Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Burt_Gummer

Pages: 1 [2] 3 4
21
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 20, 2006, 02:15:44 PM »
It works fine in build 15, but keeps crashing in build 14.  Entities seemed to look fine to me.  The only entities that I have in there are some sound emitters, fog emitters, triggers, a couple of test hint brushes in the main door, tunnel entrance by the side of the castle, and at the top of the hill in the front of the castle.  I cannot think of any more . . . however, I have found that some of the objects have 3 brushes that make them, and all of the brushes are exactly the same shapes.  Two are a textured brush and one is a hint brush.  I wonder if that makes any difference . . .

EDIT -

LOL it was my stupid server.cfg file that I was exec'ing.  I had forgot I was testing some mods to the paint grenades:

set pbgren_ballsperburst 5000
set pbgren_bursts 20

That would definitely do it.

22
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 20, 2006, 11:52:44 AM »
And this only happens in build 14.

23
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 20, 2006, 11:38:05 AM »
Quick question:

********************
ERROR: Game Error: ED_Alloc: no free edicts
********************
==== ShutdownGame ====

That happens whenever I try to throw a paint grenade through one of the side tower windows.

Any ideas?

24
Resolved Help & Support / Re: Messed up Funname bind
« on: February 20, 2006, 11:30:55 AM »
To get to the menu do a "menu setup_funname" at the Console.

25
Map Graveyard / Re: fishtank castle map
« on: February 19, 2006, 09:13:43 PM »
DT, what program are you using to make this?

26
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 19, 2006, 03:36:42 PM »
Update on bug -

It was the "secret" door.  I guess I will just have to remove the door or figure out somethin else to do with it.

27
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 19, 2006, 02:09:38 PM »
Bug Report for T3RR0R15T -

I have found that the only time this happens is when you are in observer mode (in both versions).  Even with a big clip brush in place behind the waterfall, you still fall right through.  I think it is because of that "secret" door I put inside the base.  Lemme try taking that out and seeing what happens.

28
Map Graveyard / Re: fishtank castle map
« on: February 19, 2006, 01:56:30 PM »
I'd love to demo this map . . . looks pretty awesome.

29
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 19, 2006, 01:52:20 PM »
Why cant you design your own maps? its ripping people off?

How exactly do you rip people off when no one is getting paid for it anyway?  Here at college, people who play paintball2 on the LAN here love seige maps and didn't like the way antioch only had a limited number of guns at the spawn points (on weekends we can get up to 20 people playing on one server).  Plus, this map seemed like a perfect candidate for a seige map makeover, AND this map has no other remakes (excluding antioch2 and antioch3 - which are in no way like it).  And if Jitspoe and DirtyTaco gave me the source when I asked for it, why do you care anyway?

30
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 19, 2006, 12:52:41 PM »
Clipz -
     I did ask for the map source in an earlier thread if you woulda done some searching.  Also, as I have said before, it makes an interesting twist to an old favorite.  This is a seige map, not a team vs team CTF like the old Antioch was.


As for the bug, I haven't had much time to debug it.  I have been mainly working on the structure of it.  I will do some testing on that today.  From the screenshots I assume you are using Build 15.  I do my testing in Build 14 (which is my default install, but I have Build 15 installed as well.  I use BSP for Build 15 to make the maps though . . .).  Anyways, I will check on that bug in both versions and post back what I found.

31
Map Graveyard / Re: New Map - The Seige of Antioch
« on: February 19, 2006, 07:38:22 AM »
My roommate here at college thought it would be a good idea, and I think its a nice twist on an old favorite of mine.

32
Map Graveyard / New Map - The Seige of Antioch
« on: February 18, 2006, 10:58:54 PM »
I took the source file for Antioch and converted the map into a seige map.  Havent had time to get screenshots yet, but here is the bsp file for the beta:

http://www.taloncomputing.us/files/paintball2/antiochseige_beta.bsp
http://www.taloncomputing.us/files/paintball2/antiochseige_beta2.bsp
 - OLD VERSIONS

http://www.taloncomputing.us/files/paintball2/antiochseige_pr1.bsp -Newest version

Hope yall like it.

EDIT -

Here are some screens


33
Mapping / Re: Map source files
« on: January 31, 2006, 11:55:38 AM »
One more thing:

Would anyone happen to have the source to seigecastle? (I haven't tried doing a seige level before and I would like to use that as a kind of guide of where to place brushes and what entities to make them)

Thanks!

34
Mapping / Re: Map source files
« on: January 30, 2006, 07:53:42 PM »
That would be awesome!  Thanks a lot!

35
Mapping / Re: Map source files
« on: January 30, 2006, 06:29:51 AM »
My roommate here at college had an idea that he wanted me to try with Antioch, so that would be the only one I am looking for right now.

36
Other Stuff / Re: Last person to post in this thread wins.
« on: January 29, 2006, 10:51:20 PM »
o_0  This is a lil . . . =\

37
Other Stuff / Re: Last person to post in this thread wins.
« on: January 29, 2006, 10:49:43 PM »
What in the world is this thread . . . nvm, I'm not going to even ask.

38
Mapping / Map source files
« on: January 29, 2006, 10:46:27 PM »
Weren't some of the .map source files in the http://www.dpball.com/files/mapmaking/mapfiles/ directory?  Specifically, I am looking for older maps around the time that antioch came out.

39
Mapping / Re: QuArK release (terrain gen included!)
« on: January 20, 2006, 02:35:24 PM »
Are you sure no other applications cause this?

Make sure to chkdsk /f, if it is ok, I'd guess your RAM or possibly even motherboard (chipset) is partially fried. There is RAM testing software out there - I don't know exactly how well it works though.

Try SiSoftware Sandra Lite.

40
Map Graveyard / Re: Castle Wars
« on: December 14, 2005, 05:55:54 PM »
Ok, after another long compile, here is the version compiled with the build 15 BSP pack:

http://www.taloncomputing.us/files/paintball2/castle_wars_beta2.bsp

Pages: 1 [2] 3 4