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Topics - James

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1
Server Discussion / If you want a certain map on an eR33t server.
« on: June 22, 2009, 03:12:31 PM »
Just send me a download link in a PM (that's all I'm going to want in a PM) and if I'm on I'll upload it or when I get on and see it I will.

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Map Graveyard / An eR33t production.
« on: May 25, 2009, 12:42:40 AM »
From joined efforts of BoB, Dirtytaco, and the rest of the eR33t team, we bring you the PBCup version of 2fort5.

Here are several screen shots.























This map brings you a much more accessible and fast paced map.

Oh yeah I won't provide a download link.

3
Jitspoe is there a reason you changes the ball speed again? Not only again, but again without telling anyone leaving them to read about them in your changes doc?

It's clear it's your game, but why even bother making it for the community if you make changes without telling people? You already changed the ball speed once to make this game laser tag without telling anyone, then you went ahead and added impact grenades without telling anyone. Now this? Sick. Also, this wasn't even up to be voted on in the next build features thread.

To think you could of done something more productive like fix the random spawns.

4
Map Graveyard / Compare your maps to mine...
« on: October 27, 2007, 06:04:04 PM »
AND THEN KILL YOURSELVES.

Welcome to pbcup_pbsanctuary.bsp













Download:  http://www.sendspace.com/file/xuhutc

Gamemodes: CTF, 1-Flag, KOTH, and DM.

Basespawns: 2 Carbine spawns
                      3 Spyder spawns
                      1 Vm-68 spawn

Flags: Flag 1 in base near spawns worth full value, and a second flag near high entrance worth only 2 points.

DM: Spawns scattered around with full equipment but no loaded co2 and random medium guns.

Special thanks to Herron, XtremeBain, Flame, and others for help testing and giving their input.

Map currently posted on our match servers. #eR33t-Gaming on irc.gg-center.net and type !match.

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Mapping / Gamemode support.
« on: October 26, 2007, 02:48:32 PM »
Where's the documentation for this? Given I haven't looked around for it because I don't have the time while I'm at work. Did a few searches on the forums and didn't find anything.

6
Mapping / Anyone know what causes this?
« on: October 20, 2007, 05:49:17 PM »
So I've run a compile on this map with lighting. I've compiled it successfully several times, but now the ArghRad compiles it within 0-1 seconds and this is the only light in the map.


7
Map Graveyard / Oh snap, new map.
« on: October 05, 2007, 10:41:14 PM »
Was testing some different things again and decided to make this a map. I've also decided I'll take into opinions on this. It's not ready for a release yet because it's not done yet.

The only thing I'm not going to change on this are the textures of the grass/rock/towers. Also, how the layout is. I'm not going to put in additional routes.

Here are some pictures. (The pictures are done with just qbsp so the pictures will be bright and hard to tell.)








8
Map Graveyard / Uh oh, a new map.
« on: September 23, 2007, 05:19:42 PM »
I was bored for a few hours and thought I'd test out this new version of BSP.

Everything done in this map was done by me. All free hand, no outside programs.












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Server Discussion / Banned from GT?
« on: May 27, 2007, 11:28:05 PM »
Can't think of a reason why I'm banned for any reason than I'm better than everyone and go 150-20 everytime I join.

Care to enlighten me?

11
Paintball 2 Discussion / How to play castle1.bsp
« on: February 26, 2006, 09:19:18 PM »
Here's 3 demos from points of view.

http://www.houstonareacomputers.com/files/ab_3vs6_c1/

No recon, no specing other team, and no grens.

Here's the end result.

http://www.houstonareacomputers.com/files/ab_3vs6_c1/intermission_clipz_rage.dm2

12
Map Graveyard / New mapzorz
« on: February 12, 2006, 02:54:33 PM »
http://www.ihud.com/file.php?file=120206/1139777573/test1.bsp

Clearly not finished and some lightingi errors, so don't point them out.

Ideas and input if you want. I'll keep posted a new link everytime I make some new changes.

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Map Graveyard / Sewers
« on: December 21, 2005, 08:21:47 PM »
I started this map right after I finished the intercoursed up version of everglades. Decided to finish it after reminded of func_rotate and S8N told me to.















Merry meddling christmas.

http://www.ihud.com/file.php?file=221205/1135217767/sewers.bsp

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Map Graveyard / Sexy sexy.
« on: October 25, 2005, 03:50:51 AM »
Yes so... I've had this idea for a long time and forgot about it. Been sitting on it for a while. Took a long time of testing and what not to get what I wanted (Took me forever to figure out how to do it).

Some pictures I took. There's nothing in it, just it's the layout. Also the lighting in it isn't set yet, just testing it out to see how it looked.









Basically going to be a tower in the mid that cross the mid connecting the ways. Going to be able to walk under and what not.

15
Map Graveyard / Everglades revision.
« on: October 15, 2005, 03:35:58 AM »
This was one of the last maps I made before I stopped. There were some flaws, for example, anyone who had played it noticed the lighting was seriously messed. Not making the water transparent when I did final compile made the shadows go haywire. Everything is fixed and there's a new path that connects the paths together so you don't go  one direction without running into the enemy. Still some changes to be made and additions that are going to be put in. Enjoy the pictures.

















P.S. The lighting may seem dark in the pictures, but will most likely be better during gameplay.

P.S.S. Couldn't get it to attach to this forum so uploaded to rapidshare.

http://rapidshare.de/files/6332386/everglades_b1.bsp.html

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