Throw my name up as a third please.
Ill give it a go but not sure how well time will premit me to pump it out fast.
But if all else fails ill take it as a learning experience.
Thanks, Rept
Download a demo: http://zilla-clan.net/upload/109234 (http://zilla-clan.net/upload/109234)
That wall texture looks way better than mine did lol. :D
I havent been mapping cause i dont have any ideas.
Hmmm..... looks good termin8or where did you go to until lately I haven't seen you around at all.
Also mine might not be done for a while I'm really busy for a couple of weeks although it's settling down a bit now.
termin8or, very good work on that one. I really like the little low tunnel and the double jump steps to the back door. The game play is great now just from my testing, and you really broke up the space and made lots of routes which I am a big fan of.
I only have two problems.
a. I don't have about 11 textures. Am I missing a new texture pack or something?
b. I like the high flag, but it will really kill it for noobs. I wanted the back door to be an advantage for skilled players, but not a totally new scoring method.
This will be too much like xbmap1 or Renoir in that noobs won't even play it, and I would like to see this thing get played.
Even with skilled players this means that you have to take the high route to be competitive, which kills the point of having multiple routes. Campers could just camp the high because they know you eventually have to go there.
Please re-consider that second flag.
I love how you say, "You MUST find a gun or you'll be PGPing" when the entire spawn floor is like covered in cockers and carbines.
:P
okay m7 i have thought about what you said about the back door and i will fix everything that i can to it but can you please specify what you would like done to it?
And i think that you might be missing the newest texture pack because i was missing them too but until i downloaded it everything was fine.
And about the second flag i was thinking about just removing it or finding a different, more capable spot.
And i didnt really but much thought or detail into the gun placements but i think with the next beta i will have some kind of organized space.
Just checked out the map and I have only one minor concern. In the red upper all along that hall there is like white spots on the ground that makes it look like Scarface was dragging a bag of open cocaine down that hall.
Okay guys, i will do what you like, but please give me a day or two to do this because i am busy at home in the next couple days.
But it will be done.
why not make another path way with a second flag that opens up when there is more than a certain amount of people. i forget what thats called but jits knows. right now the map looks like it would be good for 3v3s and maybe 4v4s but it would be a spray/camp fest in a highly populated server
Did I miss my shot or what?
Don't worry because i was playing the map without grabbing the second flag and I think it would be better without it and the map without the 2nd flag wont be rushed and will be a little longer, but the map will also end up being like a camp fest sometimes because with only 1 flag you cant force the other team to make a move.
I will remove the 2nd flag in the next beta and try that and see if the 2nd flag was better or not.
There are currently
a. the high route
b. the lining spots from the high corner
c. the normal route
d. the over the barriers using a ramp route
That is pretty hard to camp really.
Yes that is true and i will work on it next chance i get when i am on the computer.
Here is the latest stuff i have done to community1a_b1
Download the map: http://zilla-clan.net/upload/211596
The map looks like a butterfly from top view, don't know if we can go somewhere with that.
Then people will think we cannot spell y00tz.
They're 0s Eiii.+99999
They're 0s Eiii.
y00tz i have already released the final version.
Read above.
And if it could be put onto All servers ASAP that would be great, Thank you.