Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: sk89q on September 15, 2007, 11:57:21 PM
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The map thumbnails pack has been updated. Now there are 463 maps.
http://digitalpaint.therisenrealm.com/node/78
I may be releasing the version with 640x480 JPEG screenshots in a few days (19 MB). The original TGAs make up a total of 1 GB.
2fort5, 2helix, 2ways, 3rdworld, 3v3tourney, 4room_urb, 4thave, 8ight, Battleship, Dm_Icity, Japan, _flametest, _platacceltest, _test, a, actdam, advpg, afterdark, airtime, airtime2, airtime3, airtimeoi, akumamap1, alaska, aldi, allday_beta, amazing, ancientgouki2, ancientgouki4, anime1, anime4, anthills, antioch, antioch2, antioch3, anubis, aod, arctic2, arctic2se, arctic3, arena2, arenaball, arm, armagon, aztec, azteklights, back2back, back2backh, badlands, barrel, barrel2, barrel3, barrels, bathhouse, battle, battle2, battlefield, berlin, bheaven2, bigarenaball, bja, blazin, blazin2, blitz, blitzdp1, bmr, bogwood, bombacity_beta, bombacity_ctfbeta, bombsaway, boxed, brainstorm, brownboards_b1, callofduty, cancan, canyon, canyone, carbinewarz, carpathian, cashav, castle1, castle1a, castlebdpractice, catapult, caves, cball, cfactory, cfire, chilidogs, clanxa, claus, clubpb, clubpb2, clubpb22, code1, combat, conquest, construction_bv6, corridor, cosmic3, cosmicpart1, courtyard, crates, crates2, cratewar, cratewh, crazyBallin, creek, crimethink, crosover, cykotown, dark, darkages, dc1, dc2, dd, deathbysand, deep, depot, desertnight, desmad, dforts, dh-m1, disaster, dm_dualshipping, docks, docks2, dodgeball, dodgecourt, dodged, dome_b1, dopjump, downunder, downunder2, dparena1, dpsl_arctic, dpsl_clubpb, dpsl_fff, dpsl_hall, draw_b5, dredge, dropzone, dsc, dsmak, dt, eastwoods, ecl_desert, eclissi, eknight, elevated, ember, encounter, escapefun, extreme, fbasin, fbattle, fear2, fff, fff2, fields, fightroom, firestorm, flag_frag_4_4, floating_forts, flog, floodedinrb1, fort20, frostbit2, funhouse, fusionr, future_city, gfield, gfieldc, gibbonjump06, gladiator_b6, globalwarzone, gorge, grave, ground0, gwars, gymb, halfpipe, hav2mc, hball, hca_fort, hcownage, headshot, hellfire_4, hellsurvivors, hillside, hillside2, hillside3, holdit, holycow2, hsball, hunt, icecap, icecold, icepond, icepond2, icewar, indoor_test, indoormad, indune, insideDM, intheevening, irishbrigade, jakesmistake, july42007, jump, jungle1, junkyard, kablam, kafbathhouse_b1, kafbathhouse_b11, kafbishieburgerv5, kafmallr6, kalifornia, kaos, kfields, kingdom, kingdomcliffs, knackbs2, koth, kots1, ksplat1, ksplat2, ksplat3, kungfu, level3, liftv2, lighthouse_b1, lighttesting, lockout, lostpath, lwpa, madness, marbleforest, midevil, midnight, midnight2, mines, minispeed, mirage, mirror, mirror2, mirrorr, mnightrun, monet11, moon, moonlit, moonlit2r1, mystikal_b2, ncr8s, newbie, nhb, nightfight, nightpaint, nights, nights2c, nightstalker, nighttimemass, nighttimemass_b5, nitefactor, nstart, nzone, oasis, oddjob, oddjobmerry, olympiad, onguard, otb_soccer, outchaos, overrun, painke, paintballmadness, paintscape, paintshack, paintworld, palace, palmtree3, palmtreea, passage, pb2dm1, pb2siege1, pb_dogpoundv2a, pb_losthalls, pb_sickre, pb_tmc, pball_shreds1, pball_shreds2, pballcity, pbcup, pbcup_everglade, pbcup_renoir, pbcup_sassault, pbfactory, pbsanctuary, pbusa, pd1, pdhouse2, perfugio, pforest, pgp, pgpblitz, pgpmania, picasso, pnf, propaint1, propaint2, psychosity, psychotic, pwa, quicksand, racetrack, rally, rampmadness, ravine, razzle, refuge, renoir, restaurant, riverjumping, rome, rooftoppgp-dm, rooftoppgp, roundup, routez, rsball, rtg, ruffryderz, rush, rust13, sandassult, sandpit, sandstorm, sandtrap, sassult, sassult2, sassult3, sball2, sbof, scsiege, scsiege2, shattered, shazam, shazam22, shazam33, shazam33_alt, shazamr, shaztrain, shaztt, ship_unf1, shock, siegecastle, skate2, skylit, smallboat, smokingrukia, snip_pb1, sniper, snowdemise_beta9, snowfort, soccer1, spaceballz, spacecrates, spark, spattack, speedballs, spelunker2, sphouse, sphouseqw, spizam, splat!, splatcity, splatmesa, stack_b1, stale, stale2, stale3, steeple15, stoneage_b1, stp, summer, supair, supb, superball, superstrap, tek9, temple, tents, tf, tfs, tfs2, thebox, theedge, theice, theice2, theice3, thesands, thod, thop, threat, thunder, titian, tlc, tourneyball, towers, tpf, tranquilhavoc, trench, triangle, trope, tumble, turmoil, twilight, twilight_b1_jitspoe1k, twist, u4pb2, ub_4cliff, ub_abbey, ub_canyon, ub_cliff, ub_cliff2k3, ub_icecliff, ub_rooftop, uhn, underground, uniball, upb2, upb4, valley, vangogh, vernice_cf, wararena_b7, warehouse, warfield, warhouse, warlock, warpaint, warzone2, waterlogged, wcanyon, westland, whsb, windows, winter1, witf, woods, ww2, wworld, wys, xcratesr1, xmas, xmas2k3, xwar, xwar2, y2k, yardspeed, yoy, zippo, zsiege
Made with this: http://digitalpaint.therisenrealm.com/node/139
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Cool. What size are they (can't check them out at the moment). These will be useful when we get map previews in. They'll need to be power of 2 sizes, like 128x128.
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wow nice job. thanks
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These will be useful when we get map previews in.
It'll save me a crap load of work. Thanks sk89q.
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Cool. What size are they (can't check them out at the moment). These will be useful when we get map previews in. They'll need to be power of 2 sizes, like 128x128.
I have them at 1024x768 (full size). The ones I uploaded are the same size as the last ones though (itty bitty). I forgot to upload the slightly larger versions overnight.
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They don't seem to need to be power of 2 sizes, the old 100x133 ones worked fine with my map previews addon.
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http://digitalpaint.therisenrealm.com/node/181
640x480 versions.
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NERDS!!!
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Nerds made the game ;D
(no offense)
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someone call me?
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They don't seem to need to be power of 2 sizes, the old 100x133 ones worked fine with my map previews addon.
If they aren't power of two, they get scaled to the nearest power of two, often causing significant quality loss.
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I batch converted and renamed the files in sk89q's pack so that it could be used for the new map previews.
Have fun:
http://www.viciouz.co.uk/other/mapshots.zip
All credits for the pictures go to sk89q.
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Awesome. Saved me a bunch of work. Again. :D
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Awesome. Saved me a bunch of work. Again. :D
Just what I was thinking. How were you planning to get thumbnails? By hand, individually?
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Yup. :P
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Yup. :P
Ouch with the map database reaching over 500 maps. I guess you would have only needed to do about 50 tops out of the 500 though. Not many people know of more then 50 popular maps.
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Where do I put this thumbnail pack again?
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I don't believe it has a purpose yet. Correct me if I am wrong, but I believe this pack was made to help Zorch with the agonizing task of getting these thumb nails for those sweet menus he can now create with the new build.
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Um. Map thumbnails are already implemented I believe.
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The new build has this new feature implemented (http://dplogin.com/dplogin/featurevote/feature.php?id=10009) that will allow Zorch to make menus that can do this. (http://dplogin.com/forums/index.php?topic=5169.msg92177#msg92177) Not sure if I misunderstood your last post or if you did. Regardless, I was saying how this 'Thumbnail pack' and batch file will really help Zorch make that new feature for his menus and save him a lot of time.
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Well, jits beat me to the thumbnail part. But once he fixes the vars in the list boxes ill have a new menu version out.
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You should make the filenames all lowercase so it's linux-compatible. Also, the images should be power of 2 sizes (128x128 or similar), otherwise they'll be scaled to the nearest power of 2 in-game, which usually makes them look like crap and increases load time.
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http://dpclans/y_mapshots_128slinux.zip
Fixed all 463 shots :)
-128 x 128
-Names and extensions lowercase
Can someone please mirror this?
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http://dpclans/y_mapshots_128slinux.zip
It should look like this:
http://dpclans.com/y_mapshots_128slinux.zip
Edit:
http://zilla-clan.net/upload/998799
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http://viciouz.co.uk/other/y_mapshots_128slinux.zip
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It should look like this:
http://dpclans.com/y_mapshots_128slinux.zip
D'oh :P
Thanks guys