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Messages - ShyGuy

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1
Mapping / Re: Lighting help!!!
« on: January 29, 2009, 02:59:49 PM »

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp oito_b3_2

C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 oito_b3_2
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.map
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (1)
writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.prt
Writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
    1 seconds elapsed

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis oito_b3_2

C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 oito_b3_2
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.prt
2254 portalclusters
7877 numportals
0...1...2...3...4...5...6...7...8...9... (2)
0...1...2...3...4...5...6...7...8...9... (1706)
Average clusters visible: 381
Building PHS...
Average clusters hearable: 1689
visdatasize:907639  compressed from 1298304
writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
1709.0 seconds elapsed

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -chopcurve 128 oito_b3
_2
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -chopcurve 128 oito_b3_2
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
 -chopcurve set to 128.0  (curve surface patch size)
----- Load BSP File -----
reading C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (73)
0...1...2...3...4...5...6...7...8...9... (117)
0...1...2...3...4...5...6...7...8...9... (2)
----- Save BSP File -----
writing C:\bsp\pball2\quake2\pball\mapfiles\oito_b3_2.bsp
----- Time -----
  213 seconds elapsed

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap oito_b3_2

C:\bsp\pball2\quake2\pball\mapfiles>copy oito_b3_2.bsp c:\games\paintball2\pball
\maps\inprogress
        1 file(s) copied.

C:\bsp\pball2\quake2\pball\mapfiles>c:

C:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2

C:\Games\Paintball2>pause
Press any key to continue . . .
Terminate batch job (Y/N)? N

C:\Games\Paintball2>paintball2 +map inprogress/oito_b3_2

2
Mapping / Re: Lighting help!!!
« on: January 28, 2009, 02:21:50 AM »
no errors when compiling... and shouldnt the sky luminate no matter what?

3
Mapping / Lighting help!!!
« on: January 28, 2009, 02:01:31 AM »
Okay first off before you flame the crap outta me... I used the search func.

Here is a S/S of the problem i am getting...



that is my map.. but, as you can see in ^ the img, i have a sky and its not luminating anything... i also have lights wich are not luminating either....

any help would be nice... THX

4
Map Graveyard / New Map: Out In The Open
« on: January 25, 2009, 04:20:30 PM »
Hello everybody,

  I have been working the past week on a map. I have gotten tons of help from awesome people on IRC as well as the tons of posts on the forums.


<-- !! oito_b1.bsp !! -->

- 2 teams
- mode: CTF

  Known Bugs!
- there are a few known textures that are not completely aligned ( i wanted a b1 release )
- the lights underground can be hit if jumped into the tunnels just right

Here are a few ScreneShots -><-








please comment my map, but don't flame...

Yes this is my first released map EVER!!!


-><-  Edit  -><-

Here is a photobucket with the SS's on it... this is for you Lappy

http://s211.photobucket.com/albums/bb50/shyguy38393/




i played it. when i went obs i went under the map and it was leaks
Can you give me a SS or a demo? i do not get this error not matter how many times i obs?


-><- Edit -><-

New version: sorry for the upload mistake

<-- !! oito_b2.bsp !! -->

In this version I seem to have got the lighting down but i also have more texture lifts...  i am working on this now...

5
Paintball 2 Discussion / WoW
« on: January 15, 2009, 04:40:18 PM »
Okay... This is just my opinion..

GT servers are only supposed to have so many admins.

Just because some fool leaked the op and snipen/casso are not around to change it, dosnt mean they can abuse it.

I have been in the servers on several occasions were Circa and L!nk both have tried to overthrow me and put it on pp1.

some say this is a power trip im sure.. but as an admin, I Do NOT change map in the middle of a game.. 

pp1 is a good map i agree. But DAM it don't need to be played every other map!

I have been tbanning people from the servers who are doing it. and the more it happens the more i will ban.

I dont mind you changing the map, just 1 dont do it in the middle of the game. 2 when a higher op changes it dont try to change it somewhere else. 3 when a higher op changes it dont backtalk and cry.


thats all i have to say about it.

- ShyGuy

p.s.  banning mewa for posting with PROOF of L!nk with an op is absurd

6
Help and Support / I Cant connect to Servers!!!
« on: January 13, 2009, 08:24:44 PM »
Okay, I was playing DP all damed day long... next thing i know my internet connection crashes...

nowi try to get back on and every time i try to connect to a (any) server .. it crashes my connection...


any ideas??

7
Help and Support / Crosshair Help!!
« on: December 21, 2007, 03:51:30 PM »
okay i have some crosshairs.... there are animated... so there .ani ... is it possible to get them to tga or png and still have there anamation...? if not is it possible to get them to be in paintball as a still crosshair?? anyhelp would be greatly apprecitated


  -  ShyGuy

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