Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Spook on September 15, 2007, 02:19:04 AM

Title: Siege castle bug
Post by: Spook on September 15, 2007, 02:19:04 AM
Messing around in siege castle: I jumped to the top battlements of the castle by using a circle double jump off the battlements in one of the turrets. with this demo, it shows the downfall of getting up there. enjoy


http://zilla-clan.net/upload/957875
Title: Re: Siege castle bug
Post by: Apocalypse on September 15, 2007, 09:56:43 AM
Spook finally found something he couldn't get out of :P
Title: Re: Siege castle bug
Post by: nightryder on September 15, 2007, 04:29:56 PM
fov lsd
Title: Re: Siege castle bug
Post by: Spook on September 16, 2007, 03:18:23 PM
http://www.savefile.com/files/1060858

that's the actual jump now
Title: Re: Siege castle bug
Post by: Sonny on September 17, 2007, 08:13:28 AM
wow spook. nice fov :D
my favourite jumps on this caslte. And a bug.


If i get more time i can send more jumps.



edit: wow_002 dont works.
Title: Re: Siege castle bug
Post by: Spook on September 17, 2007, 08:24:29 AM
lol.dm2 isn't a bug, because you can jump up there using it as a ramp. i have it recorded already, and i jump all the way up there

wow_002 is pretty common anyways
Title: Re: Siege castle bug
Post by: Sonny on September 17, 2007, 08:28:05 AM
I hang on this ramp. ya and look at my edit. wow_002 isnt the right demo :(
Title: Re: Siege castle bug
Post by: Eiii on September 17, 2007, 12:02:25 PM
You can always un-upload it.
Title: Re: Siege castle bug
Post by: jitspoe on September 20, 2007, 12:05:43 PM
I thought I had clip brushes covering that completely.  Guess not.  I'd like to re-make that map at some point to add more attack paths.  If I do, I'll fix it then.
Title: Re: Siege castle bug
Post by: Sonny on September 20, 2007, 12:14:25 PM
thanks