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Messages - david14

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1
Help and Support / Re: Arch Linux issues
« on: September 29, 2015, 08:52:28 PM »
I was just trying to make it run on Linux just for curiosity's sake, and since I have dual boot I will run it on windows directly instead of running it with wine.
 
Trying to find what could go wrong with audio I found that dp2 (build 40, but I guess nothing from alsa audio has changed since then) source code uses alsa 0.9 libraries and the alsa driver version installed on my system is 1.0.29 and since in some softwares major releases (like going from 0.9 to 1.0) could end with little or none backward compatibility, the problem could be there.

2
Help and Support / Arch Linux issues
« on: September 26, 2015, 10:28:24 PM »
Hi, I am trying to play the game on (as title says) Arch Linux. When I was playing tutorial the game kicked me for 'failed to build check', but this post by yossarianuk  helped me to solve this (thanks a lot).

Now I've some issues with audio and video.
If I use OSS (which is default I think) the game will run but no sound will be played. (lib32-alsa-oss is installed)
Code: [Select]
------- Sound initialization -------
LoadLibrary("./snd_oss.so")
/dev/dsp: No such file or directory
SNDDMA_Init: Could not open /dev/dsp.
When I use Alsa I can hear something but it sounds like using VoIP with poor quality and serious packet loss. Using Alsa means I have this line in config file
Code: [Select]
seta snd_driver "alsa"Console doesn't seem to show anything related with this issue.

Code: [Select]
------- Sound initialization -------
LoadLibrary("./snd_alsa.so")
Initializing ALSA Sound System
Period size: 2048
Buffer size: 8192
Stereo: 1
Samples: 16384
Samplepos: 0
Samplebits: 16
Submission_chunk: 4096
Speed: 48000
Sound sampling rate: 48000
------------------------------------

The video related issue is a heavy texture blinking when using fullscreen, this means, if I use
Code: [Select]
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.40
Using libGL.so for OpenGL...
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
sh: /sbin/ifconfig: No such file or directory
I got 8 bits of red
I got 8 bits of blue
I got 8 bits of green
I got 24 bits of depth
I got 8 bits of alpha
I got 8 bits of stencil
Using hardware gamma
SSE Enabled.
------------------------------------
with any resolution, screen won't blink, but
Code: [Select]
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.40
Using libGL.so for OpenGL...
Initializing OpenGL display
...setting fullscreen mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
sh: /sbin/ifconfig: No existe el fichero o el directorio
I got 8 bits of red
I got 8 bits of blue
I got 8 bits of green
I got 24 bits of depth
I got 8 bits of alpha
I got 8 bits of stencil
Using hardware gamma
SSE Enabled.
------------------------------------
will become painful to see  how the gun in hand and some marks on the floor are appearing and dissapearing several times per second (again, with every screen resolution I could test).

Also frame rate is like driver capped.

Some useful info:
DE is cinnamon, I am running a x86_64 version with multilib enabled, some of the libraries required to make the game run were installed from AUR.

Code: [Select]
$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)

The Video driver I've installed is "xf86-video-intel", the video card is integrated and the machine is a laptop. I couldn't find any lib32 Intel package.

Thanks in advance if you can give me any help, because at this point I'm stuck.

3
Help and Support / Re: Update Problem?
« on: August 06, 2013, 10:30:42 AM »
Try opening the installer with administrator permissions, for an example just look the attached image

PD: Imagine the icon in the image is the DP2 installer  ;D I don't have windows in english.


4
Cheater Reports and Bans / Re: Hacker David14. Wallhack aimbot
« on: February 05, 2013, 03:32:12 PM »
He's only a bad loser trying to hide he needs more practice to understand the ways I kill him in the game.

5
That ping issue could easily be solved by hosting your own server.  A lot of people just learn how to play with the high ping.  Two of our clan members play with a ping of over 200.

I know how to play in high ping servers (I've been playing this game for a long time, but I am not a pro. When my router fails mi ping goes to 600 xD), I am referring to new players, for them the migration from COD to PBII is not easy (LOL).

6
Basically for latin american players (like me), who are actually discovering the game, is frustrating the low amount of low-ping servers, another option for these new players is to play in european servers, which consequently leads us to have lag.

Those 3-5 low-ping servers are speed servers, usually with little variety of maps.

Another factor that lead new players to quit the game is that group of players usually called "spawners", for a simple reason: they do not let new players move around the maps, they (the new players) simply get tired and quit the game.

And That's my opinion!

7
Bugs, Feature Requests, and Feedback / Re: Build 36
« on: September 22, 2012, 03:38:34 PM »
Yes, and not only the flag, you can see your weapon, your ammo and the rest of your equipment following physics' laws

8
Bugs, Feature Requests, and Feedback / Re: Build 36
« on: September 20, 2012, 05:46:26 PM »
I haven't enabled tripping, but it solved my problem, thanks.
Another little trouble I had is related to paintgren in tutorial, when I throw it the game becomes a bit laggy (the same as tripping, I haven't had this problem in past). It is not relevant, but I am checking every aspect of this new build.

9
Bugs, Feature Requests, and Feedback / Re: Build 36
« on: September 20, 2012, 01:47:53 PM »
I know sv_enforcetime2 has been implemented, but when a player is speeding "legally" on ice this happens...




as you can see I am trying to accelerate on ice, but this advice appears on the chat and then the player gets slowed down.

There is a way to "fix" it? or is an unexpected reaction of the limiter?

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