Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Osiris on August 15, 2007, 04:11:06 PM

Title: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 15, 2007, 04:11:06 PM
Hey everybody.
i made a new map "DeathFromBelow" and i decided to get all of your peoples feedback on it. (btw The only reason why i made this topic on my map was becuase i put the some betas on my server and showed it to people. most said that they liked it and told me to post it on the forums.

SO HERE IT IS:
(NEW BETA VERSION)
(http://img256.imageshack.us/img256/456/sshot019jf3.jpg)
(http://img444.imageshack.us/img444/203/sshot020qm3.jpg)
(http://img212.imageshack.us/img212/7703/sshot021ma7.jpg)
(http://img212.imageshack.us/img212/3561/sshot022nn2.jpg)
(http://img256.imageshack.us/img256/9006/sshot023cj5.jpg)
(http://img256.imageshack.us/img256/2152/sshot024qa0.jpg)

AND HERE IS THE BETA 2 DOWN LOAD !!
http://zilla-clan.net/upload/288366
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: SmackWaters on August 15, 2007, 04:59:01 PM
Well, it's an ok map, multiple paths and stuff. But it looks kind of plain and sometimes hard to get going fast.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Apocalypse on August 15, 2007, 06:43:01 PM
First you might want to put on some screenies. Second I'm getting this error
Code: [Select]
Error:CMod_LoadBrushMode: maps/beta/dfp_beta.bsp has wrong version number (538976294 should be 38)
Is it just me or is anyone else getting that too.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: T3RR0R15T on August 16, 2007, 06:49:59 AM
No, works.


There are many misaligned textures (light).
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: KnacK on August 16, 2007, 09:11:35 AM
/me inserts the obligatory " This thread is worthlesswithout pics " disclaimer.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: cusoman on August 16, 2007, 10:12:00 AM
well the map has good potential i think, and could be fun for like 6v6, but i think u need to add some clip brushes around the places where u wrote "OSIRIS" on the wall because i was trying to strafe jump and then got stuck on your name. use wedge clips to keep people like me off of your name. ;D
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: magalhaes on August 16, 2007, 10:23:23 AM
could be fun for like 6v6
No way.lol
3v3 at most
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: cusoman on August 16, 2007, 10:36:31 AM
Quote
Quote from: cusoman on Today at 09:12:00 AM
could be fun for like 6v6
No way.lol
3v3 at most
i'm a fan of the [otb]speed server. i love cramming maps with people! ;D i could even see a big 8v8 match played on this! :D
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: ViciouZ on August 16, 2007, 06:55:35 PM
That's unhealthy. Just after I had finished b2 of it I saw a 32 player OTB server filled, playing minispeed. It was horrific. I was mentally unable to pub for 6 days.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Apocalypse on August 16, 2007, 07:46:25 PM
That's unhealthy. Just after I had finished b2 of it I saw a 32 player OTB server filled, playing minispeed. It was horrific. I was mentally unable to pub for 6 days.
Lmao of no joke? That is scary.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: jitspoe on August 16, 2007, 09:01:03 PM
Demo for suggested revisions attached.  I've uploaded the map to the beta server.  See PM for details.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 21, 2007, 09:28:24 PM
I MADE SOME BIG CHANGES TO MY MAP AND HERE IS THE DOWNLOAD LINK FOR BETA NUMBER DOS (TWO)
ENJOY!
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 21, 2007, 10:07:23 PM
oh i also added a bunch of sshots from the beta ;) check out the first post :D
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: cusoman on August 21, 2007, 10:09:44 PM
Quote
i think u need to add some clip brushes around the places where u wrote "OSIRIS" on the wall because i was trying to strafe jump and then got stuck on your name. use wedge clips to keep people like me off of your name. ;D
i didnt get stuck on your name this time!!!! and the map looks better now with new lighting and stuff. good work. keep it up. ;D ;D
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: KiLo on August 21, 2007, 10:12:59 PM
Osiris you're killing me here smalls. Use the Modify feature instead of double posting.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 21, 2007, 10:13:49 PM
thanks cusoman (to save time i didnt make wedge brushes, i just made my name mist) SHHHH!

SORRY KILO! :'( <3
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: KiLo on August 21, 2007, 10:41:45 PM
I have a few concerns for lower grade machines that want to play this map.

1. In the mid I get 380-400 FPS when I normally get 1000 all the time. Clutter it up a bit to get that FPS to go up and make it a bit more challenging

2. In the bases I get a horrid FPS.
(http://i201.photobucket.com/albums/aa85/mjet214/base_lowfps.jpg)

3. In the long hall I get a horrid FPS as well.
(http://i201.photobucket.com/albums/aa85/mjet214/longhall_lowfps.jpg)

4. Maybe put a light in the hallway of the upper base (camper's box). This is just for looks to me.
(http://i201.photobucket.com/albums/aa85/mjet214/lighting_high_base.jpg)


These are just my suggestions you can do as you please since it is your map.



5. I tried to play test this with bots but it didnt work to well. Here is why.
(http://i201.photobucket.com/albums/aa85/mjet214/dumbbots.jpg)
^^This is why we need better AI for the Bots. *cough jitspoe
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: y00tz on August 22, 2007, 02:23:38 AM
Could do without the brush writing.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: QueeNiE on August 22, 2007, 11:03:28 AM
I actually played a few rounds of this map against OsiRiS and it was quite entertaining.  I think possibly a few minor things to touch up, but the game play is certainly there. 

 ;)



And KiLo, I never drop fps anywhere in the map.  And I have a 16mb video card with a normal 60-100 fps constant. So... maybe somethings up with your computer? :D
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Apocalypse on August 22, 2007, 11:41:22 AM
No KiLo is right there is pretty bad r_speeds throughout the map especially in the hallways my fps dropped to 30 at one point :o
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 23, 2007, 09:40:19 AM
should i try and clutter it up a little. you know likr add some barrels or sumthing to get fps back up? and btw i always have  about 50 fps so for me 30 isnt even that bad. although i dont seem to get the drops in fps...
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Apocalypse on August 23, 2007, 10:16:08 AM
I normaly have about a hundred. That is odd though maybe it's one of those things where once it gets so low it's virtually impossible to get any lower :/
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: jitspoe on August 24, 2007, 01:30:14 AM
I don't think this map is vised correctly at all.  It looks like either it isn't vised at all, or you had a leak and just put a box around the whole thing.  gl_showtris 1 shows the entire map.  Maybe you've done something weird like set the detail flag on everything.  You need to fix that, though.  The map isn't playable in its current state.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 28, 2007, 10:03:15 PM
oh geez man. i didnt do the right vis. i did fastvis. i need to final complile ;) i'll be gettin on that
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: cusoman on August 28, 2007, 10:06:04 PM
It was a just a mistake. but in the future remember to final compile any map you are releasing, even beta.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 29, 2007, 04:51:17 PM
i will remmeber to do that next time cusoman. :) and here is link for the final compiled dfb_beta2.bsp -> http://zilla-clan.net/upload/305377 <-

EDIT: i am also working on gettin fps to stay ssomewhat constant in all areas of the map. i am adding some barrels/boxes down the hallways. and the same sort of thing in mid
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: jitspoe on August 29, 2007, 06:39:56 PM
The problem wasn't the final compile.  The problem is that your map has a leak.  That or you put a big box around it to fix the leak, but I think it's just a leak.  I can noclip outside of the map and see the brushes on the outside.  This should  never be the case on a properly constructed map.  Watch the compiler window closely.  If it says *** leaked ***, you need to fix that ASAP.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Osiris on August 30, 2007, 12:20:12 PM
ok. like i said i was going to be putting boxes and barrels along the hallways and the mid. ive done just that. and i think i fixed the leak. here is the download link for beta number 3 :D  ->http://zilla-clan.net/upload/288366<-
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: cusoman on August 30, 2007, 12:45:36 PM
well i think it looks better with the barrels, but those rectanglular box things i personally think need to become barrels. I dont think you fixed your leak. Your R_speeds r terrible. oh well, i like the map so far.(http://i185.photobucket.com/albums/x23/cusoman/dfbb3BAD.jpg)
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: ViciouZ on August 30, 2007, 12:53:46 PM
Pretty sure the leak is fixed.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Zorchenhimer on August 30, 2007, 01:07:13 PM
Quote
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.map
0...1...2...3...4...5...6...7...8...9... (1)
**** leaked ****
Writing C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.bsp
    2 seconds elapsed
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.prt

************ ERROR ************
LoadPortals: couldn't read C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.prt

A subdirectory or file c:\paintball2b19\pball\maps\inprogress already exists.
        1 file(s) copied.
Press any key to continue . . .

The leak wasn't fixed.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: RiMiNi on November 26, 2007, 06:01:10 PM
in regards to this map, i am a friend of OsiRis and as he isnt online anymore, mapping or playing, he has asked me to finish posting about his map, Death From Below. Recently made a few changes but still in beta. here is an updated version of it >> http://zilla-clan.net/upload/430510 <<
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: lekky on November 26, 2007, 06:39:50 PM
screenies :P
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: Termin8oR on November 27, 2007, 04:53:01 PM
Needs work James.
But nice.
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: lekky on November 27, 2007, 08:07:26 PM
Needs work James.
But nice.

lol Termi, you cant just say that!
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: jitspoe on November 28, 2007, 07:31:59 PM
Was the leak ever fixed at least?
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: T3RR0R15T on November 29, 2007, 07:01:34 AM
No, or there is another one.
Please rename the map, if u upload a new beta.


Renamed and uploaded: ftp://www.otb-server.de/pub/Maps/beta/dfb_beta4.bsp
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: RiMiNi on November 30, 2007, 06:14:36 PM
. Recently made a few changes but still in beta. here is an updated version of it >> http://zilla-clan.net/upload/430510 <<

pretty sure the leak was fixed in this beta
Title: Re: NEW MAP: DEATH FROM BELOW
Post by: T3RR0R15T on November 30, 2007, 07:39:48 PM
Maybe u have another one.
I can see a wall of water outside, if i go out of the map from the waterway low.