Digital Paint Discussion Board

Development => Mapping => Topic started by: Wolf Man on September 03, 2007, 08:13:19 PM

Title: Giant Texture followed by FREEZING!!
Post by: Wolf Man on September 03, 2007, 08:13:19 PM
Im making a map with BSP that almost reaches each of the boundaries but stays a distance away, and every time I try to play it, when it starts to load Map:Coolness *couldnt think of any other name*, It just displays a texture on the screen and nothing else, then it freezes and i have to end task it. Whats wrong with the stupid thing?
Title: Re: Giant Texture followed by FREEZING!!
Post by: Cobo on September 03, 2007, 08:34:27 PM
I'm guessing you tried to make a cube map and didnt make all 6 faces, and it creates a HUGE leak.
When you move the camera around, does it look like the image gets stuck?
Title: Re: Giant Texture followed by FREEZING!!
Post by: Wolf Man on September 03, 2007, 08:57:32 PM
The map doesnt even load, it shows just a texture, nothing else, no ammo count or anything!
Title: Re: Giant Texture followed by FREEZING!!
Post by: Eiii on September 03, 2007, 09:07:53 PM
I'm pretty sure there's some overload that can do this. Could you send the BSP file?
Title: Re: Giant Texture followed by FREEZING!!
Post by: Wolf Man on September 03, 2007, 09:30:40 PM
yea, its a crappy start for a map, i was just trying to figure out how big i should make buildings
Title: Re: Giant Texture followed by FREEZING!!
Post by: Eiii on September 03, 2007, 09:45:31 PM
Yeah, that's way too big. QBSP just craps out. Quake2 was not designed for huge areas, lower the sky. :P
Title: Re: Giant Texture followed by FREEZING!!
Post by: Zorchenhimer on September 03, 2007, 10:36:59 PM
Holy friggin crap! That is massive! that needs to be much smaller. Use y00tz's "Useful Mapping Tool (http://dplogin.com/forums/index.php?topic=7166.0)" to get the scale right.
Title: Re: Giant Texture followed by FREEZING!!
Post by: Wolf Man on September 04, 2007, 04:36:25 PM
Hmmm, guess ill just contour the sky with the level of the buildings! Im making a city based map so I need it to be open
Title: Re: Giant Texture followed by FREEZING!!
Post by: DrRickDaglessMD on September 04, 2007, 08:21:17 PM
Beware of open maps, the Quake II engine isn't optimised for open spaces - more for corridor and room type maps. You're in for a world of hurt if the room is too large and open, in terms of r_speeds and fps.

- Dag
Title: Re: Giant Texture followed by FREEZING!!
Post by: Wolf Man on September 04, 2007, 08:53:00 PM
O.o you have a good point there, guess i should just make a smaller map, o well
Title: Re: Giant Texture followed by FREEZING!!
Post by: SmackWaters on September 05, 2007, 06:42:49 PM
Beware of open maps, the Quake II engine isn't optimised for open spaces - more for corridor and room type maps. You're in for a world of hurt if the room is too large and open, in terms of r_speeds and fps.

- Dag

*ahem
Title: Re: Giant Texture followed by FREEZING!!
Post by: DrRickDaglessMD on September 06, 2007, 09:16:36 AM
yeah, exactly, SmackWaters.

- Rick