Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Osiris on August 15, 2007, 04:11:06 PM
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Hey everybody.
i made a new map "DeathFromBelow" and i decided to get all of your peoples feedback on it. (btw The only reason why i made this topic on my map was becuase i put the some betas on my server and showed it to people. most said that they liked it and told me to post it on the forums.
SO HERE IT IS:
(NEW BETA VERSION)
(http://img256.imageshack.us/img256/456/sshot019jf3.jpg)
(http://img444.imageshack.us/img444/203/sshot020qm3.jpg)
(http://img212.imageshack.us/img212/7703/sshot021ma7.jpg)
(http://img212.imageshack.us/img212/3561/sshot022nn2.jpg)
(http://img256.imageshack.us/img256/9006/sshot023cj5.jpg)
(http://img256.imageshack.us/img256/2152/sshot024qa0.jpg)
AND HERE IS THE BETA 2 DOWN LOAD !!
http://zilla-clan.net/upload/288366
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Well, it's an ok map, multiple paths and stuff. But it looks kind of plain and sometimes hard to get going fast.
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First you might want to put on some screenies. Second I'm getting this error
Error:CMod_LoadBrushMode: maps/beta/dfp_beta.bsp has wrong version number (538976294 should be 38)
Is it just me or is anyone else getting that too.
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No, works.
There are many misaligned textures (light).
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/me inserts the obligatory " This thread is worthlesswithout pics " disclaimer.
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well the map has good potential i think, and could be fun for like 6v6, but i think u need to add some clip brushes around the places where u wrote "OSIRIS" on the wall because i was trying to strafe jump and then got stuck on your name. use wedge clips to keep people like me off of your name. ;D
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could be fun for like 6v6
No way.lol
3v3 at most
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Quote from: cusoman on Today at 09:12:00 AM
could be fun for like 6v6
No way.lol
3v3 at most
i'm a fan of the [otb]speed server. i love cramming maps with people! ;D i could even see a big 8v8 match played on this! :D
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That's unhealthy. Just after I had finished b2 of it I saw a 32 player OTB server filled, playing minispeed. It was horrific. I was mentally unable to pub for 6 days.
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That's unhealthy. Just after I had finished b2 of it I saw a 32 player OTB server filled, playing minispeed. It was horrific. I was mentally unable to pub for 6 days.
Lmao of no joke? That is scary.
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Demo for suggested revisions attached. I've uploaded the map to the beta server. See PM for details.
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I MADE SOME BIG CHANGES TO MY MAP AND HERE IS THE DOWNLOAD LINK FOR BETA NUMBER DOS (TWO)
ENJOY!
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oh i also added a bunch of sshots from the beta ;) check out the first post :D
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i think u need to add some clip brushes around the places where u wrote "OSIRIS" on the wall because i was trying to strafe jump and then got stuck on your name. use wedge clips to keep people like me off of your name. ;D
i didnt get stuck on your name this time!!!! and the map looks better now with new lighting and stuff. good work. keep it up. ;D ;D
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Osiris you're killing me here smalls. Use the Modify feature instead of double posting.
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thanks cusoman (to save time i didnt make wedge brushes, i just made my name mist) SHHHH!
SORRY KILO! :'( <3
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I have a few concerns for lower grade machines that want to play this map.
1. In the mid I get 380-400 FPS when I normally get 1000 all the time. Clutter it up a bit to get that FPS to go up and make it a bit more challenging
2. In the bases I get a horrid FPS.
(http://i201.photobucket.com/albums/aa85/mjet214/base_lowfps.jpg)
3. In the long hall I get a horrid FPS as well.
(http://i201.photobucket.com/albums/aa85/mjet214/longhall_lowfps.jpg)
4. Maybe put a light in the hallway of the upper base (camper's box). This is just for looks to me.
(http://i201.photobucket.com/albums/aa85/mjet214/lighting_high_base.jpg)
These are just my suggestions you can do as you please since it is your map.
5. I tried to play test this with bots but it didnt work to well. Here is why.
(http://i201.photobucket.com/albums/aa85/mjet214/dumbbots.jpg)
^^This is why we need better AI for the Bots. *cough jitspoe
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Could do without the brush writing.
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I actually played a few rounds of this map against OsiRiS and it was quite entertaining. I think possibly a few minor things to touch up, but the game play is certainly there.
;)
And KiLo, I never drop fps anywhere in the map. And I have a 16mb video card with a normal 60-100 fps constant. So... maybe somethings up with your computer? :D
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No KiLo is right there is pretty bad r_speeds throughout the map especially in the hallways my fps dropped to 30 at one point :o
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should i try and clutter it up a little. you know likr add some barrels or sumthing to get fps back up? and btw i always have about 50 fps so for me 30 isnt even that bad. although i dont seem to get the drops in fps...
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I normaly have about a hundred. That is odd though maybe it's one of those things where once it gets so low it's virtually impossible to get any lower :/
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I don't think this map is vised correctly at all. It looks like either it isn't vised at all, or you had a leak and just put a box around the whole thing. gl_showtris 1 shows the entire map. Maybe you've done something weird like set the detail flag on everything. You need to fix that, though. The map isn't playable in its current state.
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oh geez man. i didnt do the right vis. i did fastvis. i need to final complile ;) i'll be gettin on that
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It was a just a mistake. but in the future remember to final compile any map you are releasing, even beta.
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i will remmeber to do that next time cusoman. :) and here is link for the final compiled dfb_beta2.bsp -> http://zilla-clan.net/upload/305377 <-
EDIT: i am also working on gettin fps to stay ssomewhat constant in all areas of the map. i am adding some barrels/boxes down the hallways. and the same sort of thing in mid
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The problem wasn't the final compile. The problem is that your map has a leak. That or you put a big box around it to fix the leak, but I think it's just a leak. I can noclip outside of the map and see the brushes on the outside. This should never be the case on a properly constructed map. Watch the compiler window closely. If it says *** leaked ***, you need to fix that ASAP.
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ok. like i said i was going to be putting boxes and barrels along the hallways and the mid. ive done just that. and i think i fixed the leak. here is the download link for beta number 3 :D ->http://zilla-clan.net/upload/288366<-
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well i think it looks better with the barrels, but those rectanglular box things i personally think need to become barrels. I dont think you fixed your leak. Your R_speeds r terrible. oh well, i like the map so far.(http://i185.photobucket.com/albums/x23/cusoman/dfbb3BAD.jpg)
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Pretty sure the leak is fixed.
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----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
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gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.map
0...1...2...3...4...5...6...7...8...9... (1)
**** leaked ****
Writing C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.bsp
2 seconds elapsed
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.prt
************ ERROR ************
LoadPortals: couldn't read C:\bsp\pball2\quake2\pball\mapfiles\dfb_beta3.prt
A subdirectory or file c:\paintball2b19\pball\maps\inprogress already exists.
1 file(s) copied.
Press any key to continue . . .
The leak wasn't fixed.
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in regards to this map, i am a friend of OsiRis and as he isnt online anymore, mapping or playing, he has asked me to finish posting about his map, Death From Below. Recently made a few changes but still in beta. here is an updated version of it >> http://zilla-clan.net/upload/430510 <<
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screenies :P
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Needs work James.
But nice.
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Needs work James.
But nice.
lol Termi, you cant just say that!
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Was the leak ever fixed at least?
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No, or there is another one.
Please rename the map, if u upload a new beta.
Renamed and uploaded: ftp://www.otb-server.de/pub/Maps/beta/dfb_beta4.bsp
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. Recently made a few changes but still in beta. here is an updated version of it >> http://zilla-clan.net/upload/430510 <<
pretty sure the leak was fixed in this beta
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Maybe u have another one.
I can see a wall of water outside, if i go out of the map from the waterway low.