Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: jitspoe on January 08, 2003, 11:31:32 AM
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This list will continue to be updated as new bugs come in and are fixed.
- Crash! Game won't load! (You must have an OpenGL capable video card, such as a GeForce series card. If your card supports opengl, but Paintball II still won't load, try installing the latest drivers -- this has fixed problems for several people)
- Crashes in deathmatch mode (This is caused by null models -- sometimes player models don't get assigned correctly. No temp fix for this -- next release will have this fixed)
- config overwritten with default
(temp fix: delete pball/configs/default.cfg)
- crashes when trying to start a server from the menu
(temp fix: copy maps.lst from your quake2/pball dir [if you have it] to paintball2/pball)
- HUD and crosshairs disappear on Voodoo and some ATI cards when particles are visible
(temp fix: set cl_particles 0)
- 300 round hopper looks messed up. (I didn't bother making a new skin for it since it's going to be ditched in the next server update.)
- Everyone holds a VM68 and the animations don't match the player model. (I made the model to match the quake2 player model's animation, and haven't gotten around to making it match up with the new player model).
If you report a bug, be sure to include which video card you are using, and what exactly caused the bug to occur.
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HEY JITPOE SNIPEN HERE THE HUD AND CROSSHAIR ONE DISAPPEAR ON FULLSCREEN MODE ONLY.... IF I RUN I WINDOWED IT DOESNT DO IT THOUGHT I LET YOU KNOW YOU GOT ANY IDEAS (VOODOO3..AS YOU KNOW)
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It sounds like a driver bug. See if you can find some newer drivers. Also, could you not type in all caps?
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ok sorry about the cap wasnt looking...ok heres wht i found so far it only does it in full screen and it happens only when the paintball hits .....not when i shoot like i thought.. if i shoot straight up in the air and the paint hits nothing then the hud stays on but if the paint hit something the hud disappears and reappears... i deleted all the sound files they have nothing to do with it(just in case) only with contact with an object does it happen..also only if im looking in the direction that the paint hits..if i shoot and turn the other way it doesnt flash...this is also the same with the grenade...also with other ppls shots too... (p.s. wht drivers where you refering to ..just new video card drivers??) thanks for the help i hope you can understand what im saying thanks again
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Yeah, video card drivers.
Does the hud stay invisible as long as you're looking at a spat or smoke, or is it just at the moment the splat/smoke is created that it disappears?
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I dont know if anyone else noticed this but i shot a camper like 3 times square on the body and he didnt die. I dont know if i was seeing things or if this is a bug
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Yarr darn account got deleted... anyways..
Nice to see the new release, i noticed a few bugs, the water has this weird habit of changing color and doing weird epileptic seizure flash thingies to me.
Im using a GF4 Ti4600.
Also, i looked at your guys's 32bit textures, you do know you totally defeated the purpose of having them by making them the same size, you need to make 32bit textures 4x larger to maintain resolution, otherwise they get washed out. Put it to the test if you like, its been tried and proven already :P
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i noticed the same problem with the water, i use a geforce4 ti4200.
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JITSPOE YES ITS ONLY AT THE MOMENT OF THE SPLAT AND IT DOESNT DO IT ON SMOKE JUST PAINT GRENADES..ALSO I HAVE NOTICED THE WATER THING MINE GOES LIKE ALL WHITE.. THANKS
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sorry caps again...anyway just found out something strange when i fire around water it turns the water white and the hud stays ..as long as i am around water the hud stays but if theres no water the hud flashes when the paint splats...me a suicide king was checking ti out he has a voodoo3 too and has exactly the same problems that i do ...also i dont know if i said anything about ti but when this flash occurs the consol and the score box will go black also...thanks for the help
P.S. it doesnt do this in windowed mode but at 800x600 u cant see chat its up too high in the window can u adjsut it so that the chat is lower cause if the flash cant be fixed for voodoo3 at fullscreen mode then playing it in windowed mode isnt to bad at 800x600 its like full screen anyway just cant see chat remarks and stuff thanks again to jitspoe
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The water textures arn't display correctly here - just a sheet of glass that likes to suddenly blind my eyes with seizures of color. 64MBDDR GF3
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I find that the maps with blue and purple for team colors are very hard to tell which player is which color. I suggest making the purple a darker purple than what it is now
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Blue is darker than purple, so if I make it darker, it'll be even harder to tell...
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what about changing that color all together, like to something in the shade of green or maybe pink?
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It is somewhat pink already. Green would be almost like camo on some maps, so I don't think that's a good idea, plus it would require changing a buttload of textures and stuff.
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good point
what about white though, it could work, but i think they would stand out like a white guy in harlem. just a thought though...
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Just make blue brighter....duh. Like more of a cyan.
White might be a good idea. Replace yellow with white, cuz yellow is hard to make out a lot of times.
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Considering half of the textures are color themed, it'd be too much trouble to change the color. After all, they were fine before. Perhap's a toggleable player brightness, since now gl_modulate is more directly linked to the map.
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Mine crashes on excecution. Any suggestions? I tried running it from the command line also to no avail.
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Maybe tell microsoft about the problem? lol. Ghetto error screen (and theme). I don't know if it would help at all, but it might help if you showed the full error report. Also, what video card do you use?
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I did look at the full error report and it doesnt help me any. If you want to see it, its like a million pages long of technical mumbo jumbo. Oh yeah, a million pages that i cant copy either...
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If only everything could be solved by a simple toggle...
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Heres a fix, and so obvious that it was overlooked - update your video drivers =) I didnt even think of that cuz its not like I have an old video card and i just reinstalled XP and it a month ago or so. And every other game ive been running has ran fine. But I guess PB2v2.0 is pickier or something. So if anyone is having a similar problem, update or change to a different video driver.
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Good to know that it's fixed, but I also wonder what caused it.
I took the image out of your post -- it made the rest of the posts not fit on the screen. :)
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Yah thanks. I would have resized it, but i dont have any graphic editing programs on my computer right now and didnt feel like going through the hassle of getting one. Dont need that pic anymore anyway.
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Oh and I updated the drivers on my other computer (gforce2mx) and it works now on there too.
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Post removed
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Being as the new version is in alpha, I did not enforce that everyone use it (because frankly, I didn't expect it to work as well as it did). In the future there will be version checks, assuming we get all the servers updated.
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Im using gspy.. so this might be a gspy thing , but it doesnt connect to the server when I launch the game.. I have to type connect Server IP for it to connect...
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Hmm, gamespy puts a gamespy.cfg file in quake2/baseq2 -- paintball2 doesn't use the baseq2 dir, so it doesn't find it. I don't know why they did it that way -- they should have just used +connect <server ip>. :(
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Why dont I hear mp3s playing when running DP.. ive got a SB Extigy.. its 5.1 im sure it can handle more then one channle :-*
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This may be intentional(realism), but I noticed that smoke grenades don't reset after a round ends. It kind of sucks, but it you did it on purpose it's fine with me.
Forgot to mention...
I love the smoke by the way, it looks great. Also, I love the new textures and the stain maps. There is nothing like after playing a map for a while seeing paint everywhere. Overall everything looks outstanding, great job.
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Why dont I hear mp3s playing when running DP.. ive got a SB Extigy.. its 5.1 im sure it can handle more then one channle :-*
In case you didnt get it working yet, just change your sound mode in Quake from "Performance Mode" to "Compatibility Mode."
Look, Mike, period before the quote.
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ty fryth =] Id also like to say that I cant get the ingame server window to work... when I add servers.txt to the address book , it says BAD ADDRESS: http://www.captured.com/digitalpaint/servers.txt
I guess it works for some people but someoe came in the channel with the same problem yesterday... so maybe its only a select few.
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Just select download server list. It fills in the values for you.
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No it doesnt =] Maybe im doing it wrong.. I got rid of the addy.. nothing happens just pinging server.. thats it
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You put the cursor over "download server list" and hit enter?
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oic.. well it didnt really look like an option to choose... the cursor defaults to an emtpy box.. so i never bothers to hit the up key works now though ty
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In case you didnt get it working yet, just change your sound mode in Quake from "Performance Mode" to "Compatibility Mode."
Look, Mike, period before the quote.
Thanks baby, luvu. ;D
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Added a couple things to the list...
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is there any way to fix the one where everyone holds the same gun? it's getting annoing :P and the gun is way below everyones hands...it's still annoing. :P
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No. That's an "incomplete feature" not a "bug." :)
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also...how do i tell if my vid. card is "openGL" compatable. i'm trying to run the game on my 98...so my friend and i can play over the network. 8)
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Ehh, what video card is it?
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i don't know. how do i tell.
so far i've gone into control panel => system => device manager...and i can't tell where it is. the closest i can come is "display adapters"...and that says it has a Graphics Blaster RIVA 128ZX
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I might just have to say that you dont actually have a video card, and that you have on board video. GG
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Ahh, that might support opengl... does paintball2 not run on it?
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i dont know!!!! aaaaaaaaaaaaaaaggggggg!!! ::)
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OLD card.. I checked creatives website they didnt have drivers for it , It runs GLquake (laugh) fine.. And mentioned It did semi well with Quake2.. But.. no Drivers your out of luck.
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If it's a Riva 128-based card, you might be able to get reference drivers that work from the nVidia website. I don't know if Riva 128 support is included in the Detonator pack, or if it's a separate download.