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Topics - UDead

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1
General Development / Tree Model...
« on: August 23, 2009, 05:41:57 AM »
I have some trees photos I took and was wondering if anyone could make a model of it for the game. There is a photo of the tree and the leaves.




2
Map Graveyard / New Map: Garrison BETA 10 (Hopefully the Last)
« on: June 16, 2009, 07:48:09 PM »
Here is a map I had created that is all original.

3
Mapping / Help using png images in map
« on: June 15, 2009, 05:06:57 AM »
How do I get the png file into the map?
lol, sorry knack

4
Map Graveyard / New Map: Flooded Bunker
« on: December 06, 2008, 02:41:48 PM »
.:Flooded::Bunker:.
---------------------------------------
This map is not done and is not lit. The map is small, but I might expand it a little bigger when I get to that step. This is just a rough of the map so its not gonna be the best.

5
Clans, Matches, and Tournaments / New Clan: Kill-Shoot-Aim - .:KsA:.
« on: November 25, 2008, 05:35:54 AM »
Hey, I have a new clan and it is called .:KsA:. which stands for Kill-Shoot-Aim. My 'Tag' is waiting to be changed so you will find it under .:K.s.A:. and I'm trying to get it changed to .:KsA:. so that it is shorter. I do plan to be matching anytime soon for the reason that I’m still settling in. I have an IRC channel; #Team_KsA, I'm rarely on it but I occasionally get on. That’s all I got for you right now, if I think of more I will post.

6
Clans, Matches, and Tournaments / jitspoe; Clan 'Tag' change
« on: November 24, 2008, 11:31:44 AM »
jitspoe, can you go to my clan and change my clan 'Tag' for .:K.s.A:. to .:KsA:.?

My clan url is:
http://dplogin.com/index.php?action=viewclan&clanid=9896

7
Clans, Matches, and Tournaments / Clan 'Tag'
« on: October 29, 2008, 05:17:35 AM »
I think that we should start making clan tags mandatory to be in your name if you’re in a clan. The reason for that is it helps identify you and what clan you’re in and it makes the clan look more professional when everyone has the clan tag. Most clans don’t care what color it is, as long as they have it in there name. That’s why I think we should start making clan tags mandatory.

8
Clans, Matches, and Tournaments / New Clan: ^TnS' (Take No Sh:t)
« on: October 06, 2008, 10:35:03 AM »
Sorry, I can't display the full meaning of our clan name because of the filter is blocking it out, but it is correct on our clan page.

Hey. We have a new clan up, started Oct 5, 2008. We are still getting things settled down and will be recruiting soon, to be accepted into the clan you will need to go through a tryout with one or more ^TnS' members presents to judge your preferment's. We hope you are inserted and want to join. Thank-You

We also have a clan forum for people to visit, you can access this site by clicking the link below.

http://nade.forumotion.net/

9
Mapping / secret door glitch plz help
« on: August 22, 2008, 05:15:51 AM »
In my map i have a secret door and if you would to drop the flag/s in the doors way it will crush it and you would have to spark like things happen and no more flag until you restart the hole map.

10
hey jitspoe, is there any way to stop ppl from using "match" to change things? what thing do you set to disable it.

11
Server Discussion / ingame chat
« on: August 04, 2008, 02:28:40 PM »
is there a way to private chat to someone or msg them without anyone else seeing it, like cprint it? do i have to do something the players id that they have and do it?

12
Completed Maps / New map: totus
« on: July 06, 2008, 07:16:14 PM »
the scoring is messed up right now and i will fix but its still  beta. don't have any pic so you will have to play your self to see what it is.

13
Map Graveyard / New map: Ridgid
« on: May 04, 2008, 04:11:20 PM »
i have done some minor ajustments to it and reposting it as a new map....b/c its still a new map....

i forgot to put SumDumGoy name in the map to give him some creadit...but what i did was insted of one area shard red and blue i created two...one red and one blue....and other stuff....so here....

14
Map Graveyard / New map: dopjump easy
« on: May 02, 2008, 05:51:56 PM »
i thought the first map was a little too hard in some spots....so i edit it some.....

15
Map Graveyard / New Map: myhouse beta
« on: April 25, 2008, 11:25:56 AM »
heres a update of my house map....its still in raw form...not fully comiled.....

....the sounds that go with the map are uploaded tho a diffrent website....and heres the links....theres four total and they are ziped and may take a little while to download.....

first "http://www.mediafire.com/?lio9rotw9re"....

second "http://www.mediafire.com/?srb5mnwxx7h"....

third "http://www.mediafire.com/?scdcjz3bvuf"....

fourth "http://www.mediafire.com/?z5xmmlqgymx".....

you should know where to put all the files....if not just ask.....

16
Bugs, Feature Requests, and Feedback / ingame paintball skin color
« on: April 17, 2008, 02:58:06 PM »
i think the modle for the skin color should be able to change it to your skin color if wanted....

17
Official Feature Votes / player spawn protection
« on: April 16, 2008, 02:15:39 PM »
i think there should be like a 3 sec. protection to where u can shot them and they cant shot u...so when u have thoghts campers who sit at your base and kill u as u spawn....

18
Paintball 2 Discussion / jitspoe.....some updates....
« on: April 16, 2008, 04:17:37 AM »
i thik it should be that u cant just sit at someones base and cmap there and keep shoting them...i thik it should be like a 2 sec. ot where they cant shot u or u can shot them....

also on the next update version is done can u udated a version that has better aim when shoting....because sometimes when im face to face or other and i shot...im the one who ends up dieing...not them....

19
Map Graveyard / New Map: House
« on: April 10, 2008, 04:40:59 AM »
heres my map all done and final compiled....its nothing fancy....its just a really simple map to just layback and try to have some fun.....plz tell me what you think of it....

20
Mapping / old thread needs deleted
« on: March 21, 2008, 12:22:58 PM »
i get this error saying....

Code: [Select]
************ ERROR ************
MAX_PATCHES
        1 file(s) copied.
Press any key to continue . . .

what im doing is modifing the UB_Cliff map....and im trying to compile it in finall (high quality).....and thats when i got the error....now i dont get the error when i compile it in final....but it was a little slow at first.....

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