Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: nightryder on October 20, 2007, 01:34:08 AM
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i was just wondering what was goin on here. i asked if anyone else could see it but noone responded
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vid_restart should fix that.
It's like the same thing that happens in pp1 on the textures around mid low ice. Unexplained random texture switches
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Something to do with the hashing, I believe. There's some command to turn that off.
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heh ive allways wondered why my map and a few others do that :P
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When I was doing the thumbnails, after doing a few tens of maps, the same thing started happening.
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It seems like it only happens with .wal files (the solid white textures are .wal's). Why, I don't know.