Digital Paint Discussion Board

Development => Mapping => Topic started by: UDead on October 18, 2007, 07:18:25 PM

Title: i need help with my map....
Post by: UDead on October 18, 2007, 07:18:25 PM
can anyone help me with my map?? i want to put a elavator and a telaport thing...like in the jump maps...so can anyone help me?? ???
Title: Re: i need help with my map....
Post by: sk89q on October 18, 2007, 07:41:54 PM
How many levels in the elevators? How advanced do you want the elevator?

For teleporters, make a misc_teleporter and a misc_teleporter_dest. Set the targetname of misc_teleporter_dest to something (i.e. "teleporter1"), and set the target of misc_teleporter to that something (i.e. "teleporter1").
Title: Re: i need help with my map....
Post by: UDead on October 19, 2007, 02:05:23 PM
how do u make a elavator to were when u are on the ground floor step in and it gose up u get out and it goes back down....and if u want to go back down u push a small butten and the elavator comes up u step in and is goes down....? would that be too hard to do?
Title: Re: i need help with my map....
Post by: sk89q on October 20, 2007, 02:52:56 AM
func_plat will do the first part of you ask. Targeting it might make it go back up, but I'm not sure.
Title: Re: i need help with my map....
Post by: UDead on October 20, 2007, 10:02:17 AM
what am i targeting and what too???
Title: Re: i need help with my map....
Post by: Zorchenhimer on October 20, 2007, 12:19:13 PM
what am i targeting and what too???

This might help you out a bit. Its my first map. Be ye warned, it sucks. But it uses teleports, LOTS of teleports.

http://dplogin.com/forums/index.php?topic=5099.0

(.map in the zip posted in the last post)
Title: Re: i need help with my map....
Post by: UDead on October 22, 2007, 06:47:46 AM
how do u create sighns....like works....do u have to build them...???
Title: Re: i need help with my map....
Post by: Zorchenhimer on October 22, 2007, 09:48:23 AM
Signs? What kind, or rather, what do you mean?
Title: Re: i need help with my map....
Post by: FourthX on October 22, 2007, 10:15:57 AM
Maybe you should get the basics down before jumping all over teleporters and elevators.

FtX
Title: Re: i need help with my map....
Post by: UDead on October 22, 2007, 05:25:11 PM
if u have an area for a jail spot....how do u set a jail...so when u get killed u go to jail.....???
Title: Re: i need help with my map....
Post by: Zorchenhimer on October 22, 2007, 10:36:44 PM
"jail" "1"

Thats set for the info_player_deathmatch entity.
Title: Re: i need help with my map....
Post by: UDead on October 23, 2007, 06:33:35 AM
is that all i do...is jet jail into the info_player_deathmatch entity??? i have an area for a jail...but how do i get people to go there when they are killed...im not that good at mapping sometimes...so could u step by step it for me...plz???
Title: Re: i need help with my map....
Post by: y00tz on October 23, 2007, 08:40:35 AM
The info_player_deathmatch entities is where people spawn from, so if you make a separate part of the map with new brushes and add a new info_player_deathmatch, and add a key name it "jail" and set it's value to "1" then place the info_player_deathmatch in the new brushes, a tuh-duh you have a jail.
Title: Re: i need help with my map....
Post by: UDead on October 23, 2007, 06:06:26 PM
It not working  >:( ....I get esely confused and i hate when people think they are all that and tell people off...so can u just step by step it please... ??? also..if anyone wants to see what im doing here is a copy of my map....
Title: Re: i need help with my map....
Post by: Eiii on October 24, 2007, 11:16:33 AM
It's not working because you have 'gamemode' set to 1. That's DM. There aren't any jails in DM, only in gametypes where players are eliminated.

Other things:
Don't capitalize your map names. It screws up our linux friends (and servers)
I don't know why you have so many light entities floating around, but know that most light should come from a brush with a light texture. Things look much better that way.
Don't put any info_player_starts on your map. Players should spawn at info_player_deathmatches.
Starting everyone out with autocockers may be fun, but it doesn't make for very interesting gameplay. I'd suggest you start them out with something lower.
Title: Re: i need help with my map....
Post by: UDead on October 24, 2007, 03:28:15 PM
how do u change the maxclients in your map and the elim time???
Title: Re: i need help with my map....
Post by: sk89q on October 24, 2007, 07:39:30 PM
how do u change the maxclients in your map and the elim time???

You can't. You can, however, recommend the maximum and minimum number of players.
Title: Re: i need help with my map....
Post by: Eiii on October 24, 2007, 08:20:24 PM
By 'you can't', sk89q means that they're server-side settings. That's another matter entirely.

But, as he said, you can make recommendations by creating a mapinfo file along with your map, when it's released.
Title: Re: i need help with my map....
Post by: UDead on October 25, 2007, 02:28:53 PM
how do u create a sign texture???....i tryed using wally that i found but i cant get it right....i want to turn a pic firle (jpg, gif...etc...) and i dont know how...can some one do if for me if i give them the pic???? please
Title: Re: i need help with my map....
Post by: Eiii on October 25, 2007, 06:36:00 PM
You don't even need a WAL file to make a texture- you really only have to copy another one and rename it. It won't look right in BSP, but in-game it'll use the JPG instead, and look fine.

Just make sure your texture is a power of 2. :3
Title: Re: i need help with my map....
Post by: UDead on October 26, 2007, 06:21:05 AM
im all good wiith computers and files...but that just confusde me...2.:3???? how do i use it in my map???
Title: Re: i need help with my map....
Post by: Zorchenhimer on October 26, 2007, 01:38:22 PM
but that just confusde me...2.:3?

In powers of two. The ":3" is a face.
Title: Re: i need help with my map....
Post by: y00tz on October 26, 2007, 01:41:26 PM
Yeah, it's an emoticon...  I knew it was going to happen, I should have told him to ignore it last night when I saw it...
Title: Re: i need help with my map....
Post by: UDead on October 26, 2007, 06:42:43 PM
i found out what my problem was...i didnt put a pic (jpf) file in my textuer folder under Paintball2\pball\textures\pball folder...lol... ;D
Title: Re: i need help with my map....
Post by: UDead on October 28, 2007, 05:02:40 PM
how do u put a sound on your map....like i have a door and is a secret door...i want the "secret.wav" to play when the door is open...how do i do that ???
Title: Re: i need help with my map....
Post by: Eiii on October 28, 2007, 05:05:48 PM
Target_speaker. Read the help file on the entity, and don't be afraid to browse through the entity list and just check out random ents.
Title: Re: i need help with my map....
Post by: UDead on October 28, 2007, 07:22:50 PM
i have tried that already...didn't work....???
Title: Re: i need help with my map....
Post by: Eiii on October 28, 2007, 07:32:31 PM
Yes it does. Read the documentation and look online for some tutorials. It works, you're just doing it wrong.
Title: Re: i need help with my map....
Post by: UDead on October 29, 2007, 06:25:51 AM
Can someone play my map and tell me what they think....theres supost to be a secret area...if so try to find if.....the map should be in a zip file with the additional textures files with it...
Title: Re: i need help with my map....
Post by: thebend on February 20, 2011, 09:45:33 PM
i am trying to attach 2 rooms. and i did the subtract thing but it didnt work. could someone tell me step by step how to do this?
Title: Re: i need help with my map....
Post by: Chef-Killer on February 21, 2011, 11:44:08 AM
Make sure that you delete the selected brushes after subtracting.
Title: Re: i need help with my map....
Post by: thebend on February 21, 2011, 12:49:58 PM
how do i do it?
what exactly is a brush?
Title: Re: i need help with my map....
Post by: prozajik on February 21, 2011, 04:22:57 PM
Ok please try reading this
http://dplogin.com/forums/index.php?topic=714.0
and then this
http://dplogin.com/forums/index.php?topic=960.0
In the second link there is answered question what is it brush btw ;)
If you read both thread and understand them then you shouldnt have such problems. If you do continue posting but please read those links before asking for another help
Title: Re: i need help with my map....
Post by: thebend on February 21, 2011, 05:14:16 PM
well i figured out that problem now im just having problems with setting guns flags spawn arias and things like that. ill figure it out someday.
Title: Re: i need help with my map....
Post by: thebend on February 21, 2011, 05:17:36 PM
what does this mean?

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp firs
tmap

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 firstmap

----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\Games\Paintball2\bsp\pball2\quake2\pball\
entering C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.map
0...1...2...3...4...WARNING: entity 0, brush 63: microbrush
  Bounds: -1028 512 0 -> -1024 513 0.598195
5...6...7...8...9... (0)
**** leaked ****
Writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
    0 seconds elapsed

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis -leve
l 4 firstmap

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 -level 4 f
irstmap
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.prt

************ ERROR ************
LoadPortals: couldn't read C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\
firstmap.prt


C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -extr
a firstmap
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir
 C:\bsp\pball2\quake2\pball -extra firstmap
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
 -extra enabled  (extra quality light sampling)
----- Load BSP File -----
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
WARNING: Colormap not found - no colored texture lighting
Couldn't load pball/met5_1
Couldn't load pball/metal5_8
Couldn't load pball/city6_7
Couldn't load pball/glass1
Couldn't load pball/lit2_6
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (17)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
----- Time -----
   17 seconds elapsed

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap fi
rstmap

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>copy firstmap.bsp c:\games\
paintball2\pball\maps\inprogress
        1 file(s) copied.

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>c:

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2

C:\Games\Paintball2>pause
Press any key to continue . . .
Title: Re: i need help with my map....
Post by: T3RR0R15T on February 21, 2011, 05:30:27 PM
Your map has a leak. Try the leak check and follow the yellow line to the hole in your map.
Title: Re: i need help with my map....
Post by: thebend on February 21, 2011, 08:09:49 PM
hmmm i did that and nothing happened. ill attach it.......could you tell me what you think.
Title: Re: i need help with my map....
Post by: Chef-Killer on February 22, 2011, 11:12:22 AM
I think you should add a player spawn (info_player_deathmatch) ;)

Try to do this, step by step.
http://dplogin.com/forums/index.php?topic=5150.0