21
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 20, 2006, 02:15:44 PM »
It works fine in build 15, but keeps crashing in build 14. Entities seemed to look fine to me. The only entities that I have in there are some sound emitters, fog emitters, triggers, a couple of test hint brushes in the main door, tunnel entrance by the side of the castle, and at the top of the hill in the front of the castle. I cannot think of any more . . . however, I have found that some of the objects have 3 brushes that make them, and all of the brushes are exactly the same shapes. Two are a textured brush and one is a hint brush. I wonder if that makes any difference . . .
EDIT -
LOL it was my stupid server.cfg file that I was exec'ing. I had forgot I was testing some mods to the paint grenades:
set pbgren_ballsperburst 5000
set pbgren_bursts 20
That would definitely do it.
EDIT -
LOL it was my stupid server.cfg file that I was exec'ing. I had forgot I was testing some mods to the paint grenades:
set pbgren_ballsperburst 5000
set pbgren_bursts 20
That would definitely do it.