Digital Paint Discussion Board
Development => Mapping => Topic started by: Wolf Man on September 03, 2007, 08:13:19 PM
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Im making a map with BSP that almost reaches each of the boundaries but stays a distance away, and every time I try to play it, when it starts to load Map:Coolness *couldnt think of any other name*, It just displays a texture on the screen and nothing else, then it freezes and i have to end task it. Whats wrong with the stupid thing?
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I'm guessing you tried to make a cube map and didnt make all 6 faces, and it creates a HUGE leak.
When you move the camera around, does it look like the image gets stuck?
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The map doesnt even load, it shows just a texture, nothing else, no ammo count or anything!
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I'm pretty sure there's some overload that can do this. Could you send the BSP file?
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yea, its a crappy start for a map, i was just trying to figure out how big i should make buildings
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Yeah, that's way too big. QBSP just craps out. Quake2 was not designed for huge areas, lower the sky. :P
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Holy friggin crap! That is massive! that needs to be much smaller. Use y00tz's "Useful Mapping Tool (http://dplogin.com/forums/index.php?topic=7166.0)" to get the scale right.
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Hmmm, guess ill just contour the sky with the level of the buildings! Im making a city based map so I need it to be open
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Beware of open maps, the Quake II engine isn't optimised for open spaces - more for corridor and room type maps. You're in for a world of hurt if the room is too large and open, in terms of r_speeds and fps.
- Dag
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O.o you have a good point there, guess i should just make a smaller map, o well
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Beware of open maps, the Quake II engine isn't optimised for open spaces - more for corridor and room type maps. You're in for a world of hurt if the room is too large and open, in terms of r_speeds and fps.
- Dag
*ahem
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yeah, exactly, SmackWaters.
- Rick