Digital Paint Discussion Board
Paintball 2: The Game => Help and Support => Resolved Help & Support => Topic started by: JiGSaW on August 02, 2007, 09:51:35 AM
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So, I noticed a kid in a pub, jumping off the castle and going around killing everyone so I spec'd him. Apparently it's a glitch but i'm not sure.
http://zilla-clan.net/upload/266769
Check it.
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theres a ledge there... its a little tricky to do though
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http://dplogin.com/forums/index.php?topic=7673
http://zilla-clan.net/upload/028636
jumping out of the castle on seige, shouldn't that have been fixed?
I've only been able to do this when it's 1v1 and the person i'm against has the flag.
So, You just noticed ? Ten Days later, again.
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I didn't notice because i'm not a forum troll. And because I was probably high. :D
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wouldn't supprise us
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Snipen pm'd me that he got the ent file in place to fix this. It should be straightened out now.
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also i noticed that u r able to do this on otb servers so... u may wanna giv them that ent file too
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Yeah, of course, because the OTB server don't have this ent file. If somebody can attach it or pm me, i will upload it.
But one question, how can i edit the base entity (entitie you need a brush for in bsp) with an ent file? Isn't there a model type instead of origin?
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It is, but in the case of triggers, the brush is just used to get the mins and maxes. I modified the entity reading code to support specifying those directly.
http://dplogin.com/files/maps/siegecastle.ent
That file SHOULD be included with the server files. Sounds like you aren't doing full updates.