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Messages - ch40s

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121
Paintball 2 Discussion / Re: cheaters...
« on: March 02, 2007, 07:35:10 PM »
How many people could possibly be playing a closed LAN that you cant just walk up and see cheating?

122
1. Remove the ability to follow the other team period in match play, as much of an old custom it has become in DP, it should seriously be considered for removal.

2. Global ID and screenshot system, before each map a screenshot is taken with models/environments including the user ID and uploaded  for dispute resolution or clarification.

***3. A wide screen option in the video resolution list, as wide screen monitors are becoming more and more prevalent this will be a hand feature. I realize this one might be real tough though.

4. New game : Spider paint - add the lithium/osp +hook feature for server-side toggle. This would be way off paintball, but ridiculously fun as well. One of my favorite things about quake2, haha


123
I'm willing to help, drop me a line with specifics

124
Other Stuff / Re: Why people hate my admin ethics.
« on: March 02, 2007, 01:25:30 AM »
The noobs that bother you on jump servers will most likely never login to this forum, nor read this thread. Wasting your time I think spook.

125
Completed Maps / Re: New Map: Eclissi BETA 3
« on: March 01, 2007, 12:07:24 PM »
There is also a fit-to-face button, which i found really usefull for the boxes, until I tried copying and pasting them without locking the textures.

126
Mapping / Re: Attention: New Mappers
« on: March 01, 2007, 11:28:09 AM »
Under the export menu choose qbsp.bat, this should correctly compile and run paintball2 with your new map, unless your have paintball installed in another directory other than default c:\games\paintball2, or you haven't correctly installed BSP + PB2 (which is unlikely). So, to change the directory if thats the case, go to C:\bsp\pball2\quake2\pball\compilers\runmap.bat (or a different drive if you installed it) and change the directory to wherever your DP2 is located.

***this will run your map at full brightness, it will take only a moment to compile, of course...when your final is ready use the Final Compile option, under export as well

127
You should instate a screen shot requirement for the beginning of matches to ensure fairness =]

128
Paintball 2 Discussion / Re: Karma (User Rating) Enabled on Forums
« on: February 28, 2007, 04:12:30 PM »
I still think its pointless to argue about it, if you don't like it being on the forum, just ignore it.

129
Map Graveyard / Re: New Map -Razzle Dazzle
« on: February 27, 2007, 07:16:13 PM »
Is .95 the version your referring to?

130
Map Graveyard / Re: New Map -Razzle Dazzle
« on: February 27, 2007, 06:58:02 PM »
If it does have problems with brushes/textures I might just have to use BSP. That was the worst part of quark, I'm sure being inexperienced did not help but I spent 80% of my time correcting alignment issues, and compiling over and over again. The textures in "face-view" (which I liked alot) would show textures perfectly aligned and scaled but when I compiled they were way off. To the point where I had to guess which way I had to un-align it in quark to correct itself, and when I finished compiled, it opened a very old version DP and the textures were hardly recognizable. This could have been easily avoided if I had the ability to open the .map from quark in BSP, but couldn't. For the most part making this map a tiresome nightmare. -noob

131
Map Graveyard / Re: Battle of Ancient Rome - My new project
« on: February 27, 2007, 06:36:20 PM »
Add a giant ancient trebuchet in there somewhere too lol

132
Paintball 2 Discussion / Re: To thwart hackers in matches
« on: February 27, 2007, 06:28:49 PM »
take a screenshot of both teams (at least one model of each) while holding the "show scores" button.

133
Map Graveyard / Re: Battle of Ancient Rome - My new project
« on: February 27, 2007, 03:38:12 PM »
LOL no u just said that the Romans used white stone and kept it that way, It looks less of a joke than I intended. please just add some color somewhere!

134
Paintball 2 Discussion / Re: To thwart hackers in matches
« on: February 27, 2007, 02:32:28 PM »
Thanks a lot for the clarification. Fraps did bog me down, the max frame rate you can record is 60 fps, which like I said wasted 440 precious frames (I know they're not all noticeable but still =] ) And gave me some good packet loss. OK so no go on the screen shots, still think it wouldn't be a bad idea just to ask for a screen shot in-game especially if your going to have the audacity to call someone a hacker while they're taking their free time to match you heh. Not talking about anyone in particular but I'm sure we've all seen or experienced it.   

135
Map Graveyard / Re: New Map -Razzle Dazzle
« on: February 27, 2007, 02:17:33 PM »
Considering I HAD to have it in order to use the lightscale you posted before due to disgusting lighting in quark compiles. So, Ive been reading all the tutorials in forums on BSP as well as Worldcraft. Thanks again Jit, next map will be exponentially greater =]

136
Paintball 2 Discussion / Re: Karma (User Rating) Enabled on Forums
« on: February 27, 2007, 12:26:12 PM »
Some people are taking this way too seriously how bad could it be? And the game is not just Jitspoe's, its everyone that enjoys playing it, including myself, and hopefully you too. Jitspoe doesnt have to ask anyones permission or opinion for that matter. Its just two numbers next to your name why dont u ignore them? As new as I am to this forum, its obvious a majority of the users here dont mind it, and your making a personal issue because youve ticked some people off. Go ahead and -1 me everyone, all that matters is I know Im not abusing or flaming. PiCaSSo we all use GT and Im sure appreciate it.

137
Paintball 2 Discussion / Re: To thwart hackers in matches
« on: February 27, 2007, 12:15:25 PM »
I have never hacked Quake2, yet I still understand the concept of the quake2 demo, while genius in that its very space efficient and low memory intensive, demo-ing proves absolutely nothing. You might as well not even fraps a demo. If I were a cheater, Id simply record a demo in hacked DP (regardless whether its hacked, the demo is just the core world information), open the demo in a freshly installed version of DP or any quake2 engine-based game that you hacked and fraps from there.  I know I have only a few posts, but Ive been playing quake games for over 6 years and know the demo command. Also, match servers automatically record demos for you! Thats why the real-time, in-game screenshot with no disconnecting validates a players models/textures because of the fact that every map the textures and models are loaded only once. Hence, the fact that I stated in match "Did anyone see me leave? Im recording fraps right now" Honestly, I could have easily just took a screenshot of that, and not even wasted the 440 frames I lost every second lol. Can anyone explain the workings of the demo code in quake2? Or did I explain it correctly?

138
Map Graveyard / Re: New Map -Razzle Dazzle
« on: February 27, 2007, 04:22:37 AM »
-Angled wood textures on support beams for both entrances
-All barrels have top and bottom rims
-All barrels have aligned top/bottom
-All crates have correctly aligned/scaled textures
-Area in low where u could get stuck as been fixed (put a box so u can jump out)
-Wood grain is consistent in all areas
-"Ceiling" of brick doorways rotated matching the bricks

Heres the link to the zip, includes razzle.bsp + razzle.txt
http://upload.arena-zone.com/943618

THIS IS FINAL - Please feel free to critique, but understand I deleted quark because It makes me want to slit my wrists. (I know what your thinking, do us all a favor right?)

139
Paintball 2 Discussion / To thwart hackers in matches
« on: February 27, 2007, 03:44:06 AM »
OK I'm playing a match and inadvertently think I get called a hacker after acing with a grab someone says something to the tune of "yeah right, sure." First thing I do, start fraps and begin recording. The demo ended up being 2.5 gigs, and I really didn't even get called a hacker. Regardless, a thought crossed my mind which most likely isn't original but I haven't heard it from anyone personally, except in CSS. Before every match, have each player take a screen shot of both teams and scoreboard. I'm not familiar with hacks (because I've never used them) but, I would assume that you cannot turn them on and off in-game (can anyone back me up?) If anyone leaves and comes back, or new players come in, the same has to be done (maybe in observer?). Maybe you could set up a thread just for the purpose of uploading these screen shots and validating the players abilities, as well as the credibility of the clan matching. This way, if a team refuses to do so, they would obviously have something to hide and most likely would not get asked to match anymore. Just a thought....


***Edit

Someone just informed me that its easy to turn hacks on and off in DP. Scratch that I guess? At least it would deter spiking, and it seems that Jitspoe has a good handle on wallhacks.

140
Map Graveyard / Re: Battle of Ancient Rome - My new project
« on: February 27, 2007, 01:22:58 AM »
Your researched is flawed, also as I said before it is highly speculated that Romans sophisticatedly painted the inside of their stone structures, as well as the Greeks. Please just add some more textures it looks so bland.

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