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Messages - marth

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1
Other Stuff / Re: ...joined the game
« on: January 25, 2008, 04:07:04 AM »
 [eisenhower hax hes killing all my feces]
O.o XD

2
Other Stuff / Re: Random Funny Stuff
« on: January 09, 2008, 02:19:34 AM »
XD anyone notice how the people in power have interesting humor? xD
oh, and what is trigger happy tv anyway? one of those things where they pull pranks on people
On the subject of toilet lift - has this been posted yet?

http://www.youtube.com/watch?v=DMhf2azGW90

talk about a new take on toilet humor o.o

3
Map Graveyard / Re: New Map: SiKaNa-PaInT
« on: January 05, 2008, 12:31:27 AM »
true,  lol

4
Map Graveyard / Re: New map: - Knots -
« on: January 04, 2008, 07:59:12 PM »
* Use the sun for lighting (otherwise it looks gloomy)
ever think that maybe not all maps need to look bright and cheery?
oh, and ill try it in a sec, gotta reinstall dp again lol

5
Map Graveyard / Re: New Map: SiKaNa-PaInT
« on: January 04, 2008, 02:36:06 PM »
Why is this map not lit? You really shouldn't release a map unless it's lit, and VIS'd.
whats interesting is that he didnt really realease it, just shown screenies xP

6
Paintball 2 Discussion / Re: Best Player of Dp2?
« on: January 02, 2008, 10:34:05 AM »
superman, there was someone even better, but i forgot his name

7
Other Stuff / Re: Which newest game systems would you choose to have.
« on: December 31, 2007, 05:18:37 PM »
an xbox, cause i already have a wii and ds, but if i could, i'd get a new comp :D

8
Bugs, Feature Requests, and Feedback / Re: New Server List
« on: December 31, 2007, 04:39:19 PM »
lesse, i think i know another thing that might drive them away, MAYBE THE FACT THE EVERY TIME THEY PLAY THEY PLAY AGAINST PROS?! no matter where i am, i get pwned no matter dang what, we need a newbie/notalent server, SO MAYBE THIS GAME WONT CAUSE MORE STRESS THEN MY DANG GRANDMA T.T, and thats pretty hard to do, seriously, im squeezing an empty small co2 canister here >:/
If the server name has the word "noob" in it, probably not ;D jk

The icon for PW servers could be a lock
The icon for GLS could be a key

agreed, but the newbie might not know what the icons mean

9
Other Stuff / Re: I confess
« on: December 31, 2007, 02:25:29 AM »
o.O

10
Other Stuff / Re: "Aiming Practice"
« on: December 30, 2007, 09:59:51 PM »
pretty fun, too bad it restains your freedom in any way it physically can :/

11
Map Graveyard / Re: My first DM
« on: December 27, 2007, 02:47:47 PM »
maybe put a two-barrel shield at each side of the top floor? also, dont put the top floor teleports at the top, maybe put them on each side of the map?
and maybe a really, really dim light at each corner, its kind of annoying when you cant see someone camping there  :-X other than that, its perfect (to me) :D

12
Map Graveyard / Re: My first DM
« on: December 26, 2007, 11:43:07 PM »
ahh! my eyes! paintfully white picture x.x

13
Map Graveyard / Re: My first DM
« on: December 26, 2007, 05:46:07 PM »
see the rungs on the ladder on the first screenshot of the second post?  notice the light lines in the textures used on them? the top textures lines are going --- while the ones on its side are going | you need the lines on all four sides of the rung going ---

14
Paintball 2 Discussion / Re: ive just about had it
« on: December 25, 2007, 09:29:29 AM »
kind of nice to see a forum being generally nice instead of bashing me to no tomorrow :P
If you just put your reticule over the enemy, that probably won't kill them. The balls you shoot are affected by gravity, so you'll have to aim above where they are to allow the balls to fall to them. The balls are also fairly slow, so you have to lead your enemy if they're a fair distance away.

Just practice doing that and not getting killed. :P
im going to try that on some bots, but first i gotta reinstall dp >.>
also, is there such thing as reflex aiming?

15
Paintball 2 Discussion / ive just about had it
« on: December 24, 2007, 05:19:40 PM »
will someone please tell me some tips about aiming?!? apparently trying to put the cursor over the enemy isnt enough, will someone please tell me how to stink a little less?! i get no better no matter how long i play, i know how to jump and crap fairly well, but i always get shot by some person in a corner, or someone who isnt remaining still, will someone please help before the stress this game makes gets the best of me? im already on the verge of quitting, and ill never be known as anything past noob.
how do the pros aim so well?!
please help T.T, its the only fps that runs on my comp
(i dont expect to get better in an instant, but i expect to get at least slightly better after a long time :/, and im also stressed out, sorry x.x)

16
Other Stuff / Re: For all of you that own a Wii, take a look....
« on: December 24, 2007, 03:59:49 PM »
gotta love the wii :/

17
Paintball 2 Discussion / Re: Is full-time Paintball 2 development feasible?
« on: December 22, 2007, 02:52:00 AM »
Of course you could customise the jerseys, but what about the gender, the skin colour, even the hair colour?

You could even have a rendered model in the game menus where people could create a 'character' by selecting different appearance features and equipment.

You could have preset jersey designed (like football (soccer) shirts), striped, chequered, cross hatch etc. where players/clans could select different colours. So they'd have four different kits to cater for the colours in the game, and each kit would have one preset dominant colour (red, blue, purple or yellow) and a colour (from a preselected list, not including any of the other 3 colours as to avoid mistaking teams) the players could decide on themselves. Then player numbers and names on the back.

Obviously the problem here is the limitation caused by the content checks to make sure there are no illegally modified skins.

Just throwing some ideas out there to get you thinking. 
not to mention that they wouldnt even need modified skin at a certain point, if someone could make a person wear completely(or even somewhat) black, why would they need a skin? they'd pretty much be cheating legally :/

18
Paintball 2 Discussion / Re: Is full-time Paintball 2 development feasible?
« on: December 21, 2007, 01:12:40 PM »
you could put ads in the loading screens (but they move too fast :/) or maybe when the actual maps downloading.

19
Completed Maps / Re: NEW MAP: Over the Hills - by RiMiNi
« on: December 07, 2007, 07:48:06 AM »
I love how almost every single map that people release, everyone just automatically assumes it needs more paths.  Last time I checked, DP pubs don't matter how many paths there are.  But matches are rarely larger than 4v4 in size, so why make all these maps with like six paths?  This is the reason we have so many cap, cap, cap and gameover maps.  With all the paths, you rarely find your opponent, and if they have recon they can just purposely avoid you.
most the maps without secondary paths and whatnot are also the small maps, or at least seem to be.
the secondary paths are also fairly fun in a game, they seem to add unpredictability.
not to mention 4v4s shouldnt be playing in a huge map altogether   :-X

20
Map Graveyard / Re: New Map: SuiSlide
« on: December 07, 2007, 07:40:21 AM »
i stil reccommend making the two side ramps that support the tops bases wider, thats the only thing i really notice about the map.
but im only the noob who stalks the forums now and then, get prepared for yootz and the others  :P

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