days...'
Also, why didn't you just attach it? I hate dealing with file hosting sites.
Edit: You linked me to a DEMO
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Woops sorry bout that :-[
Edit: I will do a movie of it. (Using fraps)
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...why not just post the map itself?
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And its impossible to watch a demo of a map without the actual map, too.
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Here is the map. You should be able to watch the demo now.
And how come you cant upload bsp?
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Well, it is not as awful as some first maps are. You have used some funny ladder texture, might want to look this thread(tutorial of making ladders): http://dplogin.com/forums/index.php?topic=5439.0
Also, the ceiling is a bit too low, its not fun to bump your head all the time. And the flag rooms ceiling whis is made of light texture feels a bit wrong.
Guess you could keep on working with the map (scale the building a bit higher and bigger especially), because atm there is no gameplay because the map is too little.
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Have a look at the stickies on this bord.
BSP Editing Tips, aka "How to make a map."
(http://dplogin.com/forums/index.php?topic=714.0)Attention: New Mappers (http://dplogin.com/forums/index.php?topic=3031.0)
An "extra" BSP tutorial (http://dplogin.com/forums/index.php?topic=960.0)
Guide for Releasing New Maps (http://dplogin.com/forums/index.php?topic=5149.0)
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Thanks for the tips. And does anyone know how to select things in the 2d windows???
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Shift+Left click should be default.
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thanks so much lol! this will make it much easier!
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Before you release any map - even test/beta maps - you should fully compile them with vis and lighting. You need to work on your texturing a lot -- are you aware that you can have different textures on each face of a brush?