Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: nightryder on October 20, 2007, 01:34:08 AM

Title: rooftops texture problem
Post by: nightryder on October 20, 2007, 01:34:08 AM
i was just wondering what was goin on here. i asked if anyone else could see it but noone responded
Title: Re: rooftops texture problem
Post by: Spook on October 20, 2007, 01:38:35 AM
vid_restart should fix that.

It's like the same thing that happens in pp1 on the textures around mid low ice. Unexplained random texture switches
Title: Re: rooftops texture problem
Post by: Eiii on October 20, 2007, 01:49:11 AM
Something to do with the hashing, I believe. There's some command to turn that off.
Title: Re: rooftops texture problem
Post by: WarWulf on October 23, 2007, 06:12:47 PM
heh ive allways wondered why my map and a few others do that :P
Title: Re: rooftops texture problem
Post by: sk89q on October 23, 2007, 07:34:13 PM
When I was doing the thumbnails, after doing a few tens of maps, the same thing started happening.
Title: Re: rooftops texture problem
Post by: jitspoe on October 24, 2007, 07:23:31 PM
It seems like it only happens with .wal files (the solid white textures are .wal's).  Why, I don't know.