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Messages - bctrainers

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1
Other Stuff / Re: Robots.txt?
« on: December 02, 2007, 04:12:25 AM »
Sadly, most indexers do not follow the robots.txt rules any more. :(

Best is to set certain IP ranges to being able to view it via .ht file. :)

2
Other Stuff / Re: Auth script in mIRC
« on: December 02, 2007, 04:11:01 AM »
In addition: msg nickserv@services.globalgamerscenter.net auth Justinph5 ****

should be

msg nickserv@services.globalgamers.net auth Justinph5 ****

3
Other Stuff / Re: Explorer.exe Crashes on startup
« on: November 28, 2007, 04:04:56 AM »
I fixed it, it was spyware, mllml.dll.
Now i need to figure out how to relocate the user folders? any 1 know
System restore is my best guess. however, i am very sure that you didn't rid of all the malware/spyware.

4
Other Stuff / Re: Newegg is down-ish
« on: November 28, 2007, 04:03:20 AM »
lol - never know. Probably had some special at some certain time and all the nerds were pressing F5 over and over to try and get to it... sexually promiscuous personing all the bandwidth away? :D

5
Paintball 2 Discussion / Re: DIGITALPAINTBALL2.0 IS DIEING.
« on: November 28, 2007, 03:50:30 AM »
or just setup a thread where people can post mirrors... best mirrors get added to the download page, direct downloads ftw.
That'd be good. SourceForge is a great host for file hosting. :)

So then we get torrents set up and take the bandwidth load off off the dplogin servers and sourceforge servers.  ;)
If needed, i can setup a torrent tracker on a dedicated box of mine.


By the way, i joined both groups on FaceBook [and mass invited 100+ users]. :p

6
Paintball 2 Discussion / Re: QuakeCon - Are you going?
« on: July 24, 2007, 08:03:50 AM »
So its bctrainers, myself, and who else?
I'll be at the HelpDesk this year! :D

7
Server Discussion / Re: Server Max User Limit Poll
« on: July 04, 2007, 11:34:31 AM »
I vote for 17-20, 20 max is plenty enough for most maps. :)

8
Bugs, Feature Requests, and Feedback / Re: In-Game Mic Vote
« on: July 04, 2007, 11:28:02 AM »
this would be good because ventrilo is horrible.
but there has be the option to mute people
or turn it off completely
In World in conflict, when you go to the score board you can click mute all to mute the team or mute certain players by clicking the mute button next to the users nick. Cross team chat should be server specific, as to allow it or not. :)

9
Mark me down for Faster in-game downloading, In-game voice communication (VoIP), In-game chat (Connect to IRC server, perhaps?) and Vote kick. :)

However, female models would be good ingame. =p

10
If we were to do this we would need  a good guide to introduce them to IRC.

It's almost worth using our community development talent to create an open-source IRC client that could be bundled with paintball, so that when it's installed it sets up the reigstry so that a player can click an "IRC" link in game and it would connect to irc://whatever.net using the IRC client. 
Check out the UT IRC chat client UI here: http://bctrainers.homeip.net/ut/ - I can see something like that being added on to DP. It will completely boost the user count on the IRC which than allows for more clans to challenge one another and such. :)


11
Paintball 2 Discussion / Re: picking an irc network
« on: July 02, 2007, 01:40:47 PM »
wade, you may as well not post if thats all you say.

I'm still in QNet trying to spread this game. Its been a good response I've been getting. The help of y00tz' new screenshots has been good, and after telling people about the game and showing them the pics, most download it and give it a go, which i can call a success. I just cant help but think how many more people would start playing the game if it wasn't just me doing this :/

You all should know i like GGC, so why don't people start helping me on places like QNet? Its very, very easy to be in both GGC and Quakenet at the same time and even if we just all idle the one channel (rather than creating all clan channels) that must be better than nothing. It all depends on who wants to help the game grow, and who is willing to put in the effort.
I've been talking to users over on GameSurge also to get the word out about the game. however, they seem to be stuck with CSS. :|

12
Cheater Reports and Bans / Re: Cheat Detected: bC # bushido.de
« on: June 30, 2007, 09:38:27 AM »
It's not I! My ip range is in the 138.* area. :)

13
Other Stuff / Re: The "What song are you listening to?" thread
« on: June 24, 2007, 08:08:00 AM »
BT Vs. Lange Vs. Fragma - Flaming Miracle For You

Just some trance...

14
I'm not sure how to respond to that...

15
Paintball 2 Discussion / Re: picking an irc network
« on: June 18, 2007, 07:54:00 AM »
I think the best advertisment would be some good 5on5 being videocasted. Played on some good maps. Dunno, 5v5, good teams, good maps, should be quite interesting for everybody to watch and after watching to start playing themselves.

lol
I know fraps does video recording, but does DP2 have an in-game recorder than a converter to AVI format or the like?  If so, let me know, i'll be glad to help out on that :)

16
Paintball 2 Discussion / Re: picking an irc network
« on: June 18, 2007, 07:22:19 AM »
bc, I think i've made it clear that I like the GGC server itself, i think the admins do a great job for us and the services offered are great. I'm open to you organising a DP tourny, but I find it hard to see how the effect of that can compete with the effect of a move to somewhere larger like QNet.
It's getting the word of mouth out about the game that counts. You do have to take into fact that a lot of the gamers now a days like games with sharp graphics, not graphics that are 1999'ish, if you know what i mean, which has stunted DP2 a bit from growing. remember that users on QuakeNet have a few games on their mind to play, not Digital Paint all the time. All in all, it's advertising about the game. A good attempt to get more users to play the game, more clans to form, and so forth. :)

17
Paintball 2 Discussion / Re: QuakeCon - Are you going?
« on: June 18, 2007, 07:16:17 AM »
I'll be there at QuakeCon this year. :)

18
Paintball 2 Discussion / Re: picking an irc network
« on: June 18, 2007, 07:11:02 AM »
Also the aim is not to reach the popularity of warsow or similar games, the aim is to maximise our own potential. The fact is that being on a small network like GGC does little to help us move towards achieving our aim. A larger network, like i have proven on a smaller scale with #qehs on Quakenet, will help us move towatds our goal.

Going to cut to the chase here with: "The fact is that being on a small network like GGC does little to help us move towards achieving our aim."

To be honest, we have been planning a Digital Paint Tourney on GGC and going to advertise it on many various Quake related websites/fansites in the coming weeks + prizes. It takes time to grow, you can never reach a goal in one week or even in a months time.  ;)

While i cannot say that you should stay on our IRC network... we do support much more than what QuakeNet or GameSurge even has to offer service wise. QuakeNet may have a much larger user base and such, but their channel services (L/Q) are bare bone. Their just about the same as EnterTheGame's ChanServ to just put into perspective. GameSurge is a decent network, however doesn't have any scrim commands via ChanServ, all manually typed into a large spam channel. Most channels over there of what i idle are just users amsg'ing for a war or scrim.

However, it is your guys choice on where the community goes.  :)

19
Paintball 2 Discussion / Re: QuakeCon (DPCon?) 2007
« on: March 11, 2007, 03:04:39 AM »
BC? What are you doing here?!

I plan to go to DPCon in my gap year. I'll pay by doing paper rounds. For 3 years.

I am all over the internet. :p

gap year? == Graduation year? *itches head*

20
Paintball 2 Discussion / Re: IRC in School
« on: March 11, 2007, 03:02:09 AM »
www.ircatwork.com is a good one. If that is blocked, than you will have to resort to using SSH tunneling. :p

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