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Messages - promarijan

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1
Paintball 2 Discussion / Re: FPS Capping issue.
« on: April 15, 2017, 07:08:14 PM »
There is no fix for that...
Quake2 engine in its state as it is inside PB2 always caps at straight(ish) numbers. Never lock your Fps and you are g2g!

Competitive gaming always had bruteforcing the frames in its focus.
And everything above 300fps is barely noticeable and not necessary for perfectly fluid gameplay.

And tbh if you cant get 500+ fps in paintball on most average maps then i would worry about your GPU being a decade too old for todays standards. Just my opinion

2
Cheater Reports and Bans / Lel to the Lol
« on: November 12, 2016, 05:51:57 AM »
Almost only 90days left guys! It's going places!

Lululu


The bansystem is still hilarious, the whole dplogin system is still hilarious the games community is still hilarious

Have a hilarious day folks!

3
Completed Maps / Re: Vexxon - a 1v1 Matchmap by promarijan
« on: November 02, 2016, 02:15:40 PM »
They are identical as i thought they'd be.

4
Completed Maps / Re: Vexxon - a 1v1 Matchmap by promarijan
« on: November 02, 2016, 05:07:24 AM »
I'm sure i didn't change it since then but would be good if you could send me your version of the file so i can compare them.

5
Completed Maps / Vexxon - a 1v1 Matchmap by promarijan
« on: October 26, 2016, 01:23:58 PM »
Hello,

finally i came to the point of publishing this map that is now almost 2 years old.
This is a 1v1 duel map or a classic free for all map.
I say "free for all" in particular since it follows the principles of a quake3/live duelmap.

The brushwork is high quality so this map has a lower performance for its size but has a lot cleaner more realistic aesthetics. It also uses the "sun_surface" lightmap calculation method which is part of giving it the very realistic look.


The map is best played in TDM 1v1/2v2 (4players in total might be too much for it thou)
or in normal DM (free for all) with a maximum of around 3 players.

This is a final version of the map, there never had been a beta of it nontheless.

DOWNLOAD:http://dplogin.com/forums/index.php?action=dlattach;topic=28387.0;attach=12064

6
General Development / Re: [Tutorial] Creating SKM Models with Blender
« on: March 04, 2016, 12:51:20 PM »
This Post is old but i guess we run out of models that are up to date and i am interested in testing with all the stuff but can't get it done, atm i am too inexperienced with blender.
May someone create a more into detail tutorial for how to create models that will work with the converter? I would also love to know how to create own playermodels (does the genderfunction work ingame? so i could create a female player for testing?).

7
Oh well that's unfortunate.

Here you go:
http://frac.vengeful-squad.de/Public/ruins_fx.bsp
http://frac.vengeful-squad.de/Public/old_mapfx_v1.zip

Additional links also in the mainpost.


EDIT: I am also seeing that only a few ppl downloaded the somewhat necessary textures in order to have no disadvantage.
Final information: for no disadvantage you need the textures! These are not overwriting anything, just separate textures. You can see all files in the Zip-archive for yourself to make sure it is just the additional textures and the texture"script". No other files may be included, just to be clear about that!

8
Well i would say thanks to all my friends that helped me out with playtesting this map. Because we tested this map a lot!
Really appreciate your lovely comments!

9
Mapping / Re: Surf Mode (Map to test included)
« on: March 02, 2016, 11:14:24 AM »
As i stated already that surfing works nobody created a map for surfing in dp. That's unfortunate and i had been the only one who wanted to test this out. What a shame...

Well here you go guys a jump map for testing the "surfcapabilities" of this particular engine.

It has it problems and flaws but for testing it's alright i guess, making the slopes more detailed would resolve in a way better experience but that's all i got atm.

One really bad thing to consider: The q2 mapsize of -4096 to +4096 units isn't even enough to create full sized maps^^


To test the map you have to set "sv_airaccelerate" to at least "1". If you want the theoretically correct surfing environment you gonna use 800.

10
I made this map a while ago, didn't release it or even let you know and still don't know why.

This map features a pretty basic layout somewhat similar to Airtime but different in a lot of ways. From a gameplay standpoint it feels and plays completly different than other similar approaches.
The connector works very well as a fast route between flags if you practiced the jumps enough.

In first place the supports seem to be in the way all the time but are in fact keyelement to the gameplay and still allow for a high fluidity in movement if the player is experienced enough.


To be clear about that: The map uses my old mapFX_v1 textures that or not working like my new mapFX, applying effects to the default (existing) textures, but rather having separate textures with effects.
For 100% fairness you need those textures to be able to see through the glass properly.


This map is a final release and can be moved into the "Completed Maps" section. Considering that the .map BSPfiles don't exist anymore, there would be no chance in even making little changes and other version.

Note: There is a little graphical glitch on the planks outside the connector that i couldn't fix, keeping in mind that i wanted the nails on the bottom to "hold the planks".
This map is over 14 months old, just to let you know.


Have fun!


ALTERNATIVE DOWNLOAD LINKS:
http://frac.vengeful-squad.de/Public/ruins_fx.bsp
http://frac.vengeful-squad.de/Public/old_mapfx_v1.zip

11
Mapping / Surfing in DP² is 100% possible guys!
« on: July 14, 2015, 03:45:46 PM »
Actually you guys just simply haven't tested it out^^

Yes Bunnyhopping as well as surfing is 100% working in the modified Q2engine of Paintball!
I've created a lot of maps for myself that worked pretty well!

You just need to get a perfect triangular shape in BSP to get it work, then overlap them perfectly by rotating and you are good to go XD

12
windowed or FS does not change the game at all!

IMO it's a different feeling how you recognize things and react to them. It's like changing the fov while playing from 110 to 130 for example.

It's just a different way of aiming according to screensize!

13
Cheater Reports and Bans / Re: Flow wallhack?
« on: October 30, 2014, 02:10:13 AM »
HAHAHAHA (L3vi,Neo,Knuddlee)These guys are just awesome! XDXD

Off-topic is always good^^

14
General Development / Re: Strafe Jumping through the Galaxy!
« on: October 15, 2014, 03:26:51 PM »
Very cool project there!

When i saw the similarity to "pball/" i started "modding" the starviewer...

Very cool how great the sky looks with nightmaps!

@development I would like to see the bloody-screen (fall/drown/crush damage) as a serverside setting! Would be awesome ;D

One especially cool screen there [OTB] FTW!!!

15
Paintball 2 Discussion / Re: PB2 in Education
« on: October 11, 2014, 10:05:32 AM »
BSP in school isn't a bad idea IMO!

Will be helpful for these who want to be a leveldesigner!
Good basics for Source SDK for example!

16
Completed Maps / Re: The Game of SPLEEF - v4 - by pro|marijan.
« on: September 23, 2014, 12:48:45 PM »
it is a pretty old map but i didn't decide to release it on the dpforums for no reason... :/

Today i just thought: Hey why isn't this on dpforums and made a v4 to release it here^^


There was a server hosted by Ic3y but it is currently offline and outdated as well! (spleef_v3)

Maybe somebody can set up a spleef server for the community with the settings above! It's way more fun when playing 2v2/3v3!

17
Completed Maps / The Game of SPLEEF - v4 - by pro|marijan.
« on: September 23, 2014, 12:40:19 PM »
Welcome to "The Game of SPLEEF"!

Spleef is a special gametype, which is also very well known from Minecraft, that will offer you a special type of gameplay!

It is played in a small arena as the screenshots can show.
The goal is to kill all enemies through shooting the floor which will disappear instantly!

Spleef has to be played with some serverside settings:

Required settings:

- nokill 1
- elim 0

Recommended settings:

- timelimit 0
- fraglimit 20


This is a finished map and has to be put into the maps folder.
The "v4" version is a little bit optimized and better at framerate (just a bit) so the export was faster too!

Have fun and let the games begin!



DOWNLOAD: http://dplogin.com/forums/index.php?action=dlattach;topic=27348.0;attach=11536

18
Server Discussion / Re: >>og<< 3.Server
« on: September 21, 2014, 12:25:14 PM »
Wobluda_fix?
OMG!

Why... Next map will be italy or what?

I'm cryin'!

19
Paintball 2 Discussion / Re: DPMusic v1.0 - An ingame mp3 player!
« on: September 19, 2014, 08:32:19 AM »
I've done smth like that in easier for myself too!

But first you dont need a batch and no executable!
Its one single menu that has to be copied...
I think that this is not necessary at all!

Second, don't call it "MP3 player" when it is no mp3player! It is just an ogg player!

The quality of the ingame oggplayer is not nearly as good as others (vlcplayer) in terms of quality and reproducing the sound correctly!


I would still use a external player instead of the ingame player just how richard said! The feature is nice to have, but not really good in comparison!

20
Paintball 2 Discussion / Re: Reviving the DP Community
« on: September 18, 2014, 03:04:40 PM »
I remember the good time on DcN Farbstube CTF!!!
That was awesome!
I tried smth like that some times before (general server with old maps) but it wasn't really good.

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