Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: Nate-n-Nator on August 23, 2007, 10:37:37 AM
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So, I just came back to paintball after a while and saw a map I had never tried before. HCA Fortress. I get started and add a few bots and after a few minutes of gameplay, it kicks me off the server because "Player newbie did not pass hardware checks" and I'm left with nothing but a console trying to reconnect. Retried and still got the same thing.
I tested other maps and this seems to be the only one that does this.
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What OS are you running?
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I bet he is running Linux - Ubuntu 6.06 with Gnome
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If you're using 64bit linux, try this patch: http://dplogin.com/files/clients/linux/paintball2_build019_linux_64bit_patch.tar.gz
If you're using 32bit linux, try installing gcrypt.
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Yup. I'm using ubuntu 7.04. I'll try that patch and see what happens.
Edit: Well, not install the patch. I check the repos. for gcrypt and it looks like it's already installed.
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If you're using 64bit linux, try this patch: http://dplogin.com/files/clients/linux/paintball2_build019_linux_64bit_patch.tar.gz
If you're using 32bit linux, try installing gcrypt.
On 64bit Linux, with and without the patch (i have gcrypt) hardware check still fails..
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Which distro are you on? I got it to work with Ubuntu.
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Which distro are you on? I got it to work with Ubuntu.
Both my Gentoo and Sourcemage boxes don't work. Actually -- I had to recompile the binary/libaries because it hung while loading the refgl thingie. (Just stayed there till I terminated it)
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Oh, for some reason the random number generation is really slow on linux. Just let it sit there for a while, but be sure there's plenty of I/O going on (mouse movements, keyboard, etc). I think that's how Linux generates random numbers. So just use the stock build and let it do its thing. It only has to do it once.
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Btw, I now use the fixed build and it runs well at 1280x960, but switching to 1440x900 shrinks the window into 640x480 and using 1680x1050 causes the familiar hardware check bug again. I've just bought a low-lag 1680x1050 display for gaming so especially 1440x900 windowed would be a very useful resolution.
But as I said, one resolution works fine so I'm very satisfied anyway :)
Oh well, theres yet another one - sometimes in very big maps with tons of players the mouse movement seems to accelerate and decelerate. When I'm tracking an enemy I might all of a sudden do a full 360. This doesn't happen very often. Turning down the candy from the graphics menu makes this happen more easily.
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Disable your mouse acceleration in Linux. I think you can do this with "xset m 0 0"