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Messages - Thomas

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The VR app gives a "God's eye view" to a conflict area.  The user will be able to move throughout a 3d representation of the map.  Their role will be one of information processing.  They will need to determine what information is relevant to which teammate.

As for the "how", this is where a significant portion of the programming work will be.  Each player will have one additional "gun", which will actually be a PDA-like device which will display the maps, videos, warnings, or messages from the leader.  The artwork and APIs for this will be started as soon as we definitively know which game we are going to use.

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I don't understand quite what you mean here. You seem to be saying that the AI would be completely scripted movement-wise, but I don't quite understand what information the commander would communicate to the players. Could you explain this more?

There will be two teams.  One of players and one of bots.  The bots will represent attackers/terrorists/whatever and will move in a scripted scenario (going from building A to B, wait 30 seconds, then go to C, etc).

The second team will be of players.  All but one player will be in the fps trying to kill the bots.  The one remaining player will instead be in our VR application, and will be sending information to the players in the fps.

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General Development / Bots, scripting/scenario, exporting real-time data
« on: August 25, 2006, 02:50:40 PM »
Hi everyone,

This is my first post, but I believe this game may be a great fit for my current project.  Below is a brief outline of what I'm doing as well as a few questions.  Thanks for any help or advice you can offer.

I work in a virtual reality research lab, and we are looking into interfacing an open source fps with an existing VR application.  The ultimate goal of the project will be to have users play the game against a scripted opponent (ie, bots which go to place A at time X, then place B at time Y etc) while a "commander" or "leader" uses our existing VR application to pipe information (maps, instructions, video) to the players.  It should be a pretty exciting project and hopefully will lead to published academic papers.

I have not yet used the mapping editor, but at a brief read-through of the wiki and forums it looks like we should be able to create a map to our needs.  Please let me know if the map editor has issues of which I am not aware.

The bots at this time appear to have no ability to pursue objectives (flags, bases, etc).  As long as the source for the bots is available, I think we should be able to implement the AI needed for our project.  I thought I read somewhere in the forums the bots were closed source?  Is this correct?  Or are there other options for adding bots to the game which will meet our needs?

Finally, we will need to send information about the game (map, location of entities, etc) over the network to a separate application.  Where should I begin looking to get an idea of how to implement this?  (I have the source downloaded but haven't found much documentation)

Thanks,
Thomas

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