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Messages - Spartax

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201
Server Discussion / Re: ArcticGaming Pub Rotation #2
« on: May 23, 2009, 05:17:15 AM »
+Propaint1
+Pbcup_renoir
+Pbcup_pforest
+Carpathian
+Propaint3
+Prolandr
+airtime
+pbcup_pbsanctuary
+pbcup_sassault
+oth
+nml
+nhb
+wararena
+mystique


I think , this maps are the most playable on publicks =)

202
Map Graveyard / Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« on: May 23, 2009, 05:03:43 AM »
dude , beta4 is rly bad ... what about mid high ? ... too confuse and too easy for newbies pp1 was build on the skills . pp3_b4 no coment ..

203
Bugs, Feature Requests, and Feedback / Re: Bug: Scores?
« on: May 23, 2009, 03:58:28 AM »
red team won.... nothing more to say .. more pts wins thats all

204
General Development / Re: Coloured HUDS
« on: May 23, 2009, 02:56:24 AM »
i like it =))))

205
General Development / Re: Sniper
« on: May 23, 2009, 02:53:00 AM »
Thats my Sniper mode....


bind "mwheelup" crosshair 89 ; fov 60

206
srsly dude <3 =/

207
Map Graveyard / Re: Wipa - New map built in 1 day.
« on: May 22, 2009, 01:58:20 PM »
You really shouldn't compare this MAP to your, erm, 'crap-maps'.
Nowadays all czech maps are made without further thinking, adding all these fast routes and ice ways just so you can cap on newbies is pointless. I see irony in this map, just like it is an example of how czechs should make their dreamed of maps. I believe this map is made to show most of czechish community that making this kind of map isn't hard, it's just czechs that think fast paced, unplanned, 1-day maps full of bugs are best to make and to play on. I didn't mean to flame.

dear gama ... maybe u dont know , but no1 of my maps have ice ... if you found anything like ice in maps i left DP .... and now , i am tring to use thinking i am making it like 20 hours in the day ... DPball just killed me .... ;)

208
Mapping / Re: Ladder?
« on: May 22, 2009, 04:02:58 AM »
type "s" then ladder , then add content.....

209
Map Graveyard / Re: Wipa - New map built in 1 day.
« on: May 22, 2009, 03:55:57 AM »
i like this map =) ... btw every1 of my maps id done in 1 or 2 days lol

210
Map Graveyard / Re: New Map: Twiling by vojtaso
« on: May 21, 2009, 07:28:05 AM »
same
I think Vojtaso hasn't been on for some time :/ I'd like too see this finished soon
same

211
GG mz , let me call u "kiddie" =)

212
Agree =)

213
Map Graveyard / Re: Newmap: Death Trap
« on: May 15, 2009, 04:29:39 AM »
i rly like this1 =P ..

214
Map Graveyard / Re: Counterstrike like map
« on: May 15, 2009, 04:28:15 AM »
u should get more coloured textures .... it looks too white =P... BTW : i am staring remake de_dust2

215
Map Graveyard / Re: newmap ampd_b1
« on: May 15, 2009, 04:26:25 AM »
idk , i am not starting like it =/

216
Map Graveyard / Re: Newmap : Warhouse_b1
« on: May 11, 2009, 11:28:42 AM »
is this sphouse?
   
Newmap : Warhouse_b1 ????


BTW : i tryed remake sphouse just forfun

217
Map Graveyard / Re: Newmap : Warhouse_b1
« on: May 08, 2009, 02:56:22 PM »
Yes i wanted remake a sphouse cuz its awesome map i hope it will will be fun map and u will like it ;)

218
Map Graveyard / Re: Newmap : Warhouse_b1
« on: May 08, 2009, 09:36:34 AM »
Me?


Renamed to whouse_b1.bsp (and uploaded).


Code: [Select]
Bad field -> ammo == 200
Bad field -> ammo == 100
Bad field -> ammo == 100
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 100
Bad field -> ammo == 100
Bad field -> ammo == 200
0 entities inhibited
0 teams with 0 entities
PB_droptofloor: item_pballammo startsolid at (852 870 40)
PB_droptofloor: item_pballammo startsolid at (-852 -1127 40)

wow , i will fix it

219
Map Graveyard / Re: Newmap : Warhouse_b1
« on: May 08, 2009, 07:24:09 AM »
teror and icey pls  upload it to servr as Whouse BTW : warhouse already exist =/

220
Map Graveyard / Re: Newmap : Warhouse_b1
« on: May 08, 2009, 07:00:15 AM »
Screens:

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