Digital Paint Discussion Board

Development => Mapping => Topic started by: Fullmetal_Steeb on July 27, 2007, 04:49:25 PM

Title: Sky in map
Post by: Fullmetal_Steeb on July 27, 2007, 04:49:25 PM
I used sky3 in my map while making it (the night sky), but when I compile the map to see what it looks like so far, It always shows up as a daytime sky... Is that just when you use qbsp vis rad? Will it show as a night sky in the final compile? And if It's supposed to show as night sky in the qbsp vis rad one, what am I doing wrong to make it show the day sky?

-Steeb
Title: Re: Sky in map
Post by: Eiii on July 27, 2007, 05:22:22 PM
To really set the sky you have to set which sky you want to use in the worldspawn- so add the key 'sky' 'pbsky3'.
Title: Re: Sky in map
Post by: Fullmetal_Steeb on July 27, 2007, 08:40:09 PM
Thank you.