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Messages - SpeedUSA

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1
Paintball 2 Discussion / Re: Map/Server Glitch? rally remake speed usa
« on: August 09, 2013, 10:10:17 PM »
Thanks for the heads up. I logged onto rallyr_b1 as the sole player and found I could not join the blue team. I reinstalled the map and rebooted the server but could not solve the problem. I've removed the map from the rotations on Speed USA and Public USA.

2
Server Discussion / Re: What happened to Siege USA?!
« on: April 11, 2013, 01:15:31 PM »
Up and running again. I welcome your suggestions for new siege-type maps.

LongShot

3
All is well here - my servers are updated to B37 and showing on the list. "Join Game" list is also working. Thanks for the quick fix!

LongShot

4
FYI - I just created a brand-new test server from the Linux Build 37 full install package and it DID appear in Server Browser.

I'm also getting a blank listing when I first enter "Join Game" and have to refresh. I'm using the Windows Build 37 update.

LongShot

5
Has this new feature been implemented, or has testing broken something?

All of my servers (Build 36) are no longer listed on Server Browser or in PB2 "Join Game." Other Build 36 servers are still listed. I've updated one server (Speed USA) to Build 37 but it is still missing.

Let me know if I can help.

LongShot

6
Help and Support / Re: Almost always lag right before I shoot at someone.
« on: December 11, 2012, 03:22:24 PM »
That's not a bug, it's the new "level playing field" feature! Gotta keep it competitive for us mere mortals!

Actually, I had a similar problem. Think it was from the Windows firewall. Try turning it off and see if the problem disappears.

LongShot

7
Cheater Reports and Bans / Re: Speedhack Diuk
« on: November 28, 2012, 07:32:09 AM »
Thanks for the info. That's my server. I'll upgrade ASAP.

LongShot

8
I agree that changing the rate of fire/speed/etc. would not be good.

Instead, I recommend that the server start to limit better players to PGPs or other lesser guns and prevent them from picking up grenades.

9
Server Discussion / Re: Creating new Server,rotation dont work
« on: October 11, 2012, 12:21:41 AM »
Try removing "set rotation 1". I don't use that command in my server config files.

10
It ain't easy. A lot of Linux is required to run it well. Here are the basic steps for a Debian server:

1. Buy a Linux VPS.
2. Install PuTTY, a Secure Shell (SSH) client, on your Windows PC.
3. Access the VPS using PuTTY. You are at the Linux command line on your VPS.
3. Set up a new "paintball" account on the VPS with "adduser" and log into the account with "login".
4. Download the compressed DP2 Linux file from the DP web site using the "wget" command.
5. Decompress the file into /home/paintball using the "tar" command.
6. Edit the DP2 configuration files with your server info, maplist, etc. using the "vi" or "vim" or "nano" editor.
7. Start the server at the Linux command prompt. Be sure to include the 8-10 variables needed to get up and running. Also, use either the "screen" program or "nohup" command to make the program persistent, or it will end when you close the SSH connection.

You will need to research how to use each command. Typing the command followed by "--help" will produce a list of command variables. Type "man" and the command to display a more complete manual page. You can also Google manual pages.

Then there are issues of security, crashes/reboots, uptime monitoring, poor performance, unreasonable players, speed hackers, forum flamers....

11
I'm running servers on Linux VPSes. You need root access - a hosting service will not work. The requirements for a Paintball2 server are low: 128MB RAM is plenty. A popular server uses about 100GB/month of bandwidth. Check out http://www.lowendbox.com for cheap VPS deals. You need to know about Linux. Visit http://library.linode.com for info on setting up a VPS.

LongShot

12
1. I believe the mapinfo.txt files can be used to set the minimum number of players needed to put a map on the vote list. I'm not interested in trying this on my pub servers, which I want to be as open as possible.

2. I agree with SuperMAn - public servers need maps that players want, or nobody will play. There are plenty of empty public servers with poor/strange map lists.

Speed USA and Speed Europa each have 12 maps. This provides good choice but lets players frequently play a map and gain skill/confidence. Speed server maps need to be straightforward. While ub_abbey is one of my favorites, I won't put it on my speed servers because many players are completely lost. I track how many times each map is played, and occasionally replace the less popular maps. I'll pick popular maps from Public USA/Public Europa, which each have 30 maps and serve as my testing grounds.

The match scene would be helped by providing new players with more info. For example, can you tell me:

1. How do I get into the match scene? Am I invited? Do I need to join a clan? Can I visit a certain match server?

2. What are the popular match maps? Can I download those maps so I can practice?

Thanks!

LongShot

13
Other Stuff / Re: College Basketball
« on: November 22, 2011, 02:36:43 PM »
Just do the math: 5 returning starters + 2 top recruits = 1 UNC national championship!

14
Other Stuff / Re: College Basketball
« on: November 22, 2011, 01:59:26 PM »
Go Tar Heels!

16
Cheater Reports and Bans / Re: speedhack samwi10
« on: October 22, 2011, 07:50:41 AM »
And again on Speed Europa on 10/22/2011 at 9:28 EDT:

[15:28:49] @samwil0*X* entered the game (build 32) [75.152.7.40:60131]

17
Cheater Reports and Bans / Re: speedhack samwi10
« on: October 21, 2011, 07:00:46 PM »
Here's another demo from the same map....

18
Paintball 2 Discussion / Re: My 2 cents. Cause I know everyone wants it
« on: October 05, 2011, 10:10:13 AM »
My Speed USA server logs show that, during the past 30 days, I had players from 6,635 distinct IP addresses using 6,031 different names.

Of course, one player can use multiple names or play at different computers. Even so, that seems like a lot of activity when viewed over time.

Two interesting points:

* About 2,000 names were "noname" or "newbie";
* Almost 2,000 names played just once.

I think it's a marketing issue, not the game itself. Here are a few ideas that might be quickly implemented:

1. On www.digitalpaint.org, add a "Home" page with a "Welcome" area at the top with a game description, documentation links, and links to some of the better videos. Place the "Download" area below that, and keep the "News" on its own separate page.

2. Create a single user manual with everything from "downloading" to "installation" to "setup" to "DPlogin" to "clans" to "servers." Use the manual from a successful commercial game as the model. Make a PDF version too.

3. Create a "Newcomers" forum where noobish questions can be supportively answered by knowledgeable players.

4. Develop and encourage a public server grading system. For example, add * at the end of a server's name for "Easy" through **** for "It's gonna hurt!"

LongShot

19
Other Stuff / Re: Random Awesome Stuff
« on: September 28, 2011, 11:13:24 AM »
The ManGroomer! No more hedge trimmer.

20
Help and Support / Re: Paintball on Live Linux
« on: September 25, 2011, 09:03:41 PM »
Here's an update. I was able to open PB2 from a USB drive using an Ubuntu 10.4 LTS live CD. Ubuntu didn't recognize my wireless adapter (not unusual) so I didn't have an Internet connection. Ubuntu reported that a 3D driver for my ATI Radeon card was available and prompted me to download it, but I could not. May be worth trying.

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