Digital Paint Discussion Board

Paintball 2: The Game => Help and Support => Topic started by: Reaver on August 24, 2007, 09:43:41 PM

Title: Why hasnt xbmap1 been removed from servers?
Post by: Reaver on August 24, 2007, 09:43:41 PM
jitspoe has already asked that it be removed because it was never fully compiled and because of this i always lag out on this map :P
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Eiii on August 24, 2007, 10:51:45 PM
It's really up to the server owners-- some people prefer spraying over playing.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: nightryder on August 24, 2007, 11:53:05 PM
its a good map if theres low number of people
why doesnt someone just fix it
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Zorchenhimer on August 25, 2007, 12:02:31 AM
why doesnt someone just fix it

I would if Frozn gave me permission.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: nightryder on August 25, 2007, 12:20:25 AM
and if he doesnt do it anyways
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: DaRkNeSS on August 25, 2007, 02:17:20 AM
I would agree with having someone compile it correctly, as long as they don't change anything else in the map such as jumps, bunkers, shooting angles etc.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 25, 2007, 12:52:58 PM
I'm compiling as we speak: (numportals taking forever  :-\)


Will post when I'm done.  Also, I changed the name to xbmap1_alt.  Just wondering if that was O.K.?   Because I noticed when Jitspoe added light to shazam33, he renamed it with an _alt suffix.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Kaos on August 25, 2007, 12:55:22 PM
Queenie i hope u fixed the barrel top texture -.-
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Zorchenhimer on August 25, 2007, 12:56:11 PM
QueeNiE, did you find the source somewhere, or did you decompile it?
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: DuDe on August 25, 2007, 12:57:31 PM
Its a great map so hope you guys get it fixed i would hate to see it go
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 25, 2007, 01:03:20 PM
I decompiled.  It has a few errors from winbspc (like some of the textures changed)

Also, yes, I fixed the barrel tops, and I added natural sunlight.  Nothing had changed, except I have to add a lantern hanging inside the water path (otherwise you can't see anything  :()
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Zorchenhimer on August 25, 2007, 01:04:51 PM
Not sure if you noticed, but the sky is a rock texture. It didn't light for me before I fixed that.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 25, 2007, 01:06:42 PM
Yeah that too lol.


Don't worry, I fixed all of that, right now I'm trying to make the sexiest lantern I can muster ;)
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Zorchenhimer on August 25, 2007, 01:08:19 PM
Haha. Nice. Looking forward to seeing it.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 25, 2007, 05:17:40 PM
I'm trying to compile, but the numportals has been stuck on the third "." after the four for at least three hours now...

I'm not sure what to do.  :-\
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Zorchenhimer on August 25, 2007, 05:48:57 PM
I'm trying to compile, but the numportals has been stuck on the third "." after the four for at least three hours now...

I'm not sure what to do.  :-\

Thats where mine usually stops too. Maybe thats why it wasn't lit in the first place.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 25, 2007, 06:04:45 PM
Well, here she is...

http://zilla-clan.net/upload/463629


The only thing I added were lanterns in the water passage ways.


Enjoy! :)
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Kaos on August 25, 2007, 09:15:50 PM
water is wicked dark the barrels are weird looking and the textures arent rite on them and i think it looks better non lite for some reason
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Eiii on August 25, 2007, 09:22:40 PM
The water isn't dark. >_> You did, however, manage to unset the 'warp' flag that makes the water warp and reflective. Kaos, you're a horrible person.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Kaos on August 25, 2007, 09:31:26 PM
eiii how am i a horrible person is that some threat and yes wat i said is tru water is a lil too dark the barrels are wicked messed up
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Eiii on August 25, 2007, 10:21:02 PM
Barrels are wrong, yes. Sleep with one eye open.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Chef-Killer on August 26, 2007, 08:41:05 AM
And here is a mistake with a brush (attached). Think it comes from decompiling the map.

In the original one are also 2 ammo packs overlapped and in the other base one at the top of this barrier. Would be nice if you can fix it for this version of the map.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Apocalypse on August 26, 2007, 09:35:29 AM
That lamp is awesome :o
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: KiLo on August 26, 2007, 09:59:58 AM
OMFG I creamed myself when I seen this with the high-res textures; it looked amazing.

Only problem I seen is what Chef menitioned.

Kaos I don't know what you are talking about the water area actually looks better being dark. It seems more realistic.
Also the barrel textures looked fine to me.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: wade on August 26, 2007, 10:04:54 AM
already uploaded to Team coldFusion pub - 75.126.13.18:27920

 ;)
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Chef-Killer on August 26, 2007, 10:53:29 AM
The barrels aren't ok. They are looking weird and not all textures are aligned.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: wade on August 26, 2007, 11:31:59 AM
i don't have a problem with it.

i <3 it ;D
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 26, 2007, 11:57:29 AM
Alright, I fixed all the errors (hopefully), and added some more lighting in the water.

Download here. (http://zilla-clan.net/upload/493042)


Enjoy. :)

Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Apocalypse on August 26, 2007, 03:38:54 PM
I played it on the .cF. server this morning (till I left to pwn in real paintball) it plays great I think the dark in the water does make it more realistic KiLo is right.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 26, 2007, 03:47:11 PM
Yeah, the one this morning was a different version than the one I just posted.



Check out this one and see if it looks any better. :D
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: Apocalypse on August 26, 2007, 03:53:53 PM
I don't like the new lights in the water as much but it's still awesome :)
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 26, 2007, 04:53:54 PM
I just added them so that new players playing the map would know that there is a path there.  :P
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: jitspoe on August 28, 2007, 08:10:03 PM
Actually, I just named the map shazam33.  Shazam33_alt was the old map.  I think the only reason it existed was because there was a bug in the entity loading code that caused the new shazam33 to crash sometimes.

The map still has issues even after your tweaks.  You can still "see" basically everything in the map from one base to the other (1st shot).  It might just need some well placed hint brushes, but I think it has to do more with all the cracks and misaligned brushes (2nd shot).  It would probably be less work to make a new map from scratch, and do it right, than get this one all fixed up, I think.
Title: Re: Why hasnt xbmap1 been removed from servers?
Post by: QueeNiE on August 29, 2007, 12:24:51 PM
Yeah I guess the work I did was basically a temporary fix.

When I find some time in the near future I'll redo the whole map :)