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Messages - thebend

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1
Cheater Reports and Bans / Re: Speedhack Darkoo
« on: February 24, 2011, 07:52:19 AM »
yea i did to. heres my demo.

2
Other Stuff / Re: Screenshot proof of matches
« on: February 22, 2011, 01:20:14 PM »
anybody know why my screenshots look like this?

3
Mapping / Re: i need help with my map....
« on: February 21, 2011, 07:09:49 PM »
hmmm i did that and nothing happened. ill attach it.......could you tell me what you think.

4
Mapping / Re: i need help with my map....
« on: February 21, 2011, 04:17:36 PM »
what does this mean?

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp firs
tmap

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 firstmap

----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\Games\Paintball2\bsp\pball2\quake2\pball\
entering C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.map
0...1...2...3...4...WARNING: entity 0, brush 63: microbrush
  Bounds: -1028 512 0 -> -1024 513 0.598195
5...6...7...8...9... (0)
**** leaked ****
Writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
    0 seconds elapsed

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis -leve
l 4 firstmap

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 -level 4 f
irstmap
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.prt

************ ERROR ************
LoadPortals: couldn't read C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\
firstmap.prt


C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -extr
a firstmap
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir
 C:\bsp\pball2\quake2\pball -extra firstmap
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
 -extra enabled  (extra quality light sampling)
----- Load BSP File -----
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
WARNING: Colormap not found - no colored texture lighting
Couldn't load pball/met5_1
Couldn't load pball/metal5_8
Couldn't load pball/city6_7
Couldn't load pball/glass1
Couldn't load pball/lit2_6
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (17)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
----- Time -----
   17 seconds elapsed

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap fi
rstmap

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>copy firstmap.bsp c:\games\
paintball2\pball\maps\inprogress
        1 file(s) copied.

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>c:

C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2

C:\Games\Paintball2>pause
Press any key to continue . . .

5
Mapping / Re: i need help with my map....
« on: February 21, 2011, 04:14:16 PM »
well i figured out that problem now im just having problems with setting guns flags spawn arias and things like that. ill figure it out someday.

6
Mapping / Re: i need help with my map....
« on: February 21, 2011, 11:49:58 AM »
how do i do it?
what exactly is a brush?

7
Mapping / Re: BSP Editing Tips, aka "How to make a map."
« on: February 20, 2011, 09:13:20 PM »
how do i test my map? i do the export but it tells me its not found.

8
Mapping / Re: i need help with my map....
« on: February 20, 2011, 08:45:33 PM »
i am trying to attach 2 rooms. and i did the subtract thing but it didnt work. could someone tell me step by step how to do this?

9
Paintball 2 Discussion / Re: Where are all the death match's ?
« on: February 17, 2011, 08:45:50 AM »
dm all weapons.

10
Paintball 2 Discussion / Re: Where are all the death match's ?
« on: February 11, 2011, 08:15:06 AM »
i dont have much for death match maps :(

11
Paintball 2 Discussion / Re: Where are all the death match's ?
« on: February 09, 2011, 03:49:18 PM »
yes somebody please make a death match server. like jaypeak said they are the best. i would make a server but i dont know how. 

12
one question. how do you know if they gave you all there cheats? it just kinda confused me. who is going to give you all there cheats?

13
Server Discussion / Re: can u change acebots skill?
« on: January 17, 2011, 10:35:33 AM »
for some reason typing skill -# didnt work, do i type addbot skill -#

14
Paintball 2 Discussion / Re: maps...?
« on: January 16, 2011, 03:56:21 PM »
that link was invalid?  i have played some maps in a public server that werent in my map list, but after i played on them it was there, is this normal?

15
Server Discussion / Re: can u change acebots skill?
« on: January 16, 2011, 03:30:33 PM »
how do i set them to a negative skill?

16
Paintball 2 Discussion / Re: TEAM SWITCHING - I HAVE HAD IT WITH IT!!!
« on: January 16, 2011, 11:17:33 AM »
i agree with this, the newbies or as they are now called nonames switch every time they get killed by the same person once, and then they get killed by the team they switched from, i think they should not be able to switch teams. 

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